When I'm testing the game with my plugin, character creation works fine until the moment I have to speak to Ganciele Douar in the Census & Excise Office in order to proceed. The original script unlocks the door, giving me access to the next area, but when my plugin is active I just get Ganciele's dialogue and the door remains locked.
I've compared both scripts and they're identical, except for the texts I translated -- two sentences spoken by Ganciele. I didn't change anything else, so I'm not sure what is going on here.
I've checked the door in question and it doesn't have any script attached to it. But I noticed that in the 'Door' tab the problematic door is listed twice (Count - 2) while in the original .esm it just appears once. Don't know if it is related or not.
Any help would be appreciated.