Character ideas for master

Post » Fri Oct 17, 2014 9:53 am

I've never played a character on master before and I was wondering what kind of character I should make, what works well, what doesn't work well, etc. Thanks in advance for the input.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri Oct 17, 2014 10:24 am

Well, in my experience the higher difficulty just requires more skill.

Enchanting is probably a skill worth looking into. Apart from that I think Warriors do alright no matter what difficulty. Wizards can do pretty good, if you want some extra survival probability, you could look into a battle mage. But yeah, it's pretty much the same, maybe some extra focus on crafting could be good though.

Pure stealth characters do awesome against NPCs, but against things like Dragons and other big monsters they die pretty much as soon as they're noticed, unless you run away of course. Maybe I'm just playing it wrong though.

But Warrior is in my expreience the characters that become really strong the fastest. My main approach.

50/50 - health and stamina increase

Main specs:

Block

Heavy Armor

One Handed

Smithing

Get that one dragon priest helmet that gives you extra elemental resistance (works great with the block perk), Use spellbreaker, now when you block, you're pretty much immune to elemental attacks. Use the Lord stone, and I usually play as an orc so you get the Berserker Rage which is really good for taking down big enemies.

Hist skin and war cry are ok too. Actually race doesn't matter that much.

User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Fri Oct 17, 2014 12:00 am

Ok, thanks for telling me this. What type of character do you think best suits an imperial? I've never played an imperial yet and since you said race doesn't matter I'm thinking about maybe going imperial.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Fri Oct 17, 2014 5:00 am

Well, it's mainly up to you and what character you want to try. Last time I played an imperial I used heavy armor and 2h weapons, but that was for RP purposes and I never played him on master.

Looking at his skill bonuses if you want to use them to the fullest, I would say either warrior or maybe battlemage. His racial power isn't bad either and could help you get out of a tight spot. It only calms humanoids though.

User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Fri Oct 17, 2014 5:38 am

Ok, thanks
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Fri Oct 17, 2014 8:42 am

I've also been meaning to play a character with illusion as a major skill but anytime I try to do that with a character, I always end up using my other skills primarily and BARELY use illusion at all, any suggestions for a weapon(s) that will make me rely on illusion more?
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Fri Oct 17, 2014 4:42 am


If you really want to rely on illusion, none at all. Play a pure mage, who won't touch a weapon (except staves, which are just spell-casting aids, after all). Illusion uses your enemies against each via Frenzy and similar spells, so the level you play on doesn't really matter. Enemy versus enemy - both sides affected the same by level.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Fri Oct 17, 2014 10:47 am

Thanks for telling me because I always tell myself I'll use it next battle or whatever but I always forget about it during the battle.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Fri Oct 17, 2014 2:13 am


If you want to rely on illusion then you should go with sneak also.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Thu Oct 16, 2014 11:35 pm

Yeah, it can be hard to think of Illusion as an offensive class, but Frenzy is your friend, and tons of fun too when you're either far away or if you combine it with sneak.

User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am


Return to V - Skyrim