Character looking different in game than in creation

Post » Wed Aug 18, 2010 5:29 pm

Do you think Skyrim will have this problem? Cause I know New Vegas did, I would create an awesome looking character only to find he looks completely different in game.
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Scott
 
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Post » Wed Aug 18, 2010 6:31 pm

Oblivion was very accurate with the transfer from creation to in-game, so I'm not too worried.
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Taylah Haines
 
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Post » Wed Aug 18, 2010 10:00 pm

Oblivion was very accurate with the transfer from creation to in-game, so I'm not too worried.


Are we playing the same Oblivion?
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Dylan Markese
 
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Post » Thu Aug 19, 2010 1:18 am

I wanna edit ears on elfs pointiness, angles, distance of tips from head.
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dean Cutler
 
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Post » Wed Aug 18, 2010 5:31 pm

Oblivion was very accurate with the transfer from creation to in-game, so I'm not too worried.

For me it wasnt, I had the same problem in Oblivion. It was fixed for me in Fallout 3 though, and since the facegen is getting upgraded it will probably be easier this time around.
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Emilie Joseph
 
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Post » Wed Aug 18, 2010 12:41 pm

Are we playing the same Oblivion?


Agreed, I would get my complexion ad tones and facial structure just right to find my character's face looks like plaster when I play the game. I just finally stopped creating my own faces and pressed random until something cool popped up.
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renee Duhamel
 
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Post » Wed Aug 18, 2010 4:33 pm

They aren't using facegen anymore, so who knows.
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Jerry Jr. Ortiz
 
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Post » Thu Aug 19, 2010 2:30 am

Hrm..I made lots of good looking characters in New Vegas. Just needed to make sure I made it first in the house, then at night. In fact, all of my NV characters looks a helluva lot better than what I've been able to do with ME2 and OB.
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Ilona Neumann
 
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Post » Wed Aug 18, 2010 2:56 pm

They aren't using facegen anymore, so who knows.

Exactly. This will hopefully remedy the problem.
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Jeff Turner
 
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Post » Wed Aug 18, 2010 12:35 pm

They aren't using facegen anymore, so who knows.

Well is there any proof of that or they using similar system but with premaded templates for face details?
Thats still can be facegen but reworked to be more good moded Oblivion work much better with faces then vanila, for example
I use Head06 for my oblivion
http://tesnexus.com/downloads/images/33044-4-1279234167.jpg
http://tesnexus.com/downloads/file.php?id=20166
And some other mods thats improve head and faces
Moded facegen has better head/face geometry, eyelashes, better textures, skin tones, vampire morphs, age textures and face details.
And still can be edited for different faces.
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Luis Reyma
 
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Post » Thu Aug 19, 2010 1:10 am

I don't know what you guys had issues with in Oblivion, but my characters looked badass. I had great success with making my Breton mage that was 10 times better looking than any male character in the game(plus he had a better tan). Unfortunately he disappeared in a horrible save game overwriting incident I will never forget. Hopefully Skyrim will ease my pain... :(
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Kahli St Dennis
 
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Post » Wed Aug 18, 2010 4:45 pm

In the case of Oblivion, I think part of the problem wasn't so much that you're face would change between character creation and gameplay, but rather that the lighting during character creation wasn't really thagt good. In both the starting cell and the sewer exit, the lighting is fairly dim. Now, I know I've criticized Oblivion's dungeons for being too bright before, but I'm talking about when I'm not trying to get my character's face just right. The dim lighting can make some flaws harder to notice, though the biggest problem is when changing the tone of a character's face, as a tone that looks alright when youre creating you're character might turn out much worse under different lighting. So hopefully, in Skyrim the lighting in character creation will be more neutral than in Oblivion.
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Jeneene Hunte
 
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Post » Thu Aug 19, 2010 2:25 am

I wanna edit ears on elfs pointiness, angles, distance of tips from head.


same, would be awesome if skyrim got the level of editing Aion has.
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carla
 
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Post » Wed Aug 18, 2010 6:12 pm

... Well it is a new game, with a new engine, and all new stuff, so I'm pretty sure we're safe...

I assume
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Kayla Bee
 
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Post » Wed Aug 18, 2010 2:31 pm

I don't know what you guys had issues with in Oblivion, but my characters looked badass. I had great success with making my Breton mage that was 10 times better looking than any male character in the game(plus he had a better tan). Unfortunately he disappeared in a horrible save game overwriting incident I will never forget. Hopefully Skyrim will ease my pain... :(


RIP Cool Breton Mage Guy Who Had A Better Tan.

I thought they did fine in Oblivion.The lightning was just bad in the prison cell and somehow my character always ended up angry looking when I stepped out of the Sewers.
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Heather Stewart
 
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Post » Wed Aug 18, 2010 12:45 pm

Hrm..I made lots of good looking characters in New Vegas. Just needed to make sure I made it first in the house, then at night. In fact, all of my NV characters looks a helluva lot better than what I've been able to do with ME2 and OB.


I have always found ME's character gen to be horrible. I could never make a real good looking face. I eventually just gave up and used the default.
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Jesus Sanchez
 
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Post » Wed Aug 18, 2010 6:38 pm

Oblivion was very accurate with the transfer from creation to in-game, so I'm not too worried.


That's partially true, although it's kinda hard to tell the skin color in the sewers.
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Tarka
 
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Post » Wed Aug 18, 2010 12:53 pm

I wanna edit ears on elfs pointiness, angles, distance of tips from head.

Tail length.
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Hilm Music
 
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Post » Wed Aug 18, 2010 5:55 pm

NV was not made by bethesda at least thats the excuse because FO3 was. Simply put I don't think this is going to be a problem because the game is on a new engine and i'm hoping it will be a much easier to manage the character creation system with great diversity. FO3 literally had no diversity whatsoever in character creation.
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Sasha Brown
 
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Post » Wed Aug 18, 2010 2:28 pm

the only problems i had in oblivion were were with colour, and that was due to shoddy lighting in that tunnel and cell. i don't imagine they'll make many mistakes.
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Anne marie
 
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Post » Thu Aug 19, 2010 12:54 am

They aren't using facegen anymore, so who knows.

This.

Yep, in Oblivion you could with a lot of work and experience build a face that you liked.
However the difference in face gen and in game world tended to go wild fairly easy in both Oblivion and the FO series.

If they make a good photo fit style generator, we may get lucky.
However it depends on how many options are available.

Thinking about it if you count all the Men races as one oddly, and oddly again make the Mer similar or one bag of features.
You still have argonians, khajiit and orcs.
I hate to say it, but we may not get everything we want in a vanilla game.
As the effort to go into this is astonishing, and frankly up there in the realms of we needed to focus more on other things.
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Nana Samboy
 
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Post » Wed Aug 18, 2010 1:18 pm

The main problem with character generation (in Obliv / FO3/ etc) was that the lighting & view during facegen was so different than "normal" game conditions.


They aren't using facegen anymore, so who knows.



...I hope you don't mean "no face modification". That would blow. :(
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Brιonα Renae
 
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Post » Wed Aug 18, 2010 6:44 pm

Are we playing the same Oblivion?


agreed, the weird dungeon lighting always made your character look different outside the tutorial
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adame
 
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Post » Wed Aug 18, 2010 9:55 pm

agreed, the weird dungeon lighting always made your character look different outside the tutorial

^
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Trey Johnson
 
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Post » Wed Aug 18, 2010 11:54 am

I just hope we get to adjust lighting to different scenarios, even fine tuning individual lights, during character generation.
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Javier Borjas
 
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