Charisma and Romance?

Post » Fri Feb 19, 2016 3:54 am

I have a char i like to call a Trader/Crafter with 6 charisma and can romance the pants off a deathclaw but my other chars with a charisma of 1 like my scientist can't romance a freakin rock it seems...how much charisma do ya need to romance a companion? I use graqe mentats on my scientist which puts her charisma at 6. I use em before i talk to a companion when i know it's an important conversation which leads to flirting and still fail most of the time. I'm a bit perplexed...

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herrade
 
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Post » Thu Feb 18, 2016 6:46 pm

I'm going to summarise the responses you'll receive :



"RNG! RNG! RNG!"



Because even if you had 11CHR and all possible boosts, you still don't have a 100% chance to succeed.



Think of it like dice rolls occurring inside your game. Some you win, some you lose. Even if you stack the odds in your favour, you can still lose, and the only way to "rig the game" is to play on PC and use console commands.



Hope that helps.

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lolli
 
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Post » Fri Feb 19, 2016 1:11 am

Ok, first off if you are going to romance a Death Claw you need Wasteland Whisperer and that requires a 9 CHR.



On a side note due to the RNG of any dialog I've found that Lady Killer or Man Hunter are all but useless as far as dialog goes. Unlike prior games I've found no 'additional dialog options' for having these perks.

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John Moore
 
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Post » Thu Feb 18, 2016 10:39 pm

It's a roofie you give yourself
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NAkeshIa BENNETT
 
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Post » Thu Feb 18, 2016 11:16 pm



I have charisma at about 15 usually when speaking with people and companions, can't recall the last time I failed a speech check, even the red ones.
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patricia kris
 
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Post » Fri Feb 19, 2016 3:41 am

Ive never failed a speech check with 8 cha
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Samantha Mitchell
 
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Post » Fri Feb 19, 2016 10:49 am


You guys obviously haven't played enough then.



I've failed loads with 9 CHA.



Comparing experiences which are determined by RNG always boils down to this anyway. Some people will never fail a speech check out of 100 red ones. Comparatively, someone will fail every single yellow speech check they come across.



Thus proving the randomness of the RNG.

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Jerry Jr. Ortiz
 
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Post » Fri Feb 19, 2016 9:06 am

Well, my charisma is only 1, and I've never failed a speech check. ;) True story.
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jenny goodwin
 
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Post » Thu Feb 18, 2016 11:55 pm

I've never failed a speech check since I found Reginald's suit, level 6 charisma, plus 3 for Reg, +1 glasses, +1 hat = 11 charisma. (I also have 1 perk in the Ladykiller). perhaps that gives me 110% chance of succeeding on the dice roll, I'm not sure the inner workings.



I change before each speech challenge. Its probably uncomfortable for the person I'm talking to, but they seem to like it as they always acquiesce.



On the downer side, I realize I may have missed out on some missions with these speech checks, for instance, I didn't have to do crap for the Children of Atom..



But for the OP, if you don't want to up Charisma. you could get +4 by changing into common items, and +5 with graqe mentats for a total of 10, and though I always play with 11, I think that will suffice for any red challenge. I would also advise to just go ahead and get 6 Charisma so you can get local leader, but it sounds like you've played the game through a few times so maybe you don't want to deal with multiple settlements on this play through.

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Zosia Cetnar
 
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Post » Fri Feb 19, 2016 5:27 am

hey quagmire!! giggety giggety!

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Ludivine Dupuy
 
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Post » Fri Feb 19, 2016 10:11 am

No matter my Charisma level, I always quicksave before attempting a speech check. Yeah, it could be considered "cheating", but...why not? A little XP, interesting interactions, etc.



A bit off-topic: I recently started replaying Knights of the Old Republic, and found that in some conversations, if you fail a Persuade attempt, you can back out of the conversation, then talk to the person again and try again. But, like the OP here, it makes me wonder how high my "charisma" (or whatever it is called in that game) should be to have many successful persuasion checks.

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Maeva
 
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Post » Fri Feb 19, 2016 12:38 am

I have been spectacularly unsuccessful in purposefully passing a speech check with CH at 6. Like save and reload over and over again and can't get it to go my way. But, I've never failed a check with CH at 11 (that's in about 400 hours of playing through many, many different convos). That isn't to say I haven't randomly succeeded when my CH is at 6 or 1, but if I want a guaranteed outcome I get my CH to 11 and save before the attempt.

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Zach Hunter
 
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Post » Thu Feb 18, 2016 7:16 pm

I think 11 Charisma is the minimum to always have a 100% success rate. With 10 CHA I think you've got, what, a 14% chance of failing hard speech checks?

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Vicki Blondie
 
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Post » Thu Feb 18, 2016 7:40 pm

Save and reload.


Due to the nature of dialogue... you can save in the middle of it!


... unless that was patched.
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Dalia
 
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Post » Fri Feb 19, 2016 3:56 am

I do the same as others. Hit F5 before trying a speech check. You don't even have to back out of the conversation if you fail, just hit F9 and it brings you right back to the same line of dialogue :)

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Mrs Pooh
 
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Post » Fri Feb 19, 2016 9:42 am


Or walk away in the middle, do whatever you want to do to raise your CH (clothing, chems) and then go back and start the convo over again.

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BRAD MONTGOMERY
 
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Post » Fri Feb 19, 2016 8:23 am

Got 500+ hours with 8 chr and I have only failed once... And on a yellow even?

Thank you RNGsus ;)


But yeah, save and reload. Especially if you know a flirt is coming up.
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Matt Bigelow
 
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Post » Thu Feb 18, 2016 7:47 pm

Fun fact: The "Flirt" topics don't factor into your ability to romance, and the only important topic to establish a romantic relationship is the "Romance" topic.

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Eoh
 
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Post » Thu Feb 18, 2016 10:32 pm

Yeah im level 184 and im 25 days of gameplay. If you use drugs, booze and clothes you can succeed at every check in the game with 1 cha.


Charisma is the most useless of the special, the whole surrender system doesn't work often enough to be useful and everything but lone wanderer is settlement mechanics.
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hannaH
 
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Post » Fri Feb 19, 2016 7:52 am

"Luck" may count a little as well. Having no luck, your charisma may not help much. This is a game where charisma and luck counts when it's about releationship etc.


Cheers,


-Klevs

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Chris BEvan
 
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Post » Fri Feb 19, 2016 12:31 am



I have high chr because settlement building is awesome! It's buggy as hell, but GOD it's cool...
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Robert Devlin
 
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Post » Thu Feb 18, 2016 8:58 pm

I only got 2 luck... So I think it's really more of a RNG thing... Or maybe even a level thing? 184 is really high!
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Jade Muggeridge
 
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Post » Thu Feb 18, 2016 9:20 pm


CH isn't useless if you go to the trouble to raise it for speech checks. If it were truly useless you wouldn't bother.



I do agree that the CH perks aren't that great but there are a couple of useful ones, like Local Leader, but I think it's silly that you have to have a CH of 6 to build a workbench since you can build a workbench in a location with zero settlers. The connection on why CH matters to that is lost on me. Also, Lone Wanderer is the poster child for an anti-charismatic character. If they had to put it into CH why isn't it available at Level 1? Surely travelling alone requires less charisma than persuading a trader to give you better prices.

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Jennifer May
 
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Post » Fri Feb 19, 2016 2:31 am



FYI you don't have to be alone... Lone Wanderer works with Dogmeat.

Or did they patch that in 1.3?
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ONLY ME!!!!
 
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Post » Fri Feb 19, 2016 1:48 am

I boost it for speech checks to keep npc vendors alive and that happens about 3 times in the whole game. Everything else is to get another 50 caps. Speech is fairly meaningless.
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Flutterby
 
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