Mh, I intentionally left the "starting point" of the jump open so that the player could "fill in" any starting point that matches his character's background. For example, if you place the "fall down" location somewhere in the Molag Amur, the player could still roleplay that his character is a merchant in Ebonheart, or a fisherman in Hla Oad, or basically anything else. And the starting location in Molag Amur is where the jump took him to.
But I see your point as well. Your call.
Edit: Come to think of it; this starting condition might be a good fit for starting at any *random* location, if it's possible to teleport the player with variable parameters at this stage.
As fun as it would be, it might be better as an add-on at this point.
It is getting rather complicated...and it might be fun to have an add-on of..crazy starting points. I imagine one being "Running from a pack of enraged Guars" and as the game starts you get a messagebox just saying "Run." Or perhaps enraging a herd of Netch.
Starting Points to add:
- Summoned to a Daedric Shrine by a conjurer.
- Being mugged near (someplace). (Going to give the player a chance to defend him/herself or hand over their money...or perhaps convince them they have nothing)
- Entertaining customers at (some tavern).
- Browsing books at (book shop or library).
- Nobleman visiting the duke (or some other nobility elsewhere).
- Shaking down Fargoth in Seyda Neen. (Hey! Everyone picks on Fargoth right?)
- Arriving on a prison ship from Cyrodiil (Yup. Default start.)
- Quick Start! (Outside Census and Excise office)
- Enjoying Dessel's House of Earthly Delights :hubbahubba: (Working on the name for that one still)
- Fighting off a starving vampire in Molag Mar (Or some other place. Somewhat of a vampire hunter beginning)
- Fishing in Hlaa Oad
- Mining in the Caldera Ebony Mine (Complete with pickaxe, torches, and food!)
- Sleeping in the Haunted room at Gateway Inn
- Random (Wont include Quick Start, but might include the default start)
New Features
- Back by popular demand, a chance to chose armor and weapons. If you choose to pick your own, you wont get the default equipment for your beginning. (Should make the arena battle more suited to your character)
- Start as a vampire or werewolf! (These wont be in the newest release until I can figure out how to get it working with VR II without teleporting to a crypt)
Fixes
- Fixing the stacked menu bug by incorporating Eisenfaust's patch.
- Fixing the tutorial message boxes that currently still pop up when you visit the census and excise office. (still working on that one...)
I might release it with the vampire and werewolf options and just add beginnings and add a VR II patch later. But the player will have no special starting locations. Gotta figure some out. ^^"