http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6845
Chargen_Revamped_v2.3
by Pwin & Eisenfaust
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1. Installation
2. Description/Use
3. Compatibility
4. Contact and Usage
5. Credits
6. Version History
7. AB2 Bugs
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1. INSTALLATION
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To install the plugin, unzip the CharGen_Revamped_v2_3.rar, and copy all
files inside the foler into your Morrowind/Data Files directory.
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2. DESCRIPTION/USE
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This mod requires Tribunal.
Chargen Revamped is a replacement for two great mods:
Alternate Beginnings 2 by Bluebit and Char Maker by zerocyde.
Each of these mods altered the same script, and are not compatible - until
now.
Alternate Beginnings 2 allowed the player to choose various locations and
situations to begin your story.
Character Maker allowed the player to have complete control over starting
stats and skills.
Launch Morrowind, and at the startup screen before pressing Start, click
Data files and ativate Chargen_Revamped_v2_3.esp.
Note: You will have to deactive these mods-Alternate Beginnings,
Alternate Beginnings 2, Character Maker, Chargen Revamped v1.4, Chargen
Revamped v2.1, and Chargen Revamped v2a
You will now start the game in a new location, and given a choice on how
your story begins. You will now also be able to edit your stats to create
the character you've always wanted!
You can now also choose between:
'Quick Beginning', which will skip most of Chargen.
'Normal Beginning', the original beginning (only 1 change. Bet you can
notice it.)
'Custom Beginning', Choose your own beginning.
Back by popular demand is also the starting item editor, which will allow
you to choose what kind of items you start out with.
The starting choices include:
- Exploring around Dagon Fel
- Stepping onto the docks at Ebonheart
- Getting something to eat in Caldera
- Browsing the market as Gnisis
- Drowning in a shipwreck on the east coast
- Hiding from the law (75 bounty)
- Diving for pearls near Pelagiad
- Hunting in the Grazelands
- Working in the fields
- Collecting ingredients on the Bitter Coast
- Grave Robbing in a tomb near Balmora
- Studying in the Balmora Mages Guild
- Gathering firewood in the Wilderness
- In prison at Vivec
- Shipwrecked on a beach
- Fighting a battle in the Vivec Arena (immediate battle)
- Setting up camp near Khuul
- Working as a commoner in Maar Gan
Or if you can just choose Random.
(There are 6 more beginnings than in the list. I am still working on them.
They are place holders, and for now do the same as 'Paying homage in Khuul')
More Notes (hurray!):
-Maximum of 60 stat points is allowed in stat editor
-Maximum of 15 skill points is allowed in skill editor
-There is no 'back' feature in the stat and skill editors
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3. COMPATABILITY
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-This mod is complatable with Galsiah's Character Development. It is not
necessary to use the Chargen Revamped patch that comes with it.
-Eisenfaust's patch (CRv2_1a_Patch) is no longer needed. Activating it will
replace the changes of v2.3.
-CharGen script (examples of mods that will conflict: Alternate Beginnings,
Char Maker, Quick Char)
-The items in the census and excise office have had the scripts edited. So
any mod that also edits these scripts (and loads after this mod) will
conflict.
I think this covers everything. But if something comes up please send me a
PM on the official forums. My username is Pwin.
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4. Contact & Usage
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Please feel free to use this mod and scripts however you wish. As long as
you give credit to
me(Pwin), Bluebit (author of Alternate Beginnings 2), Zerocyde (author of
Character Maker), Eisenfaust (thanks for the patching!), and
Evermoon (author of Alternate Beginnings) in the readme.
If you have any questions/comments/suggestions you may contact me on the
official bethesda forums. My username is Pwin.
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5. Credits
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This is where I give credit where credit is due.
A special thanks goes out to evermoon and zerocyde for letting the
community use their content - Thanks!
Thanks to Bluebit for making Alternate Beginnings 2! I don't know
how I ever lived (in morrowind) without it!
Thanks also go out to Zerocyde again, for creating Character Maker!
Now I can use your mod along side Alternate Beginnings for the
ultimate RP experience.
My inspiration and gratitude go out to gman21 for making the first
Chargen_Revamped! Without peeping at your scripts modifications
I would have lost for a good long time. Also, much of the content
of this readme was taken from gman21's own readme. I just couldn't
explain any better myself.
And thanks to Eisenfaust for helping me debug and patch quite a few
problems.
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6. Version History
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v2.3:
-Brought back racial bonuses. (Would like feedback on this.)
-6 more beginnings have been added to the list, but for now they are the
same as 'Paying homage in Khuul'. (still working on the details for them
)
-Included Eisenfaust's patch.
-Added in 'Random' option for beginnings.
-RE-ADDED ITEM EDITOR!!
-Added in a 'Quick Beginning' option. Skips CharGen.
-Added in a 'Normal Beginning' option. Lets you run through chargen as if
nothing was changed (except for having to pick the package up from the
table).
v2.1a by Eisenfaust:
-Created a patch that "makes the plugin work more seamlessly with mods that
use startscripts" like GCD and other leveling mods. This patch is
recommended and required for full compatibility with Galsiah's Character
Development. Please read the readme file.(Thank you E.Faust)
v2.1:
-Fixed a bug where the editor windows caused problems with pursuit enhanced
setup.
v2.0:
-Removed Bloodmoon ESM Requirment
-Replaced the chargen scripts with the Alternate Beginnings 2 scripts.
-Had to move the Stat and Skill editors to the end of Chargen because
for some reason selecting a spawn point (namely, clicking -next-)
was not working correctly when I inserted startscript CM_skilleditor
and CM_stateditor into the chargen script. If anyone knows the answer
to this problem please contact me so i can fix it?
-Stated in Alternate Beginnings 2 Readme: Seyda Neen
dialogue changed so they don't speak to you as if you just stepped off the
boat.
-Look! A hidden Note! Because I moved the editor scripts outside of chargen,
mods that were previously incompatbile with Chargen Revamped and char Maker
may
have become compatible again.
v1.4:
-Reworked item editor. Nearly all items are randomized now.
-Fixed missing morrowind topic - again
v1.3:
-New Starting Item Editor, pick which items to start with. The player no
longer needs
to steal his way out of the very beginning.
-player starts with 25 gold if starting item editor is declined
-Tweaked Morag Tong beginning, player only starts with 1 scroll of unlock,
removed trap
in "vivec, storage"
-Tweaked some script behaviors
v1.2:
-Fixed problem where the player would not recieve the 'morrowind' topic
v1.1:
-Fixed a problem with a few misnamed cells in scripts
-Added another mage guild location
v1.0:
-30 new starting locations: most taverns and all factions are included
-Zerocyde's Skill and Stat editors, this gives total control over char
creation.
-The tutorial in the census office is disabled
-Imperial Prison ship is not off limits but the guards will not be happy if
you loot the cargo...
-Original starting location is still available by declining the spawn editor
-The main quest can be started by talking to sellus gravius in the census
office, ask about morrowind.