Common issues so far:
- This poll is not biased. If you think otherwise, I recommend you familiarise yourself with the idea of hypothetical situations before responding. The last question is for comic relief. Please do not feel put off by it.
- I am not advocating forcing anything on anyone. I am trying to think of ways that the game world can be made more reactive and more complex for Skyrim. If you don’t agree that pure good characters should die at the end of the MQ then vote for the ‘long, optional questline’ option.
- A frequent disagreement in threads touching on this issue is on the importance of the MQ. Personally I want to see an MQ that is not pushed on the player at all, but once the player decides to focus on pursuing it, it grows in importance and nearly eclipses everything else in the game towards the end. I personally don’t consider this an unreasonable expectation of the main quest, but please feel free to tell me why you disagree.
- Everyone is entitled to their opinion. Please show the same respect for mine as I show for yours. If I am rude to you then please report me.
á la DA:O. Your character died by default but could do some shady magic to get out of it, the moral ramifications of which are yet to be explored. Obviously very few people would choose a death ending as that would be tantamount to your character committing suicide, but if your character’s sacrifice was apparently necessary to stop Alduin, would you think that the more final and climactic ending would be worth it?
Obviously if your character died then they wouldn’t be able to continue after the MQ which is something to be taken into account.
Of course I did say ‘variable’ in the ending: I think that character death should be the default ending but by no means the only ending. Apart from the influence your character has on the world through the decisions they made during the MQ, I would see a pivotal choice being whether or not to save your character.
In DA:O, for instance, we could accept Morrigan’s deal and reflect the corruption of the dragon onto her unborn child, saving our character. It’s arguable how moral this is though. In Skyrim I would see this being substituted with dark necromantic magic or a compromise with Alduin at the end of the game.
The necromantic magic would be a small questline that involves finding, befriending and then kidnapping a Dovahkiin child (extremely rare, hence the ‘finding’ bit). This is obviously just a brief outline of the questline and the real thing would be a lot more fleshed out, but it’s a start. Not sure to what extent it would get through the ESRB though.
The compromise with Alduin (or compromise in how you deal with Alduin) would be an alternative way of tackling the god without sacrificing yourself but with an extreme drawback. For instance, every imperial, nord, breton and redguard is wiped from the face of Tamriel (or just Skyrim) in exchange for your life – tying in with Akatosh’s hatred of mankind. Or you banish Alduin temporarily but do not sacrifice yourself to destroy him, putting the burden of his eventual destruction on the next generation and causing most in Skyrim to resent you, hampering quest progress to some extent (although bribes, speechcraft and charm magic can still get you through relatively easily).
The basic idea is that characters can survive fairly easily, but they have to do something rather grey to do so. That way an RPed totally pure character would die as seems fitting, but a conflicted or downright evil or even just a human character would survive. I would be in favour of the ‘necromantic magic’ option being the sole way to survive the fight with Alduin as it is the least detrimental to post MQ play in terms of functionality while still being morally reprehensible. And if you want to RP a 100% pure character who survives? Tough luck I guess :shrug: we are all human (except the races that aren’t).
So yes, in summary: is character death - with a clearly presented and fairly easy yet morally grey way around it - something that you feel would add to the authorial authenticity of Skyrim, and perhaps give us a TES game that doesn’t have a default lame ending?