S.P.E.C.I.A.L Choices

Post » Wed Dec 02, 2015 2:59 am

S 1
P 1
E 8
C 8
I 7
A 2
L 1
The black widow cannibal Mara that will be a blade runner and try to dominate the community using her manipulation skills.
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Add Me
 
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Joined: Thu Jul 05, 2007 8:21 am

Post » Wed Dec 02, 2015 3:54 pm

I may have to boost my Luck seeing that it has some combat related perks. Especially that Grim Reaper's Sprint

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Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Wed Dec 02, 2015 2:30 pm

S 1

P 4

E 1

C 4

I 4

A 7

L 7

Lockpicking, hacking, sneaking and critical hits. Slowly max everything with Endurance being last to keep my hp pool nice and low.

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Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Wed Dec 02, 2015 8:40 am

S: 4 I try not to carry too much.

P: 7 I like to see, hear and smell what is around me. Being out for about 200 years the world will be a strange place to be.

E: 5 It going to be a hash place to live in.

C: 9 I want to control people. Have them wrapped around my fingers

I: 4 For science and medicine. I don't about this game but in fallout 3 more points you put in intelligence the more points you spend when you get to 30 you have 100 points in everything.

A: 8 I want to move quickly. Ability to use a gun to form long distance relationships.

L: 2 What did I do to be in this.

Off the subject PC I using now is a lot different to that what is down below.

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Red Bevinz
 
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Joined: Thu Sep 20, 2007 7:25 am

Post » Wed Dec 02, 2015 1:32 am

S:1

P:1

E:1

C:4

I:10

A:1

L:10

There are a few reasons as to why I'm doing this.

  1. Intelligence has extremely useful perks in it for crafting and item usage. As we know, items are really what makes a character powerful in Fallout
  2. Luck also has extremely useful perks. Although my accuracy and number of action points at my disosal will be awful at first, GRS, Four Leaf Clover, Critical Banker, better criticals, etc. will help to mitigate some of that.
  3. Nerd rage and ricochet have extremely good synergy. Nerd rage buffs you as you get closer to death, and ricochet gives a higher chance of turning enemy fire the closer you are to death.
  4. High intelligence levels the player faster, and higher luck improves loot, which intelligence revolves heavily around.
  5. There is a chance bobbleheads can increase stats above the maximum to 11. We have some indication of this through the perk "Solar Powered" and some other sources that claim that this is the case. Further testing will be required once the game comes out. However, this means that your character will level extremely quickly, get extremely good items, and have a critical bar that increases insanely fast.
  6. Health becomes less necessary depending on how efficient stimpaks are, and stimpak efficiency is determined by the intelligence tree.

However, there are some downsides:

  1. In order to use VATS, your character will need to get close to the enemy, which is an issue since he won't have very high health. This is, however, mitigated by nerd rage and ricochet. Assuming you don't die, you're going to be tough to put down for a while, and you're gonna have massive damage output.
  2. Bobbleheads may not actually increase SPECIAL over the threshold, or it may not do it in any meaningful way.
  3. There may be a situation similar to New Vegas where we get stat boosting implants based off of our initial endurance. If that's the case, this build will have wasted skill points in the long run.
  4. Players would have to switch tactics quickly and on the fly. Our characters would essentially switch between a glass cannon and a juggernaut based entirely on our health level.
  5. The lack of perception and agility will lock us out of many options early on. Grinding levels in order to bust open locks or pass perception checks may become necessary. Even then, four charisma is only average.
  6. You'll be finding tons of good loot...good luck carrying it all. You're gonna need a companion with a strong back.
  7. With the assumptions this build works off of, you want to wait until you max out a SPECIAL attribute to take a bobblehead.
  8. Crafting armor for your character will be tough at first due to low strength.
  9. There is a chance that overall health is determined based off of current endurance. So a character at level 50 that leveled up his endurance to 10 will have less health than a character than a level 50 character that started with 10 endurance. If that is the case, I would likely switch from luck to endurance, then focus on building luck up.

The overall strategy from there is to continue increasing charisma until you get the local leader perk. Build a settlement, and once you hit level 14, you'll have plenty of merchants to trade with. These merchants will often have valuable things to sell, likely stuff such as the fusion coils for power armor. At this point, you will also have a companion you can use as a pack mule/distraction. If you decide to take the inspirational perk, your companions will do even better, and the next two levels of charisma will ensure you have a healthy number of additional targets for your enemies. Once charisma is maxed, you can take the bobblehead for it. Finally, you can now start focusing on improving other attributes for whichever area you feel your character is lacking in.

Again, this is all speculation on how the game will play out, but I think this is pretty solid. It may not look it initially, but there are ways to mitigate the tradeoffs from the specialization.

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Annika Marziniak
 
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Post » Wed Dec 02, 2015 10:47 am

Once again, I'm changed up my planned build again. But I think I actually got it this time, I swear.

Build description: Focused on using energy weaponry, while taking advantage of V.A.T.S., stealth, and critical hit damage.

S.P.E.C.I.A.L. Stats and Planned Perks:

S - 2 (3) Armorer

P - 4 Pickpocket, Rifleman, Awareness, Locksmith

E - 1

C - 1

I - 6 (10) Medic, Gun Nut, Scrapper, Science! Robotics Expert, Nerd Rage!

A - 8 (10) Gunslinger, Sneak, Action Boy, Ninja, Moving Target, Quick Hands, Gun Fu

L - 6 (9) Scrounger, Better Criticals, Critical Banker, Grim Reaper's Sprint, Luck of the Irish, and did I not mention Better Criticals?

Strength: Don't plan on using melee or unarmed too much and I am pretty good at managing my own weight. The only interest I have in this attribute is armor crafting. I'll definitely be needing it if I plan to wear something light.

Perception: I'll definitely need to up Perception up to make VATS more efficient, but these are the perks I find most essential to my build. Locksmith is a no brainer to have, and pickpocketing will definitely be something to take advantage of when playing a sneak focused character. Awareness is a simple enough perk to take since its only one rank and it has a simple but useful enough benefit. At the moment, I do not know what weapon type I will plan on using most since, you know, I haven't played the game yet. But for right now, I assume single shot weapons since that's what I'm used to most with energy weapons.

Endurance: Never had interest in this attribute since the first Fallout game. Why focus on hit points when you can focus on not getting hit at all? :disguise: But no doubt my character is going to be quite a glass cannon. At most, I may consider getting Toughness, but it wouldn't be something I'm in a hurry to get.

Charisma: Despite how much I loved solving situations through words in previous games through Speech, Science, and Intelligence, that is no longer an available option with the changes made to make Charisma actually useful for once. Thus, I have to sacrifice the diplomatic approach in this game in favor of slitting throats. But is that really a downside? :evil:

Intelligence: A lot of good perks in this attribute that anyone could use. Medic will be a good means to heal myself considering my character's lack of END, Science! of course for the energy weapons; they will be my primary weapons after all. Hacker is a no brainer to have and hacking is something I quite enjoy anyway. Robotics Expert is a perk I actually really like and is especially useful for sneak characters that plan to get behind robots unnoticed. Nerd Rage! will be another good perk for my character considering the lack of END. Gun Nut for the sake of being able to modify guns to some extent. I won't be able to use energy weapons all the time. Scrapper of course to help with the crafting.

Agility: This attribute has always been a favorite of mine throughout all games. More action points? Yes, please. Perks like Action Boy and Gun Fu should definitely be able make using VATS an even better experience. Sneak and Ninja to advance the art of sneaking and make those sneak criticals hurt real good. Quick Hands because reloading fast is always nice. Again, I don't know what weapon type I will end up using most, but I assume single shot pistols will be among them based off of energy weapons I was fond of in previous games. Moving Target is the perk I least care about because it just more DR when sprinting. But again, with little END, might as well take it.

Luck: Criticals. Just criticals. I care most of all about the criticals when it comes to this attribute and care very little about the other perks like looting perks, Bloody Mess, and especially Mysterious Stranger. Perks I've always questioned in their usefulness, but that could change this time around. The only exception I make for the looting perks is Scrounger because more ammo is nice, especially for the more rare ammo types. Better Criticals for obvious reasons. Grim Reaper's Sprint to make me a more consistent killing machine in VATS. Critical Banker and Luck of the Irish because why not more criticals? Criticals.

Things may be bound to change, but I think I have a good general idea of what I want to happen. We shall see.

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Amelia Pritchard
 
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Joined: Mon Jul 24, 2006 2:40 am

Post » Wed Dec 02, 2015 2:19 pm

I'm thinking of starting with a fairly neutral set up despite already aiming to be a lockpick, hacker, stealth character. Seems a good option, if after a few hours I decide to approach the game in a different manner from FO3 or Skyrim. Going with this :

S. 3
P. 5
E. 5
C. 4
I. 4
A. 4
L. 3

Based this entirely on the perks I want as early as possible and if worst comes to worst. I'll just upgrade the needed stat with the early level ups.
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lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Wed Dec 02, 2015 5:23 pm

Im probably going to go with,

S-3

P-4

E-1

C-2

I-9

A-6

L-3

I just want to try most weapons before deciding, also because Endurance is low I need the extra resistance from agility. I have Charisma at 2 just to be able to sell and buy things better. Obviously need 3 in luck for obvious reasons.

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Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Wed Dec 02, 2015 12:56 am

Including Bobbleheads:

S 10

P 3

E 9

C 3

I 6

A 2

L 2

Pre-Bobbleheads

S 9

P 2

E 8

C 2

I 5

A 1

L 1

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Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Wed Dec 02, 2015 3:50 am

S - 3

P - 8

E - 1

C - 6

I - 4

A - 3

L - 3

Sniping to initiate battles, auto rifles to deal with larger groups then either melee or unarmed once the numbers are reduced. Plus I get crafting, hacking, lockpicking and influence over characters.

After that initial build everything will be to increasing Intelligence, Agility and Luck ( +1 to strength as well)

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Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Wed Dec 02, 2015 3:54 pm

At the start

  • S-4
  • P-4
  • E-4
  • C-4
  • I-4
  • A-4
  • L-4

After that, unsure.

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Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Wed Dec 02, 2015 3:31 pm

I haven't had much time to think about my build cause I was so busy with working the last months. Could anybody take a short view to my build and say if it does make any sense at all?

S - 3

Because I wanna have early access to armorer perk

P - 4

Locksmith is a good thing to start for sure I guess

E - 4

Chem Resistence sounds interesting

C - 2

Not sure what to do with Charisma tbh. Still unsure if I'm more of a lone wanderer type or a charismatic one.

I - 6

For more EXP and cause of the interesting perks (Science)

A - 3

The plan is to slowly work this to 7 (ninja)

L - 6

Very interesting skills.

I wanna be quite versatile but still be a little specialized in crits and intelligence. I'll probably go for sniper in Perception and Ninja in Agility.

The biggest "problem" is Charisma. I don't know what to do with it...

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Travis
 
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Joined: Wed Oct 24, 2007 1:57 am

Post » Wed Dec 02, 2015 6:25 am

I'm thinking I'll go:

S - 3 (not fussed about melee or heavy weapons)

P - 5 (Preference for single-shot weapons)

E - 5 (Increased health and underwater exploration)

C - 3 (Lone Wanderer)

I - 5 (Modding, scrapping and hacking)

A - 5 (Pistols and stealth)

L - 2 (Not fussed about VATS and never get any luck in games anyway, shockingly bad actually)

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Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Wed Dec 02, 2015 3:48 am

The idealized version of myself:

S- 2

P- 6

E- 2

C- 8

I- 6

A- 3

L- 1

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Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Wed Dec 02, 2015 1:44 pm

As it stands I'm going for:

S - 1

P - 3

E - 1

C - 3

I - 6

A - 8

L - 6

That enough to cover the perks I want from the bat, then I might stick a few into bumping SPE through out the game.

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Jaki Birch
 
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Joined: Fri Jan 26, 2007 3:16 am

Post » Wed Dec 02, 2015 4:06 pm

Do we have any confirmation on the INT xp % per level?

Ive seen sources stating as low as 2-3% , upto 6.5%.

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Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Wed Dec 02, 2015 1:21 am

Well, I definitely enjoy the sneaky, sniper type, so I'm shoving a bunch in Perception and Agility. It's hard, because there are loads of perks I want from all of them. Many appeal.
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Jason Wolf
 
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Joined: Sun Jun 17, 2007 7:30 am

Post » Wed Dec 02, 2015 5:03 am

Main uncertainty, how good are weapon modes (Int), and exactly how much does luck improve your criticals. So I might vary those at the expense of Per and Agi.

Str: 1

Per: 5 Locks. (Probably improve later)

End: 1 For Damage resistance.

Chr: 3 For Lone Wanderer.

Int: 3 For gun mods. (Maybe 1 or 6 depending on how good mods are)

Agi: 9 Would be 10 except I assume there is a way of increasing to 10 ingame.

Luck: 6 Better criticals.

Edit: If there is a fairly quick way of increasing a SPECIAL in game (e.g. Bubble head in tutorial), then reduce that special and pump Per.

So glass cannon anyone?

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Deon Knight
 
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Joined: Thu Sep 13, 2007 1:44 am

Post » Wed Dec 02, 2015 3:12 pm

For planning, I started everything at 4, and then decided to do a little tweaking to focus my character on intelligence and crafting. So .....

S: 4 want to make sure I get Weaponsmith

P: 4 Of course I will need Lockpick.

E: 5 Went back and forth on this one, but I want to be able to swim, something tells me that in this game it might be important.

C: 4 I want to keep something special for Dogmeat

I: 5 Am really excited about crafting and building my own settlement so I wanted Scrapper

A: 3 Needed to lower something, and for now, don't care about killing somebody in their sleep

L: 3 Mysterious stranger will just have to wait for a while

As usual, I reserve the right to change my mind at any time until I actually start the game.

Storm

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R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Wed Dec 02, 2015 2:43 am

Pretty cool to see lots ao varied approaches to gameplay.

S-3

P-8

E-5

C-2

I-6

A-2

L-2

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Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Wed Dec 02, 2015 11:52 am

Really just wanted to be able to lockpick, hack, and craft straight out the gate, and do so with efficiency.

S-4

P-4

E-5

C-5

I-6

A-2

L-2

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asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Wed Dec 02, 2015 9:56 am

I am basing it on required stats. No clue why people would miss out on craftings stuff lock pick hacking and local leader.

S- 3 craft armor
P- 5 craft explosives
E- 1 end without eating being required this is my dump stat
C- 6 local leader
I- 4 Hacker
A- 5 action Boy
L- 4 so I can get a start up to criticals. Eventually will get it to lvl 6.
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Crystal Clarke
 
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Joined: Mon Dec 11, 2006 5:55 am

Post » Wed Dec 02, 2015 10:36 am

S - 2
P - 4
E - 2
C - 6
I - 6
A - 4
L - 4

This will allow me to play a character capable of picking locks, and hacking computers. Combined with those sixy looking Charisma based perks I will soon become the Bottle Cap King!
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Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Wed Dec 02, 2015 2:31 am

S - 2

P - 2

E - 3

C - 9

I - 1

A - 2

L - 9

He's not very bright, but I like him anyway.

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+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Wed Dec 02, 2015 10:15 am

You have some spare points :P

Oh, right! On-topic

S 3

P 3

E 1

C 6

I 6

A 8

L 1

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Marguerite Dabrin
 
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Joined: Tue Mar 20, 2007 11:33 am

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