I am starting to pull my hair out now, after multiple tests and even completely duplicating an existing NPC I cannot for the life of me get NPC's to level with the player properly.
I am trying to create a mod where my summons will start at level 1 and work their way up the levels as I do only slightly behind and also gain new spells/abilities as they go.
For example:
Flame Atronach
Level Mult: 0.90
Level Min: 1
Level Max: 20
PC Level Mult: Tick
Auto Calc Stats: Tick
Class: EncClassBanditWizard
Fair enough, go into the game summon a Flame Atronach...
Bring up console, select it:
GetLevel: 16 (my test character is level 18)
Getav Health: 75 ????? This is the health of a level 1 Atronach
Getav Magicka: 100 Again same as a level 1!
Getav Destruction: 25 Great even the skills are wrong
Now if I set the Atronach to the following stats...
Flame Atronach
Level: 16
PC Level Mult: Not Checked
Auto Calc Stats: Tick
Class: EncClassBanditWizard
Now we have a completely different story...
Go into the game summon a Flame Atronach.
Bring up console, select it:
GetLevel: 16 (surprise surprise)
Getav Health: 210 Seams right
Getav Magicka: 190 Looks okay
Getav Destruction: 57 Hell even the skills look right now.
I tried duplicating an NPC (Alea the Huntress) because I knew after testing that she would level her stats and skills properly as I levelled by using the same console commands, but once again the second I placed the replica at my location and checked the stats they were all at level 1!
To duplicate the NPC I just changed the "ID" and it asked if I wanted to create a new form ID
To make the new NPC appear at my location like I did with the original I used "player.placeatme 07006EBA" where 7 is the load order of this test mod.
Can someone please explain what I am doing wrong, I am also having problems with Spell Level Lists, ignoring the fact that once you edit or create one the levels scale from highest to lowest top to bottom which stops the "preview" working, but I have tried giving certain NPC creatures natural resistances at higher levels to make the game harder tactically but after constant testing they are not taking effect either!
Any help would be greatly appreciated.
Thanks