Children In the Game

Post » Wed Sep 29, 2010 5:01 am

I'm sure most people have seen the new video now. I just wanted to hear your thoughts on the child pulling a sled concept picture when they went into the concept art room. Is it a good step into realism do you think? Whats your opinion?
please keep talk civilized no ahh kill them all hur hur hur please ;)
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vanuza
 
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Post » Wed Sep 29, 2010 4:39 am

I missed that. D: time to watch it again >:D
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Betsy Humpledink
 
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Post » Wed Sep 29, 2010 10:13 am

Haha! Darn invincible kids!!!
It would add a bit to the immersion but its not really necessary.
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Lizbeth Ruiz
 
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Post » Wed Sep 29, 2010 8:44 am

Of course it's a good step into a more believable world. A fantasy world should, imo, include all aspects of society, and one should not be afraid of controversial topics such as the potential death of children. Of course players could go around killing them, but I never understood how it would be considered completely normal to go around and kill defenseless advlts while killing defenseless children is horrible. I do neither when I play, and if someone feels the urge to, it's their problem, and not mine. Though I could live with immortal children - Bethesda experimented with that in FO3 and I assume that's how it'll be included (if at all) in Skyrim. I think it's a good thing.
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Queen
 
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Post » Wed Sep 29, 2010 12:10 pm

Morrowind and Oblivion made me feel like I entered that one town in chitty chitty bang bang. I thought that there might be a guy http://www.youtube.com/watch?v=zUnhfvGdmmw roaming each of the provinces. I think you know where I stand on this one. :whistling:
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Kathryn Medows
 
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Post » Wed Sep 29, 2010 7:30 am

I must have missed this .
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Thema
 
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Post » Wed Sep 29, 2010 6:41 am

I kind of hope that picture was a dwarf. A lost pocket of dwarven society would be a really cool plot element (but it ain't happening, of course).
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Maria Garcia
 
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Post » Wed Sep 29, 2010 1:27 pm

A really Bad idea, why do we need to have kids in this game. I can't wait or rest if I slaughter an entire village. Its wasted money on dialoge that could be used for other things. If you want kids play Fallout but leave them out of The Elder Scrolls. Oblivion got it right and it's just stupid if they're included in Skyrim. :banghead:
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Naughty not Nice
 
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Post » Wed Sep 29, 2010 6:24 am

Link?
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Jordan Fletcher
 
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Post » Wed Sep 29, 2010 5:48 am

Well, I think we can just expand this thread really to this question: is putting children in games appropriate? What if they can die, what if they can kill other people?

Realistically, everyone has a right to their own opinion...it's a very controversial opinion. However:

RPG's are games meant to convey every aspect of a fantasy world, no matter how much more expansive these aspects are than their modern counterparts. In Lord of the Rings, we RARELY saw children, but when we did we really felt that adolescence (at Helms Deep, for example). So, really, adding children is a great step into realism just for that feeling. Developers just need to ask themselves: are we willing to take risks? If movies can do it, why can't we?

Personally, I find that adding children to a game only makes the game's world that much more alive. By simply having poor children on the street asking for change, or kids running down a row of houses...or a mother berating her son or daughter with a broom in her other hand, we get all the levels of this world. This is what modern game's are all about: convincing the player. Developers like Bethesda won't be egging the player to kill the child...and anyways, as in real life, our decisions are based on the roles we play which is basically the central theme of RPGs.
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Queen Bitch
 
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Post » Wed Sep 29, 2010 6:58 am

Gotta have the kiddies. We dont just pop out from under rocks do we? Like orcs?
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Adam
 
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Post » Wed Sep 29, 2010 1:34 pm

I kind of hope that picture was a dwarf. A lost pocket of dwarven society would be a really cool plot element (but it ain't happening, of course).


Dwarves aren't short in TES. The picture to me looked like a Riekling.
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JD FROM HELL
 
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Post » Wed Sep 29, 2010 4:12 am

I don't think that was a kid in the video, but it's already been confirmed in the magazine that kids are in.

I remember one of my first thoughts in Morrowind was, "Well, hope there's a high immigration rate or this place will be dead soon. Where are all the kids?"

I grew up around a lot of kids. I'm an only child, but both of my parents come from big families; on the one side I'm in the lower half of the age spectrum and on the other I'm in the upper half. That means that every family gathering has always entailed lots of kids everywhere. Morrowind and Oblivion felt extremely unnatural with no kids anywhere.

What I'm wondering is if they'll handle it like Children of Morrowind, where you have little kids, teenagers, and advlts, or if we'll see a wider spectrum of ages. I'm fine either way.
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Wanda Maximoff
 
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Post » Wed Sep 29, 2010 3:56 pm

It's simple if Children are in the game then a couple of factors need to be included (Mods don't worry I'm not gonna break the rules)

1. The AI, If they are included then the AI needs to be like this. They aren't considered enemies, they flee if you swing a sword at them and your allowed to wait or sleep if you attack someone and a child's nearby.

2. Combat, Children can't use any weapons or Armor they will just wear Street Clothes like a brown shirt, Tan Pants, Shoes. Also they can't participate in combat.

3. Make them essential, Obviously they have to be essential or else some people will complain "Oh your allowing child killing" ( It's an Example I'm not adavacting doing it)

The essential part always worrys me but then again people will complain if your allowed to you know???? The simple thing to do would be to not include them in the game so that you avoid any type of controversey like Oblivion did.
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teeny
 
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Post » Wed Sep 29, 2010 10:41 am

I would very much enjoy having children in the game, and Bethesda proved with flying colors in Fallout and Daggerfall that it can be done well. I want Knock Knock to be in Skyrim, crossover lore be damned! :goodjob:

The OP should contain a warning against any talk of child killing though, threads are closed very quickly for the hint of that.
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Alycia Leann grace
 
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Post » Wed Sep 29, 2010 8:49 am

Link?

http://www.gameinformer.com/b/news/archive/2011/01/10/video-behind-the-scenes-of-skyrim.aspx
At 5.59 good shot of kid in the bottom left corner. it says "children pulling toy sled something something" can anyone read the rest? I think I see wolf and mandible on the second line

children killing is bad mmmkkk
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kelly thomson
 
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Post » Wed Sep 29, 2010 5:37 am

children for immersion only, maybe some exchange of dialog but never death, do it like fallout did because a world without them is a weird world indeed............ but to tell the truth it is bad putting up a post like this as people get stupid and say stupid stuff like more to kill, ect,.. best to just keep the whole thing to yourself instead of bringing it out for debate
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Ella Loapaga
 
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Post » Wed Sep 29, 2010 4:43 am

I just hope that whatever in-game explanation is given for our inability to get at them is half-way decent.

Otherwise, it sounds like it'll be a great addition to the game. It'll add some liveliness to the cities if it's done right.
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kat no x
 
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Post » Wed Sep 29, 2010 1:25 am

children for immersion only, maybe some exchange of dialog but never death, do it like fallout did because a world without them is a weird world indeed............ but to tell the truth it is bad putting up a post like this as people get stupid and say stupid stuff like more to kill, ect,.. best to just keep the whole thing to yourself instead of bringing it out for debate


If it's done correctly, that is you don't talk about, insert certain then yeah it can be debated.
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Oyuki Manson Lavey
 
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Post » Wed Sep 29, 2010 4:04 pm

I knew this would happen. I don't want those immortal little snots running around in my game. :(

Though it would add to the immersion.
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Jimmie Allen
 
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Post » Wed Sep 29, 2010 10:37 am

I knew this would happen. I don't want those immortal little snots running around in my game. :(

Though it would add to the immersion.

Add to that, a level of story telling. I mean the stories that could be told with child characters during quests and such cannot be told the same way with advlt characters.
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Kaylee Campbell
 
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Post » Wed Sep 29, 2010 5:24 am

children for immersion only, maybe some exchange of dialog but never death, do it like fallout did because a world without them is a weird world indeed............ but to tell the truth it is bad putting up a post like this as people get stupid and say stupid stuff like more to kill, ect,.. best to just keep the whole thing to yourself instead of bringing it out for debate

I understand I was just curious to see if people thought it would make the game a bit more immersive, im not sure as it never bothered me but I guess some people notice these sort of things :)
unlike my spelling :(
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Reven Lord
 
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Post » Wed Sep 29, 2010 12:23 pm

as long as they dont call me mungo, i am very happy with this
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Naazhe Perezz
 
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Post » Wed Sep 29, 2010 1:53 am

Add to that, a level of story telling. I mean the stories that could be told with child characters during quests and such cannot be told the same way with advlt characters.

Indeed. Children can evoke powerful emotional responses from advlts. For better or for worse, children can be a valuable asset in a story to manipulate the emotions of the story's experiencer (be it reader, listener, player, whatever).
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matt
 
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Post » Wed Sep 29, 2010 2:33 am

Indeed. Children can evoke powerful emotional responses from advlts. For better or for worse, children can be a valuable asset in a story to manipulate the emotions of the story's experiencer (be it reader, listener, player, whatever).

Exactly. Thats why I say, bring the little snots back into the Elder scrolls games. Like it or not, we need them.
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Jennifer Munroe
 
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