character progression

Post » Mon May 09, 2011 7:57 am

I have make the most research i can to answer my question but without success, if you got some proof to answer my question i'll really appreciate.

I saw in this Video Interview : http://www.fragworld.org/frag/media/videos/video/268-Brink+Video+Interview+%28Splash+Damage%29.html?groupid=15

where Paul Wedgwood said than you progress the same character for the campaign and the Online..... it's that true...

Because if it's that real, that mean you can go to your campaign and boost your character by shooting npc... For me it make no sense

I'm VERY interesting to know your point about it

thanks

Craig from the RESISTANCE
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Klaire
 
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Post » Mon May 09, 2011 2:12 pm

Yes it's true, but single player is just like multiplayer, bots are harder to kill, and killing gets you barely any XP. So boosting would take you forever.
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jasminε
 
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Post » Mon May 09, 2011 7:13 am

It's true, as for proof someone else will come along and provide a link to some i'm pretty sure.
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Kelly John
 
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Post » Mon May 09, 2011 3:35 pm

Actually just read http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html twice. You'll miss things the first time through.
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m Gardner
 
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Post » Mon May 09, 2011 9:32 am

i don't get it... why they did that.... when you look at the video in container city it seam very easy to kill npc

so that realy not gonna be a compitition game
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CArlos BArrera
 
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Post » Mon May 09, 2011 5:48 pm

i don't get it... why they did that.... when you look at the video in container city it seam very easy to kill npc

so that realy not gonna be a compitition game


Bots act a lot like human players. In the container city video he was basically in god mode I think. You should read up on interviews and not watch videos. And I didn't understand what you meant Brink not going to be a competitive game. Is it because they made bots harder to kill?
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jaideep singh
 
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Post » Mon May 09, 2011 10:41 am

i don't get it... why they did that.... when you look at the video in container city it seam very easy to kill npc

so that realy not gonna be a compitition game


That is a very early build of the game, and he had god-mode on and increased damage.

And killing npc's gave him barely any experience.

And it's the same killing those npc's as it is killing a human player.

And I don't see the point of boosting. Let's say you "boost" to level 20 on campaign, then play multiplayer. You would be at a disadvantage, since you would be playing other level 20's who have learned how to counter other player's abilities and developed their multiplayer skills, while you where playing against the AI (not really killing npc's, since people can play those characters in the same/similar roles)
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Stephanie Nieves
 
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Post » Mon May 09, 2011 4:48 pm

a part i like in compitition multiplayer it's that people can see your guns, your outfits and know you does the best you can to get it and you could be proud to use those.

But when you play VS bots it's like play combats trainnig in Call of duty black ops or the onslaught mode in battlefield bad compagny 2 and you can still play at the most dificult you're agree with me it's still easy

it's the way i see it

I was realy existed to play at Brink but this little point kill me

thanks for the answer

Craig
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Dona BlackHeart
 
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Post » Mon May 09, 2011 6:29 am

Even the most skilled player that got a hands on review of Brink was having a hard time against bots and thought they were actual people. I think that shows that the bots aren't easy. And like I said killing bots or killing in general gets you barely any XP.
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Alan Cutler
 
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Post » Mon May 09, 2011 8:22 am

Actually just read http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html twice. You'll miss things the first time through.


Good man.

That is a very early build of the game, and he had god-mode on and increased damage.

And killing npc's gave him barely any experience.

And it's the same killing those npc's as it is killing a human player.

And I don't see the point of boosting. Let's say you "boost" to level 20 on campaign, then play multiplayer. You would be at a disadvantage, since you would be playing other level 20's who have learned how to counter other player's abilities and developed their multiplayer skills, while you where playing against the AI (not really killing npc's, since people can play those characters in the same/similar roles)


Indeed. The bots are supposedly really good.

a part i like in compitition multiplayer it's that people can see your guns, your outfits and know you does the best you can to get it and you could be proud to use those.

But when you play VS bots it's like play combats trainnig in Call of duty black ops or the onslaught mode in battlefield bad compagny 2 and you can still play at the most dificult you're agree with me it's still easy

it's the way i see it

I was realy existed to play at Brink but this little point kill me

thanks for the answer

Craig


Well just play online multiplayer, you can turn off bots.
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Angelina Mayo
 
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Post » Mon May 09, 2011 9:29 am

yes i will read it thanks for the link

i hope as you say the bots will be REALY hard to kill because a npc will never be like a humain player

that's sure, a npc cannot be scare to get kill or try to do a payback or backstabe
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Gen Daley
 
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Post » Mon May 09, 2011 9:47 pm

yes i will read it thanks for the link

i hope as you say the bots will be REALY hard to kill because a npc will never be like a humain player

that's sure, a npc cannot be scare to get kill or try to do a payback or backstabe


It's been cconfirmed that there will not be a backstab ability, if that's what you're talking about.
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Sam Parker
 
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Post » Mon May 09, 2011 3:34 pm

yes i will read it thanks for the link

i hope as you say the bots will be REALY hard to kill because a npc will never be like a humain player

that's sure, a npc cannot be scare to get kill or try to do a payback or backstabe


True but Brink is far more than killing. They will support their team and do objectives.
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Angela Woods
 
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Post » Mon May 09, 2011 7:23 pm

the first game will be special to play it's sure

but i'm still thinking you can boost your character in campaign

npc will always be easy to kill because they dont move, aim, think and juste not natural play like a humain player

and it will be easyer to get to the point and make full XP
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OJY
 
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Post » Mon May 09, 2011 8:21 pm

i don't get it... why they did that.... when you look at the video in container city it seam very easy to kill npc

so that realy not gonna be a compitition game

Because multiplayer and campaign is the same thing. He wasn't shooting NPC's in the container city video, he was shooting people.
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Tyrone Haywood
 
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Post » Mon May 09, 2011 1:43 pm

the first game will be special to play it's sure

but i'm still thinking you can boost your character in campaign

npc will always be easy to kill because they dont move, aim, think and juste not natural play like a humain player

and it will be easyer to get to the point and make full XP


True you could get to max level against easy bots then go play against the online vets and get crushed. Go ahead and boost it won't help.

Also the rankings are as follows (last I heard anyway)

1-5
6-10
11-15
16-20

So what is the point of boosting to level 20 if you will get owned when you try to play. You won't unlock any master weapons or anything.
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Lyndsey Bird
 
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Post » Mon May 09, 2011 7:52 pm

nice point but we talk about boosting, and ''not respectable player'' boost there character to get nice score on the leaderboard but there's no leaderborard!! and without leaderboard no score!!

and without score no compition !!
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:)Colleenn
 
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Post » Mon May 09, 2011 5:23 pm

if you really want to boost, just do campaign and do all of little missions. it is going to be a long grind, and it is the same amount of experience as online.
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Louise
 
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Post » Mon May 09, 2011 9:47 am

in fact i think leaderboard it's a good thing for a game because it keep the game alive for years after

players want to keep playing to keep a good place on the leaderboard

depends witch kind of player you are some like to play only for fun and some other for the compition and the fun i think BRINK is a game to play if you want to have realy good time

but not a game of competition

we get back to the fundament of the video game PLAY FOR FUN wath some player may forget like me
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Ana Torrecilla Cabeza
 
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Post » Mon May 09, 2011 9:19 am

the first game will be special to play it's sure

but i'm still thinking you can boost your character in campaign

npc will always be easy to kill because they dont move, aim, think and juste not natural play like a humain player

and it will be easyer to get to the point and make full XP


well if the journalists say that they did not realize they were bots, that obviously must not happen.
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Syaza Ramali
 
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Post » Mon May 09, 2011 7:29 pm

in fact i think leaderboard it's a good thing for a game because it keep the game alive for years after

players want to keep playing to keep a good place on the leaderboard

depends witch kind of player you are some like to play only for fun and some other for the compition and the fun i think BRINK is a game to play if you want to have realy good time

but not a game of competition

we get back to the fundament of the video game PLAY FOR FUN wath some player may forget like me

I respectfully disagree...And to answer your leader board statement please go http://www.gamesas.com/index.php?/topic/1175282-leaderbord-%C2%BF/page__hl__leaderboards

not everyone is gunning for top place, this is the kind of game that unites players into a strong community which a mix-and-match variation of makes models and types can be had.
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Hot
 
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Post » Mon May 09, 2011 6:56 pm

On a sidenote: Some developer actually said they don't care wether people boost through the game or not.
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Emmi Coolahan
 
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Post » Mon May 09, 2011 11:28 am

I think one of the things about the full xp in this game is that it won't matter as much as some other games. Maybe you can boost your way up to level 20 real quick against bots, however they state you will only play people of similar level, thus you won't have a big advantage over other people. If in fact, bots are that much easier, you will be at a disadvantage since you won't have as much practice.

Leaderboards do not always promote competitive play. In many ways, they only promote boosting. More importantly, they do not promote teamwork which is the pivotal aspect of BRINK. Look to Call of Duty. Many of the teamwork games consist of people hiding in corners or lone wolfing it to farm kills instead of going after objectives. This the exact type of thing they do not want to happen in BRINK.

Now you could argue they could have instead of kill ratios, leaderboards for most objectives completed, or most xp gained through teamwork, maybe even a win record. To some degree these might work. However, with the exception of the win record, these can still promote negative play styles. People might not help someone complete and objective so they can complete it instead. Perhaps also you could say have a board for most revives as medic, then there will be people who allow someone to get downed just to revive them instead of healing them up or helping them not get downed. The examples go on. The last being the win record, the problem with this is you might have people quiting if the team isn't winning to keep their record clean.
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Eliza Potter
 
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Post » Tue May 10, 2011 1:29 am

"Boosting" only matters when you can gain a significant competetive edge, which with 20 levels in a team based game isn't likely to happen. The edge is going to come from team development, which you can't do in SP.

I could not care less if people want to work their way through SP first in order to show up with a character capable of competing with me, or supporting my team. I actually plan to play through both SP campaigns and the challenges first unless my friends get it the same day as well. I would rather find my comfort zone in the game before subjecting myself to everyone else searching for their comfort zone.
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Emma Louise Adams
 
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Post » Mon May 09, 2011 2:47 pm

I thought this wasn't as simple as just shoot em.
I saw some vids and read some sites ie, gamefaqs, and there's more to it.

Like for each class you get different objectives throughout the level, and the nice thing is that each level has a dominant class quest.
Meaning for act 1-1 for example you get 300 exp as spy and 75-100 as other classes for random objectives. Act 1-2 will give you 500 exp as engineer and like 100-125 for other classes.

Which seems nice because it makes you play different classes throughout the game, but kind of annoying when trying to "grind" a class.

But hey there's ALWAYS a downside to ANYTHING
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Nicole Mark
 
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