Note: these tactics are considered "cheap" to a general audience. Many old school gamer's view them as a fact of gaming and use them in their daily routine.
1) Bunny Hopping
- Originally created in FPS's for the PC, used to help avoid being shot in a time where precision meant almost everything. (From Quake and No One Live's Forever. Used as a final jump to avoid a headshot from a Pistol from Halo 1, called the "ghandi Jump") Edit: Also used to help increase speed in shooters such as Quake
2) Strafing
- Ties in with bunny hoping, helps avoid being shot (halo and counter strike) Edit: not as cheap as some other tactics, but still seperates the skill gap of players.
3) Drop Shotting
- Originally from COD series, helps you duck under bullets, can also be used as a crouch to avoid a headshot (Crouch from counter strike and Halo)
4) Camping
- Originally from Counter Strike, "It's a legitiment strategy!" (Originally from Quake according to Puka)
5) Spawn Camping
- Originally from Halo (from my knowledge) Used to get a first shot on an enemy as soon as they spawn in. There may have been spawn camping in quake and unreal tournament, but I'm not sure. Edit: Spawn Camping was originally from Quake.
6) Strong Side
- Originally from halo, look down while running away to avoid getting head shotted.
Now, most of these tactics are considered "cheap" to a general audience mainly because they don't know how to propperly use them. When used right, enemies will more than likely "rage" from the game or call you a "hacker". However, when it comes to a "pro" look at it, these tactics take skill and add a large measure of degree to a game. It's what seperate seasoned vets to wimpy 12 year olds. Their the reason why game's that "take skill" are so well respected. Even though you may see these tactics as "cheap", just know that they work and are used to help seperate the skill gap of players. These tactics along side with map control have been a large part of gaming and should be respected as such.... Except camping... Camping just svcks. :spotted owl:
Edit: did not edit final paragraph, it was here the whole time. Your just blind
Bunny hopping was not "created" or at least as far as I know. In Valve game's it was only possible through exploiting a glitch. Also known as strafe jumping.
Strafing is not cheap, it's not anything, it's a damn movement function.
Drop shotting, never heard of this, but in games with prone I can see it's use.
Camping is not from any game, it's just a way people play as defensively as possible.
Spawn camping isn't from any game again, it's just killing people in their spawn while play the area.
Strong side thing I don't get, it won't do anything in all the games I play.
Bunny hopping doesn't really exist in any modern games, so it's a non-issue, strafing is about as cheap as jumping, or shooting. Drop shooting is a result of poor game design, and I doubt many games will suffer from it in the future. Camping is just a very defensive way of playing, personally it's a little stupid, good players shift positions after kill to maximize their life times. Spawn camping is 9 times out of 10 just a bad team getting owned, and they are crying.
None of these "tactics" are particularly hard to do, and actually hinder players who do them (bunny hopping is actually difficult, but it doesn't really exist anymore). Skilled players actually have very dynamic and adaptive game styles, you do not see them doing any one thing overly.