I'd better add a notice this time:
Basically, right now its almost impossible for me to continue modding or supporting, though I'll try the latter if I get the time. University is getting more and more demanding as I speak, and I'd rather avoid touching a computer for non-academic purposes as much as possible to avoid fatal distractions (yes, in my case they ARE fatal).
So, to sum up, I'm sorry but I can't continue developing this mod for the moment. I would love if Gabba could put some work in this while I'm away, after all, he knows more about advanced scripting than me, like the array-stuff for the "auto-rep chests" or whatever they will be called if they get implemented.
Ouch, bad news. I understand perfectly your situation, I've been there more than once.
Right now I can't publicly commit to update the mod, since I've already done that for other stuff.
I'll monitor this thread and answer from time to time. What you can expect though is that at some point this summer I'll integrate the scripts I've written above, and probably try to fix the problem with the Blade/Blunt examinators as well. And maybe improve the way we know about guild reputation.
So I'm a bit puzzles about the talk about EQR being so buggy, as I found C&C to be more buggy and I had to use TES4EDIT or the console some times to progress.
Anyway, is there any later versions, edited by Migck or Gabba, that is avilable for download?
My latest update CandCandEQR 1.2, had two fixes for EQR quests. I don't know what else migck had fixed, or if he exclusively worked with C&C.
Since 2.0 migck doesn't include the EQR esp anymore.
So in theory you could download my 1.2, but unfortunately it seems migck has removed most old versions.
As far as bugginess is concerned, there were at least those two that I fixed in aforementioned version:
- (EQR) Fixed the alternate ending of "No Stone Unturned", so you actually have a choice of who you give the papers to.
- (EQR) Fixed the directions to Redguard Valley Cave you're given in "Sins of the Father": it would send you west instead of east.
And I experienced others which I strongly suspect of being from EQR. There are many, many quests affected by this mod, and I got discouraged at checking them or heaven forbid, playtesting them all.