Character quest's

Post » Sun Nov 07, 2010 4:59 am

Ty toolpuppy and who knows the quest may not end the same depending on your race you could get a uneke reword like a high elf might get an anchient elfen staff where as a orc might get an anchient battle axe.If the quest and reword/rewords were worth it id play all ten races as well and have fun doing it. :frog:
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Dagan Wilkin
 
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Post » Sat Nov 06, 2010 4:24 pm

A single quest per character race.. nope.

I want proper roleplaying where your race, six, stats, class, skills, choices, alingnment, karma, law breaking, noble deeds, herioc fights, cowardly retreats.. etc.
All have an effect on every quest, you gain at least one specific quest based on each of those all effected by the other aspects in dialogue, npc's and goals.

One linear GEN quest based on race is not going to cut the mustard for much longer.
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Cheville Thompson
 
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Post » Sun Nov 07, 2010 2:41 am

A single quest per character race.. nope.

I want proper roleplaying where your race, six, stats, class, skills, choices, alingnment, karma, law breaking, noble deeds, herioc fights, cowardly retreats.. etc.
All have an effect on every quest, you gain at least one specific quest based on each of those all effected by the other aspects in dialogue, npc's and goals.

One linear GEN quest based on race is not going to cut the mustard for much longer.


Yes that would be awesome,but we were just trying to think of realistic ideas.I highly doubt the radiant AI is that advanced yet.
Maybe by Elder Scrolls 7 or 8 that will happen,but for now it would be no problem for them to make a unique quest for each race.
I see your point as far as RPG's needing to progress further and to stop being so linear.Bethesda is heading in the right direction in my opinion and it is just a matter of time until you get want you want.
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Madison Poo
 
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Post » Sat Nov 06, 2010 5:40 pm

I probably only visited a tiny tiny fraction of both towns and dungeons in Daggerfall. Still, it didn't feel like I was missing out on something. I know I must have, despite numerous playthroughs, but it still doesn't bother me. The limited map size and massively reduced number of dungeons, has a severely negative impact on replayability. As much as I agree on race based quest driven by inclusion (there could also be race by exclusion, and skill limiters - i.e. you won't get this and that quest if your skill is above or below a threshold) to enhance the replayability, it's also going to be one hell of a task to do it with such little explorable area and "the demands for uniqueness".

A "simple" change (in theory, may be a completely different matter in practice) to enhance replayability, would be to have a silly amount of unique spawnpoints of much of the unique items (not only weapon/armor, but skillbooks and whatever really), forcing you to explore more in the following playthroughs rather than knowing where everything is. In FONV you get the dam snowglobe at the entrance, every time. How boring, when there is a huuuuge dam area to explore and look for it. Why should the next character be able to beeline for something he shouldn't know about?
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Teghan Harris
 
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Post » Sat Nov 06, 2010 10:09 pm

A single quest per character race.. nope.

I want proper roleplaying where your race, six, stats, class, skills, choices, alingnment, karma, law breaking, noble deeds, herioc fights, cowardly retreats.. etc.
All have an effect on every quest, you gain at least one specific quest based on each of those all effected by the other aspects in dialogue, npc's and goals.

One linear GEN quest based on race is not going to cut the mustard for much longer.

I get what your saying and your right about six,stats,class,choices,aligment,karma,law breaking,noble,deeds,ect that will have a real impact on the overall outcome of your playthrough that being said if you have uneke quest or quests open up based on what race you pick this would trigger what you described above would it not?
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megan gleeson
 
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Post » Sun Nov 07, 2010 7:17 am

I probably only visited a tiny tiny fraction of both towns and dungeons in Daggerfall. Still, it didn't feel like I was missing out on something. I know I must have, despite numerous playthroughs, but it still doesn't bother me. The limited map size and massively reduced number of dungeons, has a severely negative impact on replayability. As much as I agree on race based quest driven by inclusion (there could also be race by exclusion, and skill limiters - i.e. you won't get this and that quest if your skill is above or below a threshold) to enhance the replayability, it's also going to be one hell of a task to do it with such little explorable area and "the demands for uniqueness".

A "simple" change (in theory, may be a completely different matter in practice) to enhance replayability, would be to have a silly amount of unique spawnpoints of much of the unique items (not only weapon/armor, but skillbooks and whatever really), forcing you to explore more in the following playthroughs rather than knowing where everything is. In FONV you get the dam snowglobe at the entrance, every time. How boring, when there is a huuuuge dam area to explore and look for it. Why should the next character be able to beeline for something he shouldn't know about?

I appreciate this response you make some good points for the most part I hope that ideas like the uneke quest/quests for each race may some how be worked in to the game I cant come up with a better way on how bethesda creats there games obv I guess we will see how far thay take it.
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Marie Maillos
 
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Post » Sun Nov 07, 2010 3:54 am

I was just reading a thread about character creation and it look's like a lot of people are exsited to create and play multiple character's...this got me thinking...Would you like to see a separate and unique quest for each race in skyrim? If so what type of quest for what type of race do you feel would be appropriate?......Example if you play as an orc a quest will come up in the game for your character that wouldent come up if you were a wood elf and viceversa.I feel this would give the player further incentive to play the game as a different race next goround.


I like this idea. The Khajiit quest could deal with Skooma and your reward could be something like Skooma Pancakes.
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cosmo valerga
 
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Post » Sat Nov 06, 2010 7:48 pm

I like this idea. The Khajiit quest could deal with Skooma and your reward could be something like Skooma Pancakes.

LMAO dont think to hard on the idiea your brain might pop.You dont like the idea thats fine with me.
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Cathrine Jack
 
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Post » Sat Nov 06, 2010 11:07 pm

Yes that would be awesome,but we were just trying to think of realistic ideas.I highly doubt the radiant AI is that advanced yet.
Maybe by Elder Scrolls 7 or 8 that will happen,but for now it would be no problem for them to make a unique quest for each race.
I see your point as far as RPG's needing to progress further and to stop being so linear.Bethesda is heading in the right direction in my opinion and it is just a matter of time until you get want you want.

Sorry I tend to get bi polar in my posts, either too silly or too serious this case was the later.

Many companies are touting these as a selling point, something new and shiny.
However past games have already had variables based on race, six, class, skills, and stats for a long time.
Both inside of quests and outside of them in minor dialogue.
True it was scripted, but often it was so detailed and comprehensive as to not matter tbh.

TeS already has had modders implementing race on race disposition both positive and negative, race based quests, stronger race based variation in stats.
It has implemented class based quests as well, I have no experience but gender mods are bound to have been made.
So the boundries already are pretty high in the community, the foot work has been done to previous games standards in this by modders.
So the only thing holding back depth is the companies that that have tended to ignore previous water marks, and reinvent the old.
I get what your saying and your right about six,stats,class,choices,aligment,karma,law breaking,noble,deeds,ect that will have a real impact on the overall outcome of your playthrough that being said if you have uneke quest or quests open up based on what race you pick this would trigger what you described above would it not?

I need to apoligise to you Berserker on a few things.
Sorry first for coming off as rude, and not posting anything new to add.
Second for high jacking your thread, this is really the first one that has motivated me to actually think.
Third, yes you're right a chain of race based quests would help and dearly so.
But I hope my above writting would show that it would be a band aid to a few.
One that has been done by many games and will be done by a fair few using their free time to do so.
That still only catches up rather than moves rpg's forward by any means.

Again, I know it sounds like I'm being rude, it was a brilliant and lovely idea you had, it shows that many gamers think about these things.
It's just that the companies actually making games have not had a good history of listening to ideas like yours.
Rather suggesting that we should go back to P&P or just read a book instead.
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Lexy Corpsey
 
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Post » Sun Nov 07, 2010 5:00 am

I love this idea. I imagine these quests would relate to the lore of your race and give more background to it. Maybe if you're a Nord, a fellow Nord dude comes up to you saying that he found some ancient ruins and wants you to come with him for there are undead down there and he's not much of a fighter. You expect that you'll just find treasure down there, but instead, you find a whole bunch of books and stuff that have to do with the lore of Nords. That'd be quite a treasure.

Of course, you'll still find another treasure chest full of gold :thumbsup:
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Matthew Aaron Evans
 
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Post » Sat Nov 06, 2010 8:17 pm

Sorry I tend to get bi polar in my posts, either too silly or too serious this case was the later.

Many companies are touting these as a selling point, something new and shiny.
However past games have already had variables based on race, six, class, skills, and stats for a long time.
Both inside of quests and outside of them in minor dialogue.
True it was scripted, but often it was so detailed and comprehensive as to not matter tbh.

TeS already has had modders implementing race on race disposition both positive and negative, race based quests, stronger race based variation in stats.
It has implemented class based quests as well, I have no experience but gender mods are bound to have been made.
So the boundries already are pretty high in the community, the foot work has been done to previous games standards in this by modders.
So the only thing holding back depth is the companies that that have tended to ignore previous water marks, and reinvent the old.


No need to apoligize,but I appreciate it none the less.I am definitely guilty of being too serious in my posts sometimes aswell.I am fairly new to forums in general and sometimes I dont think before I type,something I am trying to get better at. :smile:

As far the progression of rpg's,you seem alot more knowledgable about it than me.I have never used mods cause my computer is horrible. :brokencomputer: but from what I hear most of the modders make great stuff.
I still have faith in Bethesda(alot of faith actually),I think once they perfect the radiant AI then we will experience what you described in your previous post.
Todd Howard did not want to oversell the radiant AI,which tells me it's not where he wants it to be yet.By Elder Scrolls 7
I think it will be where it needs to be,but I dont want to look so far into future cause I dont want my head to explode.


I love this idea. I imagine these quests would relate to the lore of your race and give more background to it. Maybe if you're a Nord, a fellow Nord dude comes up to you saying that he found some ancient ruins and wants you to come with him for there are undead down there and he's not much of a fighter. You expect that you'll just find treasure down there, but instead, you find a whole bunch of books and stuff that have to do with the lore of Nords. That'd be quite a treasure.

Of course, you'll still find another treasure chest full of gold :thumbsup:


That's what i talkin about.I like to read other peoples ideas,and having books on the lore as a reward would be awesome enough if you ask me,but I'll take the gold too. :yes:

I was thinking of an idea for a Bosmer quest,where you would have to track and kill an unkown creature and bring back it's heart.You are told to follow some very large tracks in the snow.Tracks big enough to make you wonder "what the hell am I tracking here?".....the tracks would lead into a dark cave.As you enter the cave you hear the creature for the first time and it doesnt sound friendly.You now have to locate the creature by sound,the louder the sound the closer you are getting.
Eventually you track down the creature and it would be unique giant frost troll (think legendary deathclaw from FONV).
Finding it was the easy part,but now you have to kill it.It would be extremely tough but afterall you are representing your "race".
Your reward for this quest would be a new pair of underwear,......nah,more like an enchanted bow.
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MARLON JOHNSON
 
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Post » Sat Nov 06, 2010 9:25 pm

Great idea. Truly.
I think there should be just one, massive quest based on your character that spans for a long time. Maybe you're trying to rectify the past wrongs of your race, or discovering the history behind it? Perhaps you're trying to recover a special artifact that is unique and of utmost importance to your race? Maybe you're trying to manipulate the other races in order to give your own certain advantages?
Meh, I dunno. Just ideas. :shrug:
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Harinder Ghag
 
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Post » Sun Nov 07, 2010 7:54 am

I love this idea. I imagine these quests would relate to the lore of your race and give more background to it. Maybe if you're a Nord, a fellow Nord dude comes up to you saying that he found some ancient ruins and wants you to come with him for there are undead down there and he's not much of a fighter. You expect that you'll just find treasure down there, but instead, you find a whole bunch of books and stuff that have to do with the lore of Nords. That'd be quite a treasure.

Of course, you'll still find another treasure chest full of gold :thumbsup:

I like the idea of your uneke quest having a bit of a history lasson based on what race your playing excellent input ty. :)
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Natasha Callaghan
 
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Post » Sun Nov 07, 2010 2:12 am

Great idea. Truly.
I think there should be just one, massive quest based on your character that spans for a long time. Maybe you're trying to rectify the past wrongs of your race, or discovering the history behind it? Perhaps you're trying to recover a special artifact that is unique and of utmost importance to your race? Maybe you're trying to manipulate the other races in order to give your own certain advantages?
Meh, I dunno. Just ideas. :shrug:

All good ideas I would like to see all of this spread out... maybe your orc has to rectify past wrongs were as your nord has to recover a special artifact ect..ty :)
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hannaH
 
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