Hi all,
I just wanted to see if anyone has had a similar play through and get their thoughts.
After playing a stealth-sniper and a stealth-melee characters, both of which felt very powerful (especially the melee build) I decided to make a charisma based character with no points in combat or stealth perks. With my previous two characters I had mostly ignored settlements so with this character I embraced settlements as well as the Minutemen.
I must say, it has been extremely fun and has resulted in a very rich gaming experience. This character is now level 75 and is my highest level character.
For RP purposes he's an older man around 50 and still in very good health. He has some prewar military experience as an officer. He never received much weapon training but was a natural leader and effective officer. After leaving the military he became a city planner and started an affair with Nora. Yes, Shawn is not his son so he doesn't have a burning desire to track him down. That was mostly a reason for me to just explore around. Even at level 75 this character still hasn't been to the Institute. He just happened to be at Nora's house on the day the bombs fell and used his high charisma to convince the people at the Vault that he was Nora's husband and thus was on the list. It's really too bad for Nate that he was down at the Legion Post that day preparing for his speech.
Combat wise, I've invested in the perks to boost my companions and once I gave them Spray and Pray they became extremely capable in combat. Since the perk prevents them from damaging me with their attacks I don't need to worry about the explosive damage from their weapon. The domination perks like pacify mean that I often have another ally as well. It can be a lot of fun to bring a deathclaw or behemoth to help liberate Quincy. Throw in the mysterious stranger showing up occasionally and it feels like I've got a mini squad going into battle. Oh yeah, I've also outfitted my provisioners with ballistic weave armor and weapons that are either legendary or maxed out gauss rifles so I often have yet another useful ally show up in fights. If it's a tough location with no provisioner in sight I can send a signal and either get some minutemen allies or call in an artillery strike.
Settlement wise this character has become amazingly successful. I've got Sanctuary up to 51 settlers, most of which are well armed and armored so they deal with attacks very easily. It was quite a trick getting the settler count this high. I started out with 10 charisma and waited until after I found some Daddy-O in order to temporarily lower my charisma before I used the You're SPECIAL book to raise my charisma to 11. Then added the charisma bobblehead to get to 12. Throw in 8 points from clothing and another 12 from chems and alcohol and I could temporarily boost charisma to 32 which let me move settlers from other settlements into Sanctuary until it was at 42 residents.
Then came the real trick. I hadn't yet rescued Preston and company from Concord so I went and got them and that added another 5 settlers taking me to a total of 47. The rest have been from similar scripted events such as hiring Sheffield and the Vault-Tec Salesman. I could have it higher if I wanted to dismiss more companions to Sanctuary but it feels more right for Piper and Nick to stay in Diamond City since they both have friends/family and businesses to attend to. My goal was 50 settlers and I achieved that so I'm happy.
For fun a couple I've also heavily armed and armored a group of 20 settlers and then done the temporary charisma boosts to let me send all 20 at once from one settlement to another. Walking with them from Red Rocket to Warwick Homestead and back was a lot of fun. Imagine the look on a group of raiders faces when the PC, a companion, a mysterious stranger and 20 settlers armed with gauss rifles come walking by. We devastated everything in our path. It really made me feel like I actually was the general of the Minutemen.
I wish this capability was better supported in the game though. It was a real pain trying to get the group of settlers organized and sent out as a group. I'd love it if I could designate a squad leader and be able to control the entire group just by issuing commands to him. As it is, I'm glad I did it a couple of times but I don't think I'll be doing it again.
Having a water farm and plenty of stores in Sanctuary means it's a huge source of income and goods. Whenever I show up I can harvest over 6000 caps worth of water and buy whatever I need. Even though I took the crafting perks so I could build settlement stuff I limited myself to only using whatever weapon mods I could buy. It turned out to be not much of a limitation though as almost everything is readily available. At this point I go ahead and craft whatever I want just for convenience. Having all the shops including 7 of the level 4 merchants as well as a trading post for the trading caravans means I never have to leave Sanctuary to buy most things. Occasionally I will make the rounds to other merchants if I want to buy shipments of ballistic fiber or something like that.
This character build has pretty much felt done since level 50 when I was able to get the last rank of Pacify. Now at level 75 I've got something like 25 unspent perk points. I'm debating whether I want to go ahead and spend those points to make him a real gunslinger or not. It's against the original concept of the character, but it's also reasonable to think that after 75 levels of practice he would have learned to be proficient with his weapon. If I don't do that I can't think what else I would spend perk points on except maybe to just raise his SPECIAL stats when seems more immersion breaking than him learning how to use a weapon well.
Has anyone else done a similar build? What are your thoughts.