6 "Cheap tactics" In gaming history

Post » Sat Jan 01, 2011 4:04 am

That has to be one of the worst, and uniformed, things I've read in quite some time. Kudos, Twisted.


Haters gonna hate :wink_smile:
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pinar
 
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Post » Fri Dec 31, 2010 10:19 pm

Bunnyhopping and dolphin diving would be a lot less frustrating if they had actual downsides instead of some nearly undetectable inaccuracy factor.
Ever tried doing a dolphin dive with a 3-5kg gun/whatever in your hands? I'm not saying it should be completely realistic (in which case you simply wouldn't do one, ever) but make it have reasonable downsides, for example a dive should make you unable to fire for a short while.
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Chloe :)
 
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Post » Sat Jan 01, 2011 4:59 am

If it exploits a flaw in the developer's design, it's cheap imo. Shooting through geometry, messing up hitboxes, altering hit detection etc.
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Veronica Flores
 
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Post » Fri Dec 31, 2010 10:34 pm

^^^^^ biggest wall of text I've ever seen in my life ^^^^^

ha ha there was alot of falling out and then kissing and making up going on.
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Lauren Denman
 
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Post » Sat Jan 01, 2011 11:55 am

Ok,i have a thorn in my side called spawn camping,i see some feel it as a valid tactic but i have 1 last question.Isay last cause http://www.gamesas.com/index.php?/topic/1179699-ethics-in-games/page__hl__ethics+in+games i more than anolyse about it so.

Firstly keep in mind that this is Brink,not just any other FPS you have played till now.This means you have seen/read Dev interviews and how they feel and why they created this game.

My question to those who think spawn camping as something legit is :

Why http://bethblog.com/index.php/2011/05/06/on-the-brink-pt-1-campaign-and-freeplay-overview/ in the bottom right corner there is a warning saying :

"It is possible for suicidal Security forces to breach this deployment zone,dodging the turrets...etc..."

And ofc why you think they added turrets in spawn places?
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Marion Geneste
 
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Post » Sat Jan 01, 2011 2:51 am

Ok,i have a thorn in my side called spawn camping,i see some feel it as a valid tactic but i have 1 last question.Isay last cause http://www.gamesas.com/index.php?/topic/1179699-ethics-in-games/page__hl__ethics+in+games i more than anolyse about it so.

Firstly keep in mind that this is Brink,not just any other FPS you have played till now.This means you have seen/read Dev interviews and how they feel and why they created this game.

My question to those who think spawn camping as something legit is :

Why http://bethblog.com/index.php/2011/05/06/on-the-brink-pt-1-campaign-and-freeplay-overview/ in the bottom right corner there is a warning saying :

"It is possible for suicidal Security forces to breach this deployment zone,dodging the turrets...etc..."

And ofc why you think they added turrets in spawn places?


First I should say, although I may have already said it in this thread, I think it's shameful from the perspective of gaming in general, but I do have a perspective on it as being a "legit" tactic.

In serious competetive play finishing the game off quickly is generally a goal. If the opposing team is incapable of exiting their spawn, or chooses not to (the other form of spawn camping) it is to the benefit of the stronger team to take it to the enemy spawn and finish it.

SD is aiming Brink at a wider audience than just the most competetive of players and so they have done a multitude of things to protect a weaker team or weaker players from those competetive players. They minimized OHKs as well, but that doesn't mean they believe that the tactics that lead to those are not legit, simply that they are not right for this game's atmosphere.
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Stephy Beck
 
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Post » Sat Jan 01, 2011 4:09 am

First I should say, although I may have already said it in this thread, I think it's shameful from the perspective of gaming in general, but I do have a perspective on it as being a "legit" tactic.

In serious competetive play finishing the game off quickly is generally a goal. If the opposing team is incapable of exiting their spawn, or chooses not to (the other form of spawn camping) it is to the benefit of the stronger team to take it to the enemy spawn and finish it.

SD is aiming Brink at a wider audience than just the most competetive of players and so they have done a multitude of things to protect a weaker team or weaker players from those competetive players. They minimized OHKs as well, but that doesn't mean they believe that the tactics that lead to those are not legit, simply that they are not right for this game's atmosphere.


Ok,i can understand that i am not competitive,i wouldn't be even if i could (personal reasons),so i can accept competitive vs casual players,BUT since Devs decided to take these steps it means that taking out this "ability" to spawn camp makes a game far more enjoyable and also,as u said,the wider audience means the majority of the players,so i'm feeling very good the majority is not competitive :)
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Katy Hogben
 
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Post » Sat Jan 01, 2011 6:59 am

Ok,i can understand that i am not competitive,i wouldn't be even if i could (personal reasons),so i can accept competitive vs casual players,BUT since Devs decided to take these steps it means that taking out this "ability" to spawn camp makes a game far more enjoyable and also,as u said,the wider audience means the majority of the players,so i'm feeling very good the majority is not competitive :)


The game is going to get some competetive players as ET:QW did, and there are definitely going to be players that test the limits of the spawn defenses, so be wary, but yes it should be more enjoyable than some. Plus with the small numbers and team focus your team should be doing their best to keep it clear anyways.
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A Dardzz
 
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Post » Sat Jan 01, 2011 10:49 am

i really hate a camper thats also a sniper. you know the ones i mean. they find a spot on a map and just sit there waiting. if they get killed they just return back to the same spot on the map again and do the same thing again. and this is why i will enjoy brink because you will not get that happening as much in it.


I... I have to admit, in TF2 I have been guilty of this on a couple of occasions.. Until I noticed that a spy was literally waiting for me to keep coming back..

Stabbed Knocked me out of that nasty little habit. :glare:
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Kirsty Collins
 
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Post » Sat Jan 01, 2011 6:46 am

Well when I play SWAT on Halo, the people who jump up and down to avoid getting shot in the head are pretty cheap. I could do just as good or even better than them while staying on the floor while I shoot people.
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Beat freak
 
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Post » Sat Jan 01, 2011 11:01 am

Note: these tactics are considered "cheap" to a general audience. Many old school gamer's view them as a fact of gaming and use them in their daily routine.

1) Bunny Hopping
- Originally created in FPS's for the PC, used to help avoid being shot in a time where precision meant almost everything. (From Quake and No One Live's Forever. Used as a final jump to avoid a headshot from a Pistol from Halo 1, called the "ghandi Jump") Edit: Also used to help increase speed in shooters such as Quake

2) Strafing
- Ties in with bunny hoping, helps avoid being shot (halo and counter strike) Edit: not as cheap as some other tactics, but still seperates the skill gap of players.

3) Drop Shotting
- Originally from COD series, helps you duck under bullets, can also be used as a crouch to avoid a headshot (Crouch from counter strike and Halo)

4) Camping
- Originally from Counter Strike, "It's a legitiment strategy!" (Originally from Quake according to Puka)

5) Spawn Camping
- Originally from Halo (from my knowledge) Used to get a first shot on an enemy as soon as they spawn in. There may have been spawn camping in quake and unreal tournament, but I'm not sure. Edit: Spawn Camping was originally from Quake.

6) Strong Side
- Originally from halo, look down while running away to avoid getting head shotted.

Now, most of these tactics are considered "cheap" to a general audience mainly because they don't know how to propperly use them. When used right, enemies will more than likely "rage" from the game or call you a "hacker". However, when it comes to a "pro" look at it, these tactics take skill and add a large measure of degree to a game. It's what seperate seasoned vets to wimpy 12 year olds. Their the reason why game's that "take skill" are so well respected. Even though you may see these tactics as "cheap", just know that they work and are used to help seperate the skill gap of players. These tactics along side with map control have been a large part of gaming and should be respected as such.... Except camping... Camping just svcks. :spotted owl:

Edit: did not edit final paragraph, it was here the whole time. Your just blind




Wow... I am kind of glad I did not get to this thread early, lots of people already corrected the OP. But seriously... learn some gaming history of the FPS variety before claiming Halo started ANYTHING. If you're to young... then simply dont open your pie hole.
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Lisa
 
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Post » Sat Jan 01, 2011 2:42 pm

As a 25 yr old, playing fps games since goldeneye, I feel it is my duty to explain why camping is not a "Cheap" tactic.

First there is 2 styles of play, Offensive and Defensive. There is no middle ground. In a game where teamwork is encouraged and there is an objective one team will be forced in a Defensive position. CT on a DE map and T on a CS map are the best examples. People who play offense on defense typically are a waste of a spot on a defending team.

Secondly there is 2 kinds of defending positions, a prepared position, and an unprepared position. Hiding is a corner with a shotgun is an unprepared position, meaning it offers little or no protection. Someone who has faster reflexes is going to beat the corner camper. Grenades are highly effective, and in some cases just pop a couple rounds through the wall and you usually know. A prepared position would be someone, lets say an engi, sets up shop in building. Sets up a mine at the entrance, and deploys a turret in a window watching the objective. He is free to watch out the window, or keep an eye on the turret. There is nothing cheap about said tactic.

Third, anyone who has played any fps game before has picked up a sniper at one point or another. Anyone who claims not to is a pure liar. A sniper is a marksman who shoots targets from concealed positions or distances exceeding the capabilities of regular personnel. Don't call that camping? I know i'mma get flammed, but really if you want to say your a beast no scoper while running, fine. Play CS:S never use your scope, pistol, or knife, and rock a 2-1 ratio with the awp. Record it or it didn't happen.

By camping you exchange mobility and escape routes for a better firing position. A fair exchange in my opinion.


This. Definitely this.
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lydia nekongo
 
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Post » Sat Jan 01, 2011 12:39 am

Wow... I am kind of glad I did not get to this thread early, lots of people already corrected the OP. But seriously... learn some gaming history of the FPS variety before claiming Halo started ANYTHING. If you're to young... then simply dont open your pie hole.


m8 relax,we're all humans,we do mistakes (some don't(?)),we can discuss,if u are older in age u should know politeness works miracles no? :)

Also http://www.youtube.com/watch?v=MPMmC0UAnj0
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WTW
 
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Post » Sat Jan 01, 2011 10:01 am

I made an account too just to reply to this. If theres one thing I hate its people whining about what svcks in a game.

Fact is as long as your not cheating/boosting/glitching then its an acceptable tactic/game play style. People always talk about whats not really a tactic or whats cheap. But how accurate is that? People don't like snipers because they camp. And yet in real life snipers camp...for days none the less. Or the issues of strafing...I mean really? So in real life people don't try to doge bullets? Huh?

Now I am not saying somethings aren't annoying like bunny hoppers. But its still a tactic/strategy.....whatever. From my 29 years of experience it seems like the only tactic people DON'T mind is just running in guns a blazing with a assault rifle. And frankly thats not even realistic. Course when you say that people say "Games aren't meant to be realistic!", despite the fact games are meant to feel real and most developers (aside from fantasy ones) like realism. Thats what draws us in at times.

I play most of the FPS's everyone likes from Halo to COD to Brink (soon enough). And in all these games everyone hates everything. But I don't think of people who hate these tactics as stupid, no that would be mean. I think of them as just not SMART enough to understand what skills or even what tactics means. They tend to be die hard rambo type people who think as I said, guns a blazing is the only tactic. And usually with this people they have a hard time thinking outside the box. And IMO seem a little slow. For lack of better words lets look at "Heavy Weapons Guy" from Team Fortress 2. That is how I picture most players. They don't know anything about skill or tactics. They skip using their brain and instead use brawn as if in a game that really matters to some degree!

BTW as for something like spawn killing. Thats a tough one. To some degree it is a legit strategy. On the other hand it does often feel cheap. But I say don't be mad at the guys who do it. Be mad at the developers who don't fix that problem by just making you invincible for a few seconds or something like that. Poor gameplay is the developers fault not the gamer who is just tying to do what he can to survive in it.

On a side note if anyone doesn't like all these kinds of tactics, go play Americas Army Online. That will prove to the world if you REALLY can play. Gung ho people die and never return to that game lol.
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Sheila Reyes
 
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Post » Sat Jan 01, 2011 8:55 am

"It is possible for suicidal Security forces to breach this deployment zone,dodging the turrets...etc..."


from what i've seen, the turrets aim down hallways, and the only one with a chance to get past them would be a speed-buffed light, but from waht i've seen, those turrets could probably tear through a health-buffed heavy like the Gunny through a watermelon, so i doubt anyone could actually get past them, even in a bum rush.
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Blaine
 
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Post » Sat Jan 01, 2011 5:12 am

I have to admit that this thread has some of the dumbest comments I have seen in this forum since I joined. Half of those stupid comments come from people calling other people stupid. oh the irony. And let me just clarify that im not talking exclusively about the OP, but many others that I will not call out because I dont feel like 'trolling' more than i already did.
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Gracie Dugdale
 
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Post » Sat Jan 01, 2011 3:07 pm

Note: these tactics are considered "cheap" to a general audience. Many old school gamer's view them as a fact of gaming and use them in their daily routine.

1) Bunny Hopping
- Originally created in FPS's for the PC, used to help avoid being shot in a time where precision meant almost everything. (From Quake and No One Live's Forever. Used as a final jump to avoid a headshot from a Pistol from Halo 1, called the "ghandi Jump") Edit: Also used to help increase speed in shooters such as Quake

2) Strafing
- Ties in with bunny hoping, helps avoid being shot (halo and counter strike) Edit: not as cheap as some other tactics, but still seperates the skill gap of players.

3) Drop Shotting
- Originally from COD series, helps you duck under bullets, can also be used as a crouch to avoid a headshot (Crouch from counter strike and Halo)

4) Camping
- Originally from Counter Strike, "It's a legitiment strategy!" (Originally from Quake according to Puka)

5) Spawn Camping
- Originally from Halo (from my knowledge) Used to get a first shot on an enemy as soon as they spawn in. There may have been spawn camping in quake and unreal tournament, but I'm not sure. Edit: Spawn Camping was originally from Quake.

6) Strong Side
- Originally from halo, look down while running away to avoid getting head shotted.

Now, most of these tactics are considered "cheap" to a general audience mainly because they don't know how to propperly use them. When used right, enemies will more than likely "rage" from the game or call you a "hacker". However, when it comes to a "pro" look at it, these tactics take skill and add a large measure of degree to a game. It's what seperate seasoned vets to wimpy 12 year olds. Their the reason why game's that "take skill" are so well respected. Even though you may see these tactics as "cheap", just know that they work and are used to help seperate the skill gap of players. These tactics along side with map control have been a large part of gaming and should be respected as such.... Except camping... Camping just svcks. :spotted owl:

Edit: did not edit final paragraph, it was here the whole time. Your just blind

I would love to see someone be able to actually hit anything with a weapon when their bunny hopping, strafing, or dropshotting in real life. Good luck.
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Nicholas C
 
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Post » Sat Jan 01, 2011 12:52 pm

I don't know or this is mentioned before, if so i'm sorry, but in brink spawncamping is impossible, coz at either deployment areas are indestructible turrets which automatically kill every enemy they see. i don't know or you can get past them if you are disguised, but i don't think so, that would be unfair
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Lifee Mccaslin
 
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Post » Sat Jan 01, 2011 2:47 pm

I don't know or this is mentioned before, if so i'm sorry, but in brink spawncamping is impossible, coz at either deployment areas are indestructible turrets which automatically kill every enemy they see. i don't know or you can get past them if you are disguised, but i don't think so, that would be unfair


I wouldn't be surprised if someone found a way past the turrets, im not saying they will but it wouldn't be the first time someone has outside the boundaries on a map. I doubt a disguised operative could get past the turrets, there'd be no point as you cant capture a teams main CP. At least Splash Damage are doing something to discourage this type of play.
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IsAiah AkA figgy
 
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Post » Sat Jan 01, 2011 11:58 am

Bunny Hopping doesn't work in modern shooters because there's a delay to jumping, and your speed is reduced on landing.

Strafing is not a cheap tactic, it's a basic and common one. It's how you avoid getting shot in most shooters before counter strike.

Drop-shotting aka putting your head into the enemy's bullets. Because giving them headshots is wise. Also, lowering your movement speed. This doesn't work.

Campers- hold your ground and insult those who complain about you. Powerful psychological warfare. The real answer to camping is, what are you going to do about it? That and smoke grenades which have existed since counter strike. Camping isn't a problem, an unwillingness to use smoke grenades is.

Spawncamping- ah yes, in quake 3 when you know where the spawn points are and just killed someone, firing at a nearby spawn point might get you free damage. Also common in mw2 with tactical insertion.

Strong Side- I never head of this before. Taking advantage of the model leaning its head forward. that's brilliant!
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Olga Xx
 
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Post » Sat Jan 01, 2011 3:53 am

Strong Side- I never head of this before. Taking advantage of the model leaning its head forward. that's brilliant!


Yeah, its from Halo 2, obviously named after an MLG pro player Strongside. 1 shot to the head of an unshielded player will kill him however it takes 2-4 to the body after the shields gone, so if you are losing a fight turn on your opponent and look at the ground. Really good move for getting out of a bad or deteriorating situation. Obviously though itll only work in a game with the same mechanics as halo and so far halo 2 is the only game that i know of in which you can use it.
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David John Hunter
 
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Post » Sat Jan 01, 2011 3:04 pm

ha ha there was alot of falling out and then kissing and making up going on.

It was like watching a soap opera, except in a more boring text-based format.
._.
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Gemma Archer
 
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Post » Sat Jan 01, 2011 11:38 am

but you sound like a mid 90's kid


I'm an early 90's kid and I find the OP's post to be horridly wrong. Age has nothing to do with it, methinks. Just how well versed you are in video game history.
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Dewayne Quattlebaum
 
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Post » Sat Jan 01, 2011 1:24 am

Note: these tactics are considered "cheap" to a general audience. Many old school gamer's view them as a fact of gaming and use them in their daily routine.

1) Bunny Hopping
- Originally created in FPS's for the PC, used to help avoid being shot in a time where precision meant almost everything. (From Quake and No One Live's Forever. Used as a final jump to avoid a headshot from a Pistol from Halo 1, called the "ghandi Jump") Edit: Also used to help increase speed in shooters such as Quake

2) Strafing
- Ties in with bunny hoping, helps avoid being shot (halo and counter strike) Edit: not as cheap as some other tactics, but still seperates the skill gap of players.

3) Drop Shotting
- Originally from COD series, helps you duck under bullets, can also be used as a crouch to avoid a headshot (Crouch from counter strike and Halo)

4) Camping
- Originally from Counter Strike, "It's a legitiment strategy!" (Originally from Quake according to Puka)

5) Spawn Camping
- Originally from Halo (from my knowledge) Used to get a first shot on an enemy as soon as they spawn in. There may have been spawn camping in quake and unreal tournament, but I'm not sure. Edit: Spawn Camping was originally from Quake.

6) Strong Side
- Originally from halo, look down while running away to avoid getting head shotted.

Now, most of these tactics are considered "cheap" to a general audience mainly because they don't know how to propperly use them. When used right, enemies will more than likely "rage" from the game or call you a "hacker". However, when it comes to a "pro" look at it, these tactics take skill and add a large measure of degree to a game. It's what seperate seasoned vets to wimpy 12 year olds. Their the reason why game's that "take skill" are so well respected. Even though you may see these tactics as "cheap", just know that they work and are used to help seperate the skill gap of players. These tactics along side with map control have been a large part of gaming and should be respected as such.... Except camping... Camping just svcks. :spotted owl:

Edit: did not edit final paragraph, it was here the whole time. Your just blind


Bunny hopping was not "created" or at least as far as I know. In Valve game's it was only possible through exploiting a glitch. Also known as strafe jumping.
Strafing is not cheap, it's not anything, it's a damn movement function.
Drop shotting, never heard of this, but in games with prone I can see it's use.
Camping is not from any game, it's just a way people play as defensively as possible.
Spawn camping isn't from any game again, it's just killing people in their spawn while play the area.
Strong side thing I don't get, it won't do anything in all the games I play.

Bunny hopping doesn't really exist in any modern games, so it's a non-issue, strafing is about as cheap as jumping, or shooting. Drop shooting is a result of poor game design, and I doubt many games will suffer from it in the future. Camping is just a very defensive way of playing, personally it's a little stupid, good players shift positions after kill to maximize their life times. Spawn camping is 9 times out of 10 just a bad team getting owned, and they are crying.

None of these "tactics" are particularly hard to do, and actually hinder players who do them (bunny hopping is actually difficult, but it doesn't really exist anymore). Skilled players actually have very dynamic and adaptive game styles, you do not see them doing any one thing overly.
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victoria gillis
 
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Post » Sat Jan 01, 2011 5:13 pm

I can't stand campers, the only two reasons people should ever camp is when they are reloading or sniping but besides that you freaking idiot for camping, and I will throw a gernade every chance I get, if you run I am going to snipe you in the head.... :bolt:
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lauren cleaves
 
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