Child Characters in TES, and open-world games.

Post » Thu Dec 02, 2010 2:51 pm

it would also be nice to see (snip) a child stealing some candy or bread.


I see someone has forgotten the Tamriel coe of JUSTICE and how it would apply to this situation, combined with "stuff not allowed in TES, per Bethesda". That which shall not be discussed would occur, and we wouldn't have to swing a mace. Methinks we need to hold off on the child thieves until Bethesda creates a slightly less absolute form of justice.
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D LOpez
 
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Post » Thu Dec 02, 2010 2:51 pm

Aww hell, I almost fell off my chair laughing at hamsmaggoo's can of worms. But as I follow the idea, stonefrog said it best, in that they don't need complex dialog which could be possibly annoying.

Most likely a child confronted with a PC who is either, infamous, famous, a hero of renown, armed, or just plain scary looking is not likely to show too much character. Especially in a harsh fantasy setting where, like stonefrog said, children have their place, and are to respect elders etc.

I completely agree about lamplight... I found it slightly annoying too. I also think that Fallout 3 a bit different again to TES however; IMO Fallout 3 is a more comical depiction of the two (the roaring, smiley 1950's pre-era), this allowed them to get away with more fanciful content.... I don't think TES carries quite the same, and in future TES games I suspect the npc's, and story, even more-so to be of a slightly more realistic tone.

Someone mentioned the slider bars which controlled age in oblivion. I'm no graphics artist, but in speculation, could the same idea not be applied to age/size perhaps? Some script to allow head and limbs to scale accordingly to age... who knows, might even use the same idea to make fat characters possible.?.... anyways,

I think their inclusion could be a mark of a maturing genre in a way. People will always be able to take something out of context and make it into something grim. GTA's had lots of room for that. Whats most important to 'classification/ratings' is that the game doesn't glorify the unsavory behavior.
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NEGRO
 
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Post » Thu Dec 02, 2010 3:59 pm

Frankly, I would love to have the ability to play basically http://en.wikipedia.org/wiki/Princess_Maker_%28series%29, TES edition. No matter if it's in the main game or available to be modded in. Of course, this would require children of different ages, ageing (but both were available in Fallout 3 already) and the game to span multiple years of game time.
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Sheila Esmailka
 
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Post » Thu Dec 02, 2010 8:13 pm

Frankly, I would love to have the ability to play basically http://en.wikipedia.org/wiki/Princess_Maker_%28series%29, TES edition. No matter if it's in the main game or available to be modded in. Of course, this would require children of different ages, ageing (but both were available in Fallout 3 already) and the game to span multiple years of game time.


Lets not get silly.

I was referring to the construction set, for making the game world.
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Esther Fernandez
 
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Post » Thu Dec 02, 2010 7:53 am

Lets not get silly.

I was referring to the construction set, for making the game world.


http://geck.gamesas.com/index.php/AgeRace
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Natalie J Webster
 
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Post » Thu Dec 02, 2010 9:51 am

Discuss this constructively as you have so far but leave any mention of child killing out. It is not going to happen and is a restricted topic here. Thanks. :)
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mimi_lys
 
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Post » Thu Dec 02, 2010 1:05 pm

Discuss this constructively as you have so far but leave any mention of child killing out. It is not going to happen and is a restricted topic here. Thanks. :)


but you just mentioned it!
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jennie xhx
 
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Post » Thu Dec 02, 2010 12:53 pm

I simply think that not having children around makes the game less immersive than having children that can't [unspeakable], since the only people that would [unspeakable] probably aren't the kind of arty people like us who care about immersion and plot depth and the whole "living breathing gameworld" thing in the first place.
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Kerri Lee
 
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Post » Thu Dec 02, 2010 12:55 pm

I'd like to see children in TES V. I'd like the TES series to progress towards an increasingly more realistic and immersive gameworld and children would have to be incorporated at some point.

1. The unsbeakable
All children could be marked as essential characters. That should be enough to avoid bad publicity and it has another advantage that I'd rather not elaborate on due to forum restrictions.

2. Voice acting
You don't need special voice actors for children. You can use the same voice actors that voiced the advlts and run the sound files through software that increases the pitch. Voila, instant child voice that even resembles the advlt members of the same race.

3. Body type
One problem with making a child race in Oblivion is that everybody uses the same bodytypes. All women have C/D cups and all the men are buff. If you just made a child race the children would get the same type of bodies as advlts - which would look weird to say the least. However, I would like TES 5 to support multiple bodytypes from the start. For advlt humanoids there could be 3 basic body types (athletic, skiny, and fat), which would be just another option. It would then be relatively simple to add a child bodytype specifically for children.
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Breautiful
 
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Post » Thu Dec 02, 2010 8:28 am

I see someone has forgotten the Tamriel coe of JUSTICE and how it would apply to this situation, combined with "stuff not allowed in TES, per Bethesda". That which shall not be discussed would occur, and we wouldn't have to swing a mace. Methinks we need to hold off on the child thieves until Bethesda creates a slightly less absolute form of justice.


Whether or not is it possible with the -current- version of the TES justice system, it would still be nice to see it in a -future- installment. And it would make a great role playing aspect, stop the kid in progress of his theft, stand up for him because he was only hungry and his parents didn't have the money to support their child. Or turn him in to the guards and let them decide, all because it is "not allowed to steal and the proper authorities should be informed about the theft". (It could be scripted for all i care. Maybe make the bread he steals have no possixr.)

However, I would like TES 5 to support multiple bodytypes from the start. For advlt humanoids there could be 3 basic body types (athletic, skiny, and fat), which would be just another option. It would then be relatively simple to add a child bodytype specifically for children.


The bodytypes fat and skinny can be applied in a scaled down version for kids, so there's no need for a child-version.
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Daniel Lozano
 
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Post » Thu Dec 02, 2010 7:52 pm

but you just mentioned it!

:slap:

Don't be a smart-alic. :P
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Rinceoir
 
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Post » Thu Dec 02, 2010 9:06 am

As much as I am for immersion and realism, children are simply very difficult to implement. I find Fallout 3's implementation to be lacking in that it had to be there, if they removed all the children from the game I really wouldn't miss them, sure they add another dimension to the game, but are they really necessary? My opinion on the matter is if you introduce something then you need to be prepared for the extremes of said item e.g. introducing families will require an already well developed foundation on relationships, NPC interaction, lore and background on domestic and social politics etc.

I find the introduction of children to be unnecessary therefore should not be implemented. As for the technical reasons, I believe it may impose an extra level of difficulty when modding the game, e.g. having new modded clothes 'child compatible'. The body-types argument as well as voice-acting shouldn't be too heavily considered, should Beth decide to implement children then I am confident they will have prepared for them by their own means. As mentioned the criminal justice system is rather effective in the TES world, fatally so, perhaps another risk factor to consider when implementing these children. Not to step on the toes of any big names, but I have seen fan-fiction's which implement children rather well, I do recall a story about a child called Angel which I read (I really need to catch-up with the fan-fiction thread)

We've never had children in TES and I believe little harm has come from it, there is no reason to introduce them now.
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Star Dunkels Macmillan
 
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Post » Thu Dec 02, 2010 1:10 pm

I want to [unspeakable] an [unspeakable] and then [unspeakable] [unspeakable] [unspeakable] and he'll need a doctor to pull it out again
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Marcus Jordan
 
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Post » Thu Dec 02, 2010 10:41 am

I want to [unspeakable] an [unspeakable] and then [unspeakable] [unspeakable] [unspeakable] and he'll need a doctor to pull it out again

Oh for the love of God, I've started a meme. Great. I'm gonna go put my head on my cat's bed and let it shred me. :D
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Shae Munro
 
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Post » Thu Dec 02, 2010 10:00 pm

I think this is a great article, and I would be fine with all those 4 points, although I think it would be ugly to see swords going through them, so 3) would probably be the best solution. I hope they will be in TESV, no matter what the solution will be, although I never missed them in Oblivion or MW.

But really I think there're so many cruel things in these games (i.e. killing sleeping women in their beds, which doesn't seem to be problem) that I really don't see why [unspeakable] [unspeakable] is such a taboo.
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kitten maciver
 
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Post » Thu Dec 02, 2010 9:02 am

Children would add to immersion if they were done well, but I'd rather not have children in TES. Because children will be immortal if they are in and that would ruin the immersion for me. I don't want to discuss child killing because for some reason it's not allowed, so this has nothing to do with child killing in TES, just children in TES. It's not like I would assault children for fun or anything like that. It's just that knowing some NPCs are immortal ruins immersion because you know they can't die no matter what. For that reason I don't want children in TES.
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rheanna bruining
 
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Post » Thu Dec 02, 2010 8:50 am

I wouldn't mind at all if children were implemented as a sort of 'wildlife' type thing, much like the wild deer in Oblivion. They could be seen running around cities and villages, chasing each other and playing games, and just give a throw-off line such as 'I'm not allowed to speak to strangers' when the player tries to engage them in conversation.

On top of this I'd still like to see a few deeper children, with quests revolving round them or a storyline behind them.
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Tessa Mullins
 
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Post » Thu Dec 02, 2010 4:05 pm

Closed: restricted topic.

Since the original post put child killing in the scope of the thread, and since such discussion is without exception, for any reason at all against forum rules, we can't have this thread.
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John Moore
 
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