Charge and Shield Bash

Post » Wed Feb 03, 2010 6:59 pm

I would like to see the ability to charge enemies in Skyrim, maybe you could run super fast at any enemy but at the cost of a large reduction of fatigue?

I would also like to shield bash opponents,

Agree?
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Spaceman
 
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Post » Thu Feb 04, 2010 5:40 am

Shield bash was already implemented in Oblivion (not sure about Morrowind)

As far as the rush ability: What advantages would it have? I don't see any real upside to it and no advantage. We have power attacks that take up fatigue but those did very little as well (other than adding different animates to attacks).
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Eliza Potter
 
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Post » Wed Feb 03, 2010 5:31 pm

I would prefer to see bethesda implement double forward tap to running so we don t have to waste a key just for it.
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TASTY TRACY
 
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Post » Thu Feb 04, 2010 1:47 am

The shield bash could be some kind of power attack when you use a shield, like the forward power attack, and charge could be for if you are using a two handed weapon?
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GPMG
 
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Post » Wed Feb 03, 2010 10:41 pm

Shield bash was already implemented in Oblivion (not sure about Morrowind)

As far as the rush ability: What advantages would it have? I don't see any real upside to it and no advantage. We have power attacks that take up fatigue but those did very little as well (other than adding different animates to
attacks).


Shield bash was not in oblivion? I'm pretty sure it was just block and an enemy may be knocked down, that's not a shield bash, a shield bash is an actually offensive attack with a shield, that's what j want to see.

And charge could have loads if advantages, knockback/increased damage on first attack/block breaker

But at the cost of fatigue.
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Invasion's
 
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Post » Wed Feb 03, 2010 6:09 pm

I would LOVE to buck things with my shield, great idea!
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CRuzIta LUVz grlz
 
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Post » Thu Feb 04, 2010 6:21 am

dude of course

Besides what are they gonna do instead! give us oblivion combat with better graphix?? that would be such epic FAIL
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Minako
 
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Post » Wed Feb 03, 2010 7:13 pm

As far as the rush ability: What advantages would it have? I don't see any real upside to it and no advantage. We have power attacks that take up fatigue but those did very little as well (other than adding different animates to attacks).

ever seen bioshock 2? the drill dash was one of the best parts about it
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gary lee
 
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Post » Wed Feb 03, 2010 7:38 pm

I would prefer to see bethesda implement double forward tap to running so we don t have to waste a key just for it.


From a mouse/keyboard perspective, I'd rather see them use shift for the gas, backwards for the brake, and caps lock for cruise control. So to speak.

While going forward, tapping shift should pick up your pace, holding it should maintain your pace, and releasing it should cause you to gradually slow your pace. Caps lock would cause you to always try to move the pace you had when you hit it, but you would still have to accelerate normally to do so -- that is, if you hit Caps Lock while running and then stop, when you hit forward you will walk into a jog into a run and then keep running.

Releasing shift while holding forward would result in a gradual slowdown (about four or five times slower than acceleration using shift). Releasing forward would cause you to slow your pace rapidly (at about the same speed as you accelerate by tapping shift) and eventually come to a stop, while hitting backward should cause you to try to stop as quickly as humanly possible (which would usually put you into a slide, if you can visualize a sprinter suddenly coming up on a cliff and trying to come to a dead stop ASAP).

They should at least have Walking, Jogging, Running, and Sprinting paces, though speed levels in between would be great if the animations are flexible enough. However, they should also get more realistic in terms of backpedaling and strafing (you don't sprint sideways or backwards, after all, and tire much more rapidly if you try to strafe or backpedal above walking speed). You still do dodges, of course.
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Dustin Brown
 
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Post » Thu Feb 04, 2010 12:51 am

Shield bash was not in oblivion? I'm pretty sure it was just block and an enemy may be knocked down, that's not a shield bash, a shield bash is an actually offensive attack with a shield, that's what j want to see.

And charge could have loads if advantages, knockback/increased damage on first attack/block breaker

But at the cost of fatigue.



Add the risk ti impale yourself as a fish on a stick if you fail your attack and i m in.
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Joey Avelar
 
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Post » Wed Feb 03, 2010 7:44 pm

Add the risk ti impale yourself as a fish on a stick if you fail your attack and i m in.


oh cruel fate, done in by that which i most crave

the fishiest of sticks
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Brian Newman
 
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