Thanks for the update, Gabba. I'd just call it C&C Revised - that way it's clear that it's a new version of C&C that doesn't involve EQR at all.
Just letting people know the updates are on TESNexus page now if they want to get them from there.
The newer version doesn't include EQR? Will, the newer C&C implement features from EQR?
It's the same deal, C&C and EQR, seperate plugins. He was suggesting changing the name of the mod from C&CandEQR to something completely new then updating the old mods to point to that.
I would atleast Edit all of the old files on tesnexus and change their category from Main Files to Old Versions. It's much less confusing about the version numbers that way, Old Versions would be listed at the bottom of the page.
What -pk- said. I'll repeat it so the confusion stops (hopefully):
C&CandEQR 1.2 (just like 1.1 by Migck) contains updated versions of both C&C and EQR. The two esps are still separate.What I'm proposing is a new name for C&CandEQR that can actually be pronounced. If enough people like the idea, I'll discuss it with Lingwei. If not, we'll live with what we have now.
On the bugfixing topic: I'd really appreciate reports of quests (please use spoiler tags) that are broken in the Enhanced Quest Roleplaying version included in C&CandEQR 1.1 or 1.2. I keep reading "EQR breaks a lot of vanilla quests", but I have only found one broken alternate path, that I've already fixed in 1.2.
Edit: removed the bit about the confusing download page; Lingwei gave me access and things look far cleaner now.