» Wed Sep 29, 2010 5:48 am
Well, I think we can just expand this thread really to this question: is putting children in games appropriate? What if they can die, what if they can kill other people?
Realistically, everyone has a right to their own opinion...it's a very controversial opinion. However:
RPG's are games meant to convey every aspect of a fantasy world, no matter how much more expansive these aspects are than their modern counterparts. In Lord of the Rings, we RARELY saw children, but when we did we really felt that adolescence (at Helms Deep, for example). So, really, adding children is a great step into realism just for that feeling. Developers just need to ask themselves: are we willing to take risks? If movies can do it, why can't we?
Personally, I find that adding children to a game only makes the game's world that much more alive. By simply having poor children on the street asking for change, or kids running down a row of houses...or a mother berating her son or daughter with a broom in her other hand, we get all the levels of this world. This is what modern game's are all about: convincing the player. Developers like Bethesda won't be egging the player to kill the child...and anyways, as in real life, our decisions are based on the roles we play which is basically the central theme of RPGs.