CHARISMA: How does it help with dialogue?

Post » Fri Dec 11, 2015 7:33 am

I understand your charisma helps with your barter and with dialogue. However, mine is a level 10 and I still get Failed persuasions with red and orange options. What am I doing wrong?
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Nomee
 
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Post » Thu Dec 10, 2015 10:19 pm

Train train train that's all I can say Or must be not sey things right that could happen or not height hi enough for that level
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Mylizards Dot com
 
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Post » Thu Dec 10, 2015 5:36 pm

drink wine and dress appropriately. i'm not sure if its chance based (it might be) but 10 certainly isn't the max, my base charisma is 7 but i usually have it up at around 11

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Marta Wolko
 
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Post » Fri Dec 11, 2015 2:00 am

It's completely statistical: alas, I do not know the scales, but even having a level 10 charisma is not a perfect win every time.

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SaVino GοΜ
 
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Post » Thu Dec 10, 2015 8:38 pm

I saw to get max barter up you needed to be a level 16 but I didn't understand because I figured ten was the max. That's definitely gotta be it though. Thanks bro.
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Russell Davies
 
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Post » Thu Dec 10, 2015 9:11 pm

10 is the base max but it can be temporarily raised by various other means and the barter perks have a character level requirement (don't know if its 16 but they didn't mean charisma level)

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Naomi Lastname
 
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Post » Fri Dec 11, 2015 1:36 am

What you're wearing can make a huge difference. If you walk into the dialog wearing full armor and such, it's going to be harder to be persuasive. I always carry a clean gray suit, fashionable sunglasses, and a trillby hat. Between these three items I get +4 charisma while wearing them. My base charisma is leveled up to 7 right now I believe, so with the clothes I'm at 11. I almost never get shot down in dialog. If I'm asking for more caps or more information, I usually get it, even if the text option is in red. It's always a good idea to save before these dialog situations though. Sometimes you just get lucky and pass it. Other times you don't.

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phil walsh
 
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Post » Fri Dec 11, 2015 12:20 am

11 is base max.

the way to beat all charisma checks:

step 1. quicksave

step 2. ????

step 3. profit

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Ross Thomas
 
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Post » Fri Dec 11, 2015 5:19 am

You can get base charisma to 11 (have it at 10 when you pick the bobble head) apart from that, +1 from classes, +1 from hat and up to +3 from dress. Apart from that, think up to 3 from chems and maybe 1 from alcohol. Am I far of for the reachable maximum?
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Natalie J Webster
 
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Post » Thu Dec 10, 2015 11:42 pm

13 seems to be the highest you can go for decreasing bartering prices and I always succeed persuasion attempts with 12 or 13. 6 or 7 charisma seems to be the best starting point if you only care about dialog, bartering and the perks up to charisma 6 because you get +1 from bobblehead, +1 if you choose charisma when you find Shaun's SPECIAL book, up to +5 from a full charismatic set of clothes and +1 from some types of alcoholic beverages. When you get to 8 via the bobblehead that you may find later on, you don't need alcoholic beverages anymore if you have +5 from clothes.

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Jessie Butterfield
 
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Post » Fri Dec 11, 2015 4:29 am

You can make Graqe Meds in the chem workstation, those raise your charisma 5 points.
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christelle047
 
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Post » Thu Dec 10, 2015 10:04 pm

I recommend Reginald's suit for a +3 to charisma :goodjob:

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kennedy
 
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Post » Fri Dec 11, 2015 1:44 am

That's what I was going to suggest, Graqe Mentats are really useful. I try to save them for when I find a vendor selling a legendary weapon or armour piece. I really should look into crafting them so I always have them on hand--the Chemistry station is the one crafting bench that I haven't used at all yet.

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Vincent Joe
 
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Post » Thu Dec 10, 2015 11:04 pm

Imo charisma is a useless stat in conversations. 90% of the time, you can use it to get some caps, and none speech options so far that I've encountered, changes the end result in any significant way. Charisma is for settlement builders, and those who wanna have a go at intimidation playthroughs.

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marie breen
 
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Post » Thu Dec 10, 2015 9:24 pm

Save the game before attempting a speech check -> load if it fails -> repeat until succeeds.

My charisma is 3 and I have not failed a single speech check, due to loading past saves.

Broken system, going to be exploited. Can't believe bethesda put Fo3 system back.

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dean Cutler
 
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Post » Fri Dec 11, 2015 1:45 am

Yeah, clothing definitely makes a difference. I have a uniquely named surveyer's outfit (forget the name, starts with an R) that gives 3 charisma and a militia hat that gives another. I put them on in town usually to bump my charisma score. I sometimes use chems to boost it even further ... day tripper gives a +3 charisma boost.

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Jeremy Kenney
 
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Post » Thu Dec 10, 2015 7:39 pm

There are several instances where you can use Charisma to avoid fights entirely, however, which can be handy. Kid In The Fridge, for example, and the final area when rescuing Nick Valentine... both fights can be avoided with a good enough Charisma roll. Of course the question becomes, is the experience reward better for getting the speech check or for just killing everything and taking their stuff? :)

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K J S
 
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Post » Thu Dec 10, 2015 3:31 pm

From what I've read from reviews and other players, it seems that CHA gives a basic increase to success chance with other perks increasing the chance further (perks beyodn just barter and Lady Killer/Black Widow). It's nice, but I honestly wish it was a simple pass or fail requirement rather than chance based. For example, I'd rather see a given speech check passed automatically if you have x amount of CHA or if you have a given perk - similar to how FNV handled it.

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ShOrty
 
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Post » Thu Dec 10, 2015 5:56 pm

Or passing the speech test then killing everyone :3

It's what I did in the Valentine quest :D

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Da Missz
 
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Post » Thu Dec 10, 2015 6:47 pm

From previous experience of playing every Bethesda game since Morrowind I started my character with 10 CHA and have not looked back. I add any +CHA clothing that I can find and to say what I am wearing now would be a spoiler but I am currently at 10+3 CHA whereas I was previously at 10+4 with just the gear that I collected from corpses that somehow ended up dead right in front of me. What you wear inside your power armour has no effect until you step out of it.

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No Name
 
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Post » Fri Dec 11, 2015 4:30 am

That's pretty much what i'm doing with my new character. Even now, I have 1 point into charisma and anytime I see a colored dialogue option, I will quick save and reload until I successfully use it. Sometimes it takes more than 15 tries, but it will work eventually. The odds just aren't in your favor.

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lauren cleaves
 
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Post » Thu Dec 10, 2015 4:51 pm

Yeah I also just do the whole save and reload trick a good amount of the speech checks with my 1 Charisma. Sometimes I will lose my patience though for the insignificant speech checks like the extra pay ones and just move on.

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BRIANNA
 
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Post » Fri Dec 11, 2015 7:01 am

I been able to earn more money in quest and pass some speech checks but never tried a red one.

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Imy Davies
 
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Post » Thu Dec 10, 2015 5:04 pm

I dislike saving and reloading for speech checks. I did it once and felt bad about it.

I like the system currently, i have 10+ int and 7+ CHA. I took the CHemist and Perk in END that makes you unable to become addicted to drugs. Keeping Graqe Mentats handy is what i do. When not doing CHA stuff, i eat Psychobuffs, 25% damage, 20(?)damage resist and +3 STR/END/PER increase for 16 minutes. i love it, didn't intend to be a druggie, but no one ever does..... lol

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Darlene DIllow
 
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Post » Fri Dec 11, 2015 5:32 am

Have you even played FO3? This is nothing like it. At all.

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Jinx Sykes
 
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