Yes that would be awesome,but we were just trying to think of realistic ideas.I highly doubt the radiant AI is that advanced yet.
Maybe by Elder Scrolls 7 or 8 that will happen,but for now it would be no problem for them to make a unique quest for each race.
I see your point as far as RPG's needing to progress further and to stop being so linear.Bethesda is heading in the right direction in my opinion and it is just a matter of time until you get want you want.
Sorry I tend to get bi polar in my posts, either too silly or too serious this case was the later.
Many companies are touting these as a selling point, something new and shiny.
However past games have already had variables based on race, six, class, skills, and stats for a long time.
Both inside of quests and outside of them in minor dialogue.
True it was scripted, but often it was so detailed and comprehensive as to not matter tbh.
TeS already has had modders implementing race on race disposition both positive and negative, race based quests, stronger race based variation in stats.
It has implemented class based quests as well, I have no experience but gender mods are bound to have been made.
So the boundries already are pretty high in the community, the foot work has been done to previous games standards in this by modders.
So the only thing holding back depth is the companies that that have tended to ignore previous water marks, and reinvent the old.
I get what your saying and your right about six,stats,class,choices,aligment,karma,law breaking,noble,deeds,ect that will have a real impact on the overall outcome of your playthrough that being said if you have uneke quest or quests open up based on what race you pick this would trigger what you described above would it not?
I need to apoligise to you Berserker on a few things.
Sorry first for coming off as rude, and not posting anything new to add.
Second for high jacking your thread, this is really the first one that has motivated me to actually think.
Third, yes you're right a chain of race based quests would help and dearly so.
But I hope my above writting would show that it would be a band aid to a few.
One that has been done by many games and will be done by a fair few using their free time to do so.
That still only catches up rather than moves rpg's forward by any means.
Again, I know it sounds like I'm being rude, it was a brilliant and lovely idea you had, it shows that many gamers think about these things.
It's just that the companies actually making games have not had a good history of listening to ideas like yours.
Rather suggesting that we should go back to P&P or just read a book instead.