Character Who Never Goes Into Major Cities?

Post » Thu May 03, 2012 11:10 am

Is it possible? What obstacles would you face?

I was thinking of making a hunter, who lives in a camp somewhere in Cyrodill, and dosnt like to enter the crowded major cities.
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ZANEY82
 
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Post » Thu May 03, 2012 7:19 am

I've had a character named Wild Elf for quite a while, who fits this description exactly. She's a hunter/archer wood elf, who brews her own poisons. She never enters cities or villages, and the only buildings she enters (other than ruins) are a couple of isolated inns.

The biggest problem with this kind of character is trading. There are only a handful of non-city merchants, and no general-merchandise merchants at all. You can't do many quests, because most of them involve entering a town at some point.

On the other hand, you can find just about anything you need to role-play a hermit. There's no shortage of weapons, arrows, armor, potions, etc., as long as you're willing to fight for what you need.

Some of the camps even have safe long-term storage. (An open-top "grain sack" is safe to keep your stuff in, since they don't respawn.)
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Invasion's
 
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Post » Thu May 03, 2012 9:55 pm

I've had a character named Wild Elf for quite a while, who fits this description exactly. She's a hunter/archer wood elf, who brews her own poisons. She never enters cities or villages, and the only buildings she enters (other than ruins) are a couple of isolated inns.

The biggest problem with this kind of character is trading. There are only a handful of non-city merchants, and no general-merchandise merchants at all. You can't do many quests, because most of them involve entering a town at some point.

On the other hand, you can find just about anything you need to role-play a hermit. There's no shortage of weapons, arrows, armor, potions, etc., as long as you're willing to fight for what you need.

Some of the camps even have safe long-term storage. (An open-top "grain sack" is safe to keep your stuff in, since they don't respawn.)

thanks for the reply ;) I think that it sounds pretty fun and I was considering a archer wood elf as well, since it seemed appropriate.

just out of curiosity... which camp did you take for your own? Im trying to think of one in the woods for my wood elf. since she likes trees and nature :)
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Naughty not Nice
 
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Post » Thu May 03, 2012 11:37 am

There is an unmarked camp just north west of Anutwyll, with a bed, a fire and a tent. Though sometimes an Altmer from the Bravil Mages Guild uses it.

There is also the Isolated House, much further north west of that, in the forest near the Elsweyr border. That has bandits in it though.
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Jeff Tingler
 
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Post » Thu May 03, 2012 7:32 pm

There is an unmarked camp just north west of Anutwyll, with a bed, a fire and a tent. Though sometimes an Altmer from the Bravil Mages Guild uses it.

There is also the Isolated House, much further north west of that, in the forest near the Elsweyr border. That has bandits in it though.

hmm thanks, ill check these out.

Maybe lure the bandits out and kill em ;)
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Suzy Santana
 
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Post » Thu May 03, 2012 10:14 am

Wild Elf lived for a long while at a camp in the East called Garnet Camp. It has respawning bandits, but they were always easy enough to kill if they respawned while you were away. That's one of the camps with a safe storage grain sack.

Lately, she lives at Fort Nikel, just off the road near the main bridge to the Imperial City. There's a small camp site and a safe storage bag in the outer ruins, and you only have to fight off the occasional wolf or other nuisance critter. (There's also a skeleton with a nice bow, some enchanted arrows, and a valuable ring, on the upper platform - you have to do a little creative jumping to get to it.)
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Taylor Tifany
 
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Post » Thu May 03, 2012 8:33 pm

If you're going to do this then you can pretty much forget about being a major magic user. It's a shame there isn't a coven of witches somewhere who are willing to sell spells - I guess you could always mod it in if you're on PC.

Magic aside, repairing stuff is the only real hassle. Unless (or until) you have high enough Armorer, you'll find yourself tossing away worn-out magic weapons and armor quite often and replacing it with whatever you can scavenge. This can actually be refreshing because it means your char will be changing gear much more often than usual. Let go of your attachments to trusty gear - it's all transient, possessions are fleeting. 8) If that doesn't sound like fun then you could always specialize in hand-to-hand fighting and not use armor, just enchanted clothes.

Trading won't matter to you. You can find everything you'll need in dungeons and you don't need to sell anything if you're not going to be buying anything. Find a really valuable item that your character can't use? Ditch it. It's worthless ballast in your inventory.
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D IV
 
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Post » Thu May 03, 2012 8:51 pm

If you're going to do this then you can pretty much forget about being a major magic user. It's a shame there isn't a coven of witches somewhere who are willing to sell spells - I guess you could always mod it in if you're on PC.

The Spell Tomes DLC helps with this kind of character, if you can get it. My Wild Elf gradually learned quite a few spells from tomes she found in loot. You can also get a limited set of magic effects from the various rune stones, and from completing the circuit of all the wayshrines. You can also do several of the Daedric Shrine quests without setting foot in any settlement.

On the subject of repairing stuff, there's a smith at the Kvatch encampment who can repair things, as well as buying/selling weapons and misc. junk.
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dean Cutler
 
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Post » Thu May 03, 2012 7:55 am

I used to do this quite often in Morrowind, but never in Oblivion.

My all-time favorite Elder Scrolls character was a feral Nord who started the game on Solstheim and lived off the land. She and a companion traveled across Solstheim, Ald-Vendras and Tusar (two modded landmasses right next to and in the style of Solstheim). I still remember the wonderful feeling of freedom I felt with that character. It was unlike any other character I have played. In 45 levels they did not even set foot on Vvardenfell.

It is a very easy type of character to play on PC, where you can mod out any difficulty you might face when playing a character like this. I scattered an extra supply of repair hammers around the game world and made a few new NPCs in Ashlander camps and other wilderness areas into merchants. They sold essential supplies like repair hammers and weapons and armors I knew my character and her companion would be needing.

It's a wonderful, liberating, fun type of character to play. The game world feels very different when you stick to wilderness areas. There were times it felt like I was playing a different game. I have the perfect personality for this type of approach, though. I love making up my own rules.
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Kay O'Hara
 
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Post » Thu May 03, 2012 11:45 pm

There is also the Isolated House, much further north west of that, in the forest near the Elsweyr border. That has bandits in it though.
hmm thanks, ill check these out.

Maybe lure the bandits out and kill em :wink:
Just don't start the main quest. That house tends to get destroyed by an Oblivion gate.
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Naughty not Nice
 
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Post » Thu May 03, 2012 7:15 am

Just don't start the main quest. That house tends to get destroyed by an Oblivion gate.

You can't get far enough for gates to open, without having entered a city (Kvatch.) :)
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Christina Trayler
 
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Post » Thu May 03, 2012 10:33 am

On the subject of repairing stuff, there's a smith at the Kvatch encampment who can repair things, as well as buying/selling weapons and misc. junk.

ahaha thanks for this, will help me a lot :D
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Spaceman
 
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Post » Thu May 03, 2012 4:04 pm

thanks for this
I didn't know that either, actually. Gee, I guess Mom was right after all: you learn something every day.
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Guinevere Wood
 
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Post » Thu May 03, 2012 3:06 pm

I didn't know that either, actually. Gee, I guess Mom was right after all: you learn something every day.

ahaha :D
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Amiee Kent
 
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