[RELZ] Children of Morrowind - thread 2

Post » Wed Jan 05, 2011 3:28 am

i wonder why some ppl are having this problem and others are not i down loaded the new version when it first came out and had no problem what so ever with the rocking horse the only thing in my warnings file is a HUGE long list of errors that show up about un able to find body parts pertaining to clothing but they cause no errors.
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Emma-Jane Merrin
 
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Post » Wed Jan 05, 2011 5:58 am

Yeah, that's strange... Maybe somehow the files from UFRealms/Emma's site/wherever are different (Some have 7zip, some have rar files if i'm not mistaken). Something else, while the rocking horse is giving a lovely huge exclamation mark in-game, the thing shows up fine in the CS... :/

(Does that mean the CS handles objects differently than morrowind itself??
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Latisha Fry
 
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Post » Wed Jan 05, 2011 2:27 am

The rocking horse shows up fine for me too. I even posted a screenshot in the another thread. :shrug:
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Alyna
 
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Post » Wed Jan 05, 2011 4:52 am

Yeah, that's strange... Maybe somehow the files from UFRealms/Emma's site/wherever are different (Some have 7zip, some have rar files if i'm not mistaken). Something else, while the rocking horse is giving a lovely huge exclamation mark in-game, the thing shows up fine in the CS... :/

(Does that mean the CS handles objects differently than morrowind itself??
Incase your wondering, I downloaded it off Emma's site.
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Taylor Bakos
 
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Post » Wed Jan 05, 2011 12:15 am

Hi!

The phone/internet connection problem I mentioned in my first post has persisted and was finally resolved only a few days ago, and then I went to hospital with my daughter and came home late last night... I see lots of things have happened while I haven't been around. In Sweden, we celebrate Christmas on Christmas Eve and not Christmas Day, so I am afraid I can't sort everything out until after the Christmas celebration is over.


LizTail, thank you for the fix for the Animation Kit. If I understand you right, I should replace these nifs completely, i.e. they will work just as well also if the player doens't use the kit?

There aren't that many beast race children in Morrowind, as a) beast races mature faster than other races so therefore it 'shouldn't' be the same amount of them and B) there aren't that many advlt beast race nps in Morrowind, and I have tried to populate with children so that it would fit with the advlts. So, in a village where no argonians live, I wouldn't put an argonian child etc. But, some places where I remember by heart that you will find beast race children are Caldera (argonian teenage girl), Vivec (khajiit boy walking outdoors in foreign quarters, argonian and khajiit kids indoors in various areas), Molag Mar (two khajiit children with their mother) Khuul (khajiit children) Ebonheart, argonian quarter (argonian boy). I'll see if I can upload screenshots after Christmas.

Aeven, it would be lovely if you could clean up the audios a bit better - I know some of them don't sound that good, and I would be really grateful for any improvement.

I'm not sure if there might be that I failed to replace the files somewhere, as there really shouldn't be any glowing skirts or ears anymore, thanks to Melian's efforts. I will obviously reupload anyway when I have looked over the rocking horse issue and, if I interpreted LizTail correctly, replaced some animation nif-files that he fixed up.
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Jaylene Brower
 
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Post » Wed Jan 05, 2011 12:32 am

LizTail, thank you for the fix for the Animation Kit. If I understand you right, I should replace these nifs completely, i.e. they will work just as well also if the player doesn't use the kit?

No problem =) And yes, replacing the files shouldn't affect people who don't use the kit at all but will make it so the people who do use the kit don't have to do the "fix error" process. Thanks for letting me know where to find the beast kids, I'll look for them later ^_^
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BRIANNA
 
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Post » Wed Jan 05, 2011 9:24 am

I have the same problem regarding the rocking horse mesh, so I hope Emma will fix this soon.

For the time being, http://targetis.eu/Morrowind/CoM_RockingHorse_Fix.esp (right click, save as), hope Emma doesn't mind ;)

(ofcourse, if someone else has done this before, please tell me, my bandwith isn't unlimited ;) (it's only 2,65k or so, but still) )

Ok, I just realized your fix makes a problem for me.

On the pathway going from seyda neen to pelagiad, at the crossroads where it branches off to Ebonheart, the game spazzes out about a missing rockinghorse nif file, and then crashes and quits.
Only happens with the fix enabled, so I took it off.
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Fam Mughal
 
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Post » Wed Jan 05, 2011 5:27 am

I downloaded v2 but it didn't work and made my game crash so I deleted it.
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Jesus Duran
 
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Post » Wed Jan 05, 2011 9:02 am

I downloaded v2 but it didn't work and made my game crash so I deleted it.


This is not helpful. First, CoM 2 works for everyone else so the problem was in all probability on your side. Second, too little info to be able to help out with that. So - not helpful either for others or for yourself.
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Schel[Anne]FTL
 
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Post » Tue Jan 04, 2011 10:47 pm

I ran into http://i98.photobucket.com/albums/l247/wolfie_666/MGEScreenshot16-2.jpg with red eyes in inn at Molag Mar. I not sure if this was intended or not. Or maybe Damian is making his MW debute.... :P
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Laura Wilson
 
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Post » Wed Jan 05, 2011 11:41 am

Hey there everyone, I just wanted to say I love this mod, good work, and I took http://tinypic.com/usermedia.php?uo=vnjPL7zcIUpIDu0K%2BW2ZqQ%3D%3D of my character standing with some kids a while back, and it's pretty cool.

Just a suggestion, can you add some unique diolauge the next time around? All the kids have use for now is taking away my teddy bears and candies.

EDIT: ARgh! I forgot to add the link again, fixed now.
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KRistina Karlsson
 
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Post » Wed Jan 05, 2011 9:43 am

Hi all,

I noticed the other day that the Khajiit female kids in Emma's mod use the male body and texture from my mod. I figure this is so they won't have briasts, but it looked weird for them to be orange and muscular =x So I decided to see how hard it would be to create teen and child versions of my bodies by using Maya's Transfer Attribute feature to make them automatically conform to Robert's existing teen bodies... and it turned out that it wasn't that bad =)

I already sent these to Emma so she can update the official version if she wants to, but I figure it wouldn't hurt to release them separately in the mean time.

http://www.liztail.com/KhajiitFemaleTeens.zip includes ESPs that will modify the bodies of the female teens in MW_Children and Playable Children (two separate ESPs are given in case you only use one or the other) to use the new teen-shaped female body. Here's http://www.liztail.com/khaj_kids.jpg showing that boys and girls look different.

Unfortunately only after going to the trouble of making a "toddler" version as well did I realize there weren't actually toddler beast children ^_^; So the extra mesh for the small children is in there too, but is not used by the ESP. A possible area of future expansion I guess =x

Anyway, let me know if you have any trouble with it ^_^
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Cool Man Sam
 
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Post » Tue Jan 04, 2011 8:31 pm

Great! Thanks, Shon.
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ILy- Forver
 
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Post » Wed Jan 05, 2011 12:43 am

Oh, I would LOVE toddler Khajiit and Argonians! :D
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Mel E
 
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Post » Wed Jan 05, 2011 9:23 am

Absolutely lovely LizTail! :)

I was so happy that you allowed me to use the bodies in the first place that I, well, guess it never occurred to me that you might volonteer to adjust the khajiits as well. But this is a huge improvement of the khajiit females!

As for kittens... at the time when CoM1 was made, it was a huge task to resize heads, hairs etc, as doing the work in MAX was the only option. we discusses a lot around it in the forum thread, and then the whole community decided on that we could skip kittens and argonian youngsters. As a plausible explanation, we used the fact that young argonians would actually be eggs, and that the lifespan of beast races were so much shorter that a khajiit kid wouldn't be a kitten for very long.

But, if we now have kitten-bodyparts, I cannot for my life see any reason why we shouldn't add a few khajiit kittens to Morrowind as well :). I could resize the most childish-looking khajiithead in Nif-skope and see how it looks together with your new kitten bodyparts. Obviously, there's gonna be an update now anyway, with the adjusted anim-files, the new female khajiit bodies and a fix for the rockinghorse problems some players are experiencing. So, adding some kittens would be fully possible.

How about small argonians? Is there a wish for that as well? And approx. how hard would it be to adjust bodyparts? Bear in mind that as there are so few grown argonians in Morrowind, it wouldn't be realistic to have more than 2-4 argonian small kids in the game world! (Unless we have a plausible lore-explanation for it of course :D). Is it fair to leave the argonians as the only race that doesnt have any small ones running around? Maybe I could just resize the teenagers to at least have 1-2 little argonians running around, now that we will have khajiit kittens?


Now, an update won't be around tomorrow... The reason is, as I think I have told you before, that shortly after the release of CoM2, I had my first major HD-crash ever. I do have all the material in my new computer, so nothing is lost. but it's unsorted; I will have to search for files and install programs. And my daughter is undergoing a medical treatment which means that we spend 48 hours a week in hospital. So don't expect any update for say another two weeks, please.. :)
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NIloufar Emporio
 
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Post » Wed Jan 05, 2011 1:05 am

I ran into http://i98.photobucket.com/albums/l247/wolfie_666/MGEScreenshot16-2.jpg with red eyes in inn at Molag Mar. I not sure if this was intended or not. Or maybe Damian is making his MW debute.... :P



Robert made some head-versions with slightly glowing eyes for redguards and orcs, and I know I used them somewhere. So it's not a mistake... in my game it looks fine, maybe different settings make them look more glowing in yours?
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BaNK.RoLL
 
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Post » Tue Jan 04, 2011 8:07 pm

Hey there everyone, I just wanted to say I love this mod, good work, and I took http://tinypic.com/usermedia.php?uo=vnjPL7zcIUpIDu0K%2BW2ZqQ%3D%3D of my character standing with some kids a while back, and it's pretty cool.

Just a suggestion, can you add some unique diolauge the next time around? All the kids have use for now is taking away my teddy bears and candies.

EDIT: ARgh! I forgot to add the link again, fixed now.


Very nice :)

About extra dialog - yes, hopefully that can be added later. Either in the main mod, or, even better, in add-ons, as the main mod is supposed to be more of an atmosphere mod and is not supposed to for instance add new quests.
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Stephanie I
 
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Post » Wed Jan 05, 2011 6:31 am

I downloaded v2 but it didn't work and made my game crash so I deleted it.


At the top of this forum, there are pinned threads about mod installation that might be helpful for new players. Also, it's a very good habit to read the readme. In there, you will find thorough information about how to install the specific mod. and by describing your problems, you can always get help here in the mod forum. But, just saying "it didn't work, I deleted it" you are not likely to get any help at all, as no-one can trouble-shoot why your installation wasn't working.
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Lil Miss
 
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Post » Wed Jan 05, 2011 2:31 am

Ok, I just realized your fix makes a problem for me.

On the pathway going from seyda neen to pelagiad, at the crossroads where it branches off to Ebonheart, the game spazzes out about a missing rockinghorse nif file, and then crashes and quits.
Only happens with the fix enabled, so I took it off.


Hmm, I must say I hadn't really tested it thoroughly, I only checked whether the rocking horse showed up in Seyda Neen or not, and haven't been to that specific area yet since I enabled the fix. Thanks for mentioning.
Since Emma is going to update CoM, and because of this issue, I'll take the fix offline i guess.
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Neil
 
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Post » Wed Jan 05, 2011 12:54 pm

Absolutely lovely LizTail! :)

I was so happy that you allowed me to use the bodies in the first place that I, well, guess it never occurred to me that you might volonteer to adjust the khajiits as well. But this is a huge improvement of the khajiit females!

Glad you like! ^_^

As for kittens... at the time when CoM1 was made, it was a huge task to resize heads, hairs etc, as doing the work in MAX was the only option. we discusses a lot around it in the forum thread, and then the whole community decided on that we could skip kittens and argonian youngsters. As a plausible explanation, we used the fact that young argonians would actually be eggs, and that the lifespan of beast races were so much shorter that a khajiit kid wouldn't be a kitten for very long.

But, if we now have kitten-bodyparts, I cannot for my life see any reason why we shouldn't add a few khajiit kittens to Morrowind as well :). I could resize the most childish-looking khajiithead in Nif-skope and see how it looks together with your new kitten bodyparts. Obviously, there's gonna be an update now anyway, with the adjusted anim-files, the new female khajiit bodies and a fix for the rockinghorse problems some players are experiencing. So, adding some kittens would be fully possible.

How about small argonians? Is there a wish for that as well? And approx. how hard would it be to adjust bodyparts? Bear in mind that as there are so few grown argonians in Morrowind, it wouldn't be realistic to have more than 2-4 argonian small kids in the game world! (Unless we have a plausible lore-explanation for it of course :D). Is it fair to leave the argonians as the only race that doesnt have any small ones running around? Maybe I could just resize the teenagers to at least have 1-2 little argonians running around, now that we will have khajiit kittens?

I didn't think adjusting the body parts for the male Khajiit or the Argonians would be as necessary as it was for the Khajiit female since my female Argonians have no briasts like in the original game. Do you think the difference is big enough that it would be necessary to have special meshes for them as well?

One thing to note is that I think you may have used my 2.0 version where the Argonian meshes weren't compatible with Better Bodies clothing, so if you tried to put your kid clothing on them before it would probably look bad. But now that they are, I think the kid clothing would probably fit them alright. As far as heads, unfortunately I can't make those in Maya. Sizing them up in NifSkope is probably the easiest option.

To help you place more beast children, I've created a list of http://www.liztail.com/mw_beast_list.csv, including Bloodmoon and Tribunal. It's in comma separated value format, so you should be able to open it with Excel or most any other spreadsheet software, but you may have to right-click the link and press "save as" to prevent your browser from opening it in pure text form. As you can see, there are over 250 beast race individuals in the game. There are quite a few in Balmora and Ebonheart, especially. Ebonheart is where the Argonian mission that's trying to free the slaves is located, so that makes sense.

Speaking of slaves, 160 of the 251 beast race individuals in the game are slaves. So I wonder what you'd think of giving children to some of them? I know it's horrible to think about children as being slaves, but I think it'd be especially rewarding to be able to free them, and I think one of the messages of Morrowind was how horrible slavery is and this would help drive that home further. Besides, at 64% of the population, if you don't give any of the slaves children then that cuts down on the places you can put them dramatically. So personally I think it'd be okay to have child slaves as long as there were keys to all their bracers so you could save them, but I'm sure people will have strong feelings one way or the other.

Now, an update won't be around tomorrow... The reason is, as I think I have told you before, that shortly after the release of CoM2, I had my first major HD-crash ever. I do have all the material in my new computer, so nothing is lost. but it's unsorted; I will have to search for files and install programs. And my daughter is undergoing a medical treatment which means that we spend 48 hours a week in hospital. So don't expect any update for say another two weeks, please.. :)

I hope she gets better soon! =( Sorry to hear about your computer crash.
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kevin ball
 
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Post » Wed Jan 05, 2011 7:50 am

How about small argonians? Is there a wish for that as well? And approx. how hard would it be to adjust bodyparts? Bear in mind that as there are so few grown argonians in Morrowind, it wouldn't be realistic to have more than 2-4 argonian small kids in the game world! (Unless we have a plausible lore-explanation for it of course :D). Is it fair to leave the argonians as the only race that doesn't have any small ones running around? Maybe I could just resize the teenagers to at least have 1-2 little argonians running around, now that we will have khajiit kittens?

Lore says argonians are weird. It's hinted they pass through female and male life phases during their life, though it's unclear which one they start in. Further, from what we know, their physiology is extremely malleable -- the sap they lick on the Hist trees is what triggers their body modifications, and developers have said that, for example, depending on what the Hist felt was the most appropriate for the argonians in its flock, they can lay eggs or give birth to live youngs. The mammalian features they exhibit in Arena, Daggerfall and Oblivion while in Morrowind they are more strictly reptilian have been explained as well by Hist sap -- Argonians in stable and warm places can afford to lay eggs and let them develop until they hatch, while in cold places or transient settlements it's better to give birth early and even svckle the young.

All that to say that baby argonians should probably be apparently sixless, or maybe all female (judging from horn size, if the "sequential life phases" hypothesis holds, the male phase would come after).

http://www.imperial-library.info/fsg/brendanarticle1.shtml

Now, an update won't be around tomorrow... The reason is, as I think I have told you before, that shortly after the release of CoM2, I had my first major HD-crash ever. I do have all the material in my new computer, so nothing is lost. but it's unsorted; I will have to search for files and install programs. And my daughter is undergoing a medical treatment which means that we spend 48 hours a week in hospital. So don't expect any update for say another two weeks, please.. :)

Not a problem, we can wait. :)

(And I wish Maja good luck.)
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Bigze Stacks
 
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Post » Tue Jan 04, 2011 11:20 pm

Lore says argonians are weird. It's hinted they pass through female and male life phases during their life, though it's unclear which one they start in. Further, from what we know, their physiology is extremely malleable -- the sap they lick on the Hist trees is what triggers their body modifications, and developers have said that, for example, depending on what the Hist felt was the most appropriate for the argonians in its flock, they can lay eggs or give birth to live youngs. The mammalian features they exhibit in Arena, Daggerfall and Oblivion while in Morrowind they are more strictly reptilian have been explained as well by Hist sap -- Argonians in stable and warm places can afford to lay eggs and let them develop until they hatch, while in cold places or transient settlements it's better to give birth early and even svckle the young.

All that to say that baby argonians should probably be apparently sixless, or maybe all female (judging from horn size, if the "sequential life phases" hypothesis holds, the male phase would come after).

http://www.imperial-library.info/fsg/brendanarticle1.shtml

I would take that stuff with a grain of salt, personally. It sounds more like a various developers trying to placate lore junkies over inevitable changes in the way things look from game to game due to different art direction and development realities. For example, it's far more likely that they re-added briasts to Argonians because it would have been too much extra work to come up with a system that allowed for briastless versions of female clothing without overburdening their art team than any particular unspoken lore. I'm just glad that I didn't hear of any "lore explanation" for why female Argonians and Khajiit in Cyrodill sound exactly like the Orcs in Morrowind. Trying to use lore to explain things that were done because of art pipeline constraints or changes in vision just make the game world more confusing instead of less, in my opinion, since no matter how you explain it it doesn't make any sense that these variations are 100% limited to one geographical region with no exceptions.

When I think about what Argonians or Khajiit are in Morrowind I personally only think about the actual content of the game Morrowind, and not the other ones in the series. It does mention the life phase thing in the race description, but you never hear about it again and there's no explanation of what it's supposed to mean beyond the the word itself. So to take that one word and say "all Argonian children must be female or sixless because the lore says so" is extrapolating too far, in my opinion, especially since the story on that page about the girl receiving her name mentioned boys. So I think the real answer to questions like, "Are all Argonians born as girls?" is, "We don't know, and Bethesda may not have even decided yet" so there's no reason to jump the gun and ban male Argonian children now.
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Nicole Mark
 
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Post » Wed Jan 05, 2011 7:47 am

But, if we now have kitten-bodyparts, I cannot for my life see any reason why we shouldn't add a few khajiit kittens to Morrowind as well :). I could resize the most childish-looking khajiithead in Nif-skope and see how it looks together with your new kitten bodyparts. Obviously, there's gonna be an update now anyway, with the adjusted anim-files, the new female khajiit bodies and a fix for the rockinghorse problems some players are experiencing. So, adding some kittens would be fully possible.

How about small argonians? Is there a wish for that as well? And approx. how hard would it be to adjust bodyparts? Bear in mind that as there are so few grown argonians in Morrowind, it wouldn't be realistic to have more than 2-4 argonian small kids in the game world! (Unless we have a plausible lore-explanation for it of course :D). Is it fair to leave the argonians as the only race that doesnt have any small ones running around? Maybe I could just resize the teenagers to at least have 1-2 little argonians running around, now that we will have khajiit kittens?


Both Khajiit kittens and Argonian toddlers sound completely adorable, so that should go in their favor IMO - cuteness factor: 10. No idea about lore aspects, though.
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Lori Joe
 
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Post » Wed Jan 05, 2011 11:44 am

Just for fun, I gathered some statistics on the demographics of the various races in Morrowind. I wanted to see if it was really true that there were far fewer Argonians than any other race, but also just wanted to get an idea of what the actual spread was. So anywhere, here's the result:

http://www.liztail.com/mw_pop_breakdown.gif

Obviously Dark Elves have the highest population by far, followed by a strong showing from Imperials, Orcs, and Nords. But as far as the other races are concerned, it turns out Argonians and Khajiit do pretty well, ranking around 5th to 7th out of 10 in most of the games and the total count. The only exception is Tribunal where there are only 2 Argonians so they come in last. In the original game, though, Argonians come in 5th and Khajiit 6th. They have higher populations than Wood Elves, Redguards, Bretons, and High Elves. High Elves are actually the most rare, and have the lowest population in every game except Tribunal.

EDIT: Added statistics for the Emma's children mod as well, in case she wants to use them to decide which races to add more children for =)
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Dan Scott
 
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Post » Tue Jan 04, 2011 10:10 pm

Just for fun, I gathered some statistics on the demographics of the various races in Morrowind. I wanted to see if it was really true that there were far fewer Argonians than any other race, but also just wanted to get an idea of what the actual spread was. So anywhere, here's the result:

http://www.liztail.com/mw_pop_breakdown.gif

Obviously Dark Elves have the highest population by far, followed by a strong showing from Imperials, Orcs, and Nords. But as far as the other races are concerned, it turns out Argonians and Khajiit do pretty well, ranking around 5th to 7th out of 10 in most of the games and the total count. The only exception is Tribunal where there are only 2 Argonians so they come in last. In the original game, though, Argonians come in 5th and Khajiit 6th. They have higher populations than Wood Elves, Redguards, Bretons, and High Elves.


I love this community! :-) I am not sure how exactly to phrase this, but I find it such a pleasant surprise that someone invested time in finding out exactly how many characters belong to each individual nation/species in Morrowind, possibly helping out other modders by doing so.

Please accept this ice cream cone, LizTail. :icecream:

* Swiveller *
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Ben sutton
 
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