S.P.E.C.I.A.L Choices

Post » Wed Dec 02, 2015 4:10 am

I post about this too much, but I will continue to do it anyway because I like talking about it and hearing what others plan for their characters. :disguise:

This will be for my first character and will likely change when I finally see what all of the perks actually do.

S: 1

P: 3

E: 1

C: 1

I: 8

A: 8

L: 6

Plan a sneaky energy weapons focused character who will deal devastating critical damage. Trying to replicate a play style I did in Fallout 3 where I would sneak up on enemies and deal awesome critical damage with the Metal Blaster. High Intelligence to have access to what I hope is a variety of useful technical perks, and of course energy weapon modifications (must make me a plasma shotgun!). High Agility for the sneaking, VATS, and whatever can make my character a bit more agile. Just enough Luck to hit Better Criticals. And enough Perception for some lockpicking benefits.

This is bound to change if the Perception perks don't seem as beneficial as I thought, and those two points put into Perception will be put into Luck so I will be able to hit Grim Reaper's Sprint right off the bat. But regardless, the more I play, the more I plan on increasing some of the attributes through the training perk and eventually get Luck to 8 from Grim Reaper's Sprint anyway, Agility to 10 for that Gun Fu perk because it sounds useful enough. Not sure about increasing Intelligence considering its just this unknown I9 perk and Nerd Rage which was a useless perk in previous games, so who knows what its like here if it is I10. And getting Perception to 4 for lockpicking benefits.

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Dorian Cozens
 
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Post » Wed Dec 02, 2015 2:37 pm

How many points do we get at the start?
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Rebecca Clare Smith
 
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Post » Wed Dec 02, 2015 7:01 am

It's very generic but my name is Jack and my trade is everything!

:cool:

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Kim Bradley
 
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Post » Wed Dec 02, 2015 4:21 pm

We get 28 to start. Technically it is 21, but each stat has to have at least 1 point. So pretty much think of all 7 stats being at 4 and manipulate from there when planning your person

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Emily abigail Villarreal
 
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Post » Wed Dec 02, 2015 1:15 am

S: 6 mostly for Weaponsmith and Strong Back.

P: 4 for Lockpick.

E: 4 for health, etc.

C: for Lone Wanderer only. I have no interest in settlement building, etc. I just want my own evil lair.

I: 6 for Science and Gun nut.

A: 3 mostly for Gunslinger and Sneak

L: 2 just for the first two perks.

I just want to be able to customize everything as soon as possible, hoard a lot of stuff... Mostly.

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Stryke Force
 
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Post » Wed Dec 02, 2015 4:16 pm

S 3
P 3
E 4
C 6
I 5
A 4
L 3

Going to play (like f3 and new vegas) a lightly armored shotgun specialist. Plan on grabbing armor crafting, gun nut, ammo crafting and local leader, all ranks. Hoping the new customization system allows earlier weapons to stay viable longer, Id like to rock my double barrel the whike way through
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stevie trent
 
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Post » Wed Dec 02, 2015 5:48 am

S3 - mostly to get the Armorer perk early on, but I'll bump it up to 5 later on for Big Guns.

P5 - Rifleman and Demolition Expert will be my buddies, plus I want to have decent accuracy in VATS. Definitely going to bump it as I level for the later perks.

E10 - Solar Powered! Then Toughness, Life Giver, Adamantium Skeleton, Rad Resistance, and Lead Belly, possibly in that order. My character is going to be a tank.

C1 - It's painful to dump Charisma, since I'm so used to passing every speech check, but most of the perks aren't worth it for my character. :c

I6 - I'm all about crafting Energy Weapons, and all of the other perks look great as well. May be bumping this one up too.

A1 - Only really interested in Gunslinger, and I only need enough AP to get off one shot in VATS anywho - I just gotta make that shot count.

L2 - This will be the stat I spend the most time raising early on. Critical hits and energy weapons go hand in hand. I'll start the game as a bastard, but by the endgame I promise you I'll be a lucky bastard.

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M!KkI
 
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Post » Wed Dec 02, 2015 7:51 am

Oh ok awesome!! Thank you.assuming every few levels you can give points into these.

S:4
P:4
E:6
C:3
I:3
A:4
L:4
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naomi
 
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Post » Wed Dec 02, 2015 10:35 am

S:2

P:1

E:2

C:10

I:10

A:2

L:1

?

mainly for Xp boost and talking, Maybe because I fail at talking in real life I like to play articulate chars

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x a million...
 
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Post » Wed Dec 02, 2015 3:25 am

Fun fact: someone pointed out in another thread that your SPECIAL can be 1234567, or any mix of those digits. Neat way to model characters, I think.

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Madison Poo
 
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Post » Wed Dec 02, 2015 2:17 pm

Strength 1: Not relevant in the early game for me

Perception 5: to get Demolition Expert

Endurance 1: Unless HP doesn't calculate the effect of Endurance retroactively

Charisma 2: For Black Widow or Cap Collector

Intelligence 8: For quick access to Robotics Expert and maxing out Int early

Agility 3: For sneak

Luck 8: For Grim Reaper's Sprint and maxing out Luck early

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Sista Sila
 
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Post » Wed Dec 02, 2015 5:04 pm

Someone else said this but there will most likely be bobbleheads in the game again, considering this is east coast. So i wouldn't put any SPECIAL stat above an 8 really. if the bobbleheads give you 1 each again, then thats helpful, plus there could alwyas be perk ranks and stuff that help boost a special stat. so i wouldnt waste them personally. im keeping my highest at a 6 so any upgrades for special stats wont go to waste and i can also have a great starting player

S 4

P 3

E 3/4

C 6

I 5

A 3/4

L 3

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LuCY sCoTT
 
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Post » Wed Dec 02, 2015 4:41 pm

I'm looking to build a sort of post-apocalyptic stealth covert ops type character taking inspiration from MGS or Splinter Cell.

I was thinking something like:


S - 3

P - 5

E - 4

C - 1

I - 5

A - 5

L - 5


Not sure which perks would best fit such a build. I mean feel like either Snake or Fisher would be have a decent intimidation/interrogation factor for example. But then I didn't feel like that role-playing trait was as important to the moment-to-moment gameplay as some of the others. Especially because we can max everything now and I'd rather focus on combat from the beginning but I'll have to get it sooner or later because Big Boss becomes a Military leader in MGSV (I don't think that's a spoiler...). But initially they don't talk much and I needed that extra point on strength because such a character should be good at unarmed combat as well.


Also, while something like better criticals is a given for a special ops style military character, I was conflicted as to whether someone like Snake or Fisher would use VATS at all but VATS is somewhat similar to Fisher`s Mark and Execute, and Snake`s Reflex Mode in MGSV. Also, in addition to other boosts coming out of Agility, Agility paired with high Perception seems like a given for any stealth character regardless.
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tiffany Royal
 
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Post » Wed Dec 02, 2015 4:33 pm

How comes only a few people would actually max out Int at the beginning? It will be very likely the most powerfull abillity in this game, for there is no levelcap :shrug:

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Alada Vaginah
 
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Post » Wed Dec 02, 2015 2:14 pm


Because they don't want to be weak in other areas early I guess, plus there might still be a soft cap, so ya can't just blindly assume you can fix up the low stats and still get a good perk selection before each level becomes a cumbersome grind.
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A Lo RIkIton'ton
 
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Post » Wed Dec 02, 2015 12:03 pm


Maybe I won't max luck but int is a must for me, besides Im sure the bobbleheads wont be useless if you have a max special
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.X chantelle .x Smith
 
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Post » Wed Dec 02, 2015 2:09 pm


They where in 3, not to far fetched to assume the same happens in 4.
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ANaIs GRelot
 
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Post » Wed Dec 02, 2015 4:03 pm


With all the new stuff theyre doing Im sure they fixed it some how, and oh well if they didnt, theres like twenty bobbleheads anyways
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Juliet
 
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Post » Wed Dec 02, 2015 4:14 pm

Even if you're weak in lets say 1-2 Specials, you can just fill them up with the levelups you gain from having more exp. then other people. I for myself will go:

S1,P4,E3,C6,I10,A2,L2

With those specials I covered the most important abillitys in the game and can do whatever I want:

I'll gain max exp, can hack every terminal, lockpick every door, set up a settlement, skill automatic weapons etc.

Only thing really missing is the Strong Back abillity+Strength to carry more stuff which I'll skill at the very beginning.

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Andy durkan
 
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Post » Wed Dec 02, 2015 3:31 pm

They're definitely in the game, they have been shown in official videos and pictures such as the part in the E3 video where the settlement is being built and the pc places his bobbleheads on the display here: https://youtu.be/D5esyZPt5Jo?t=24m6s- 7 slots on the bottom plus another 13 slots above it. As for how they will affect the character, we can't know for sure but if they're more than just a fun collectible I'm fairly certainly each S.P.E.C.I.A.L. bobblehead's effect will be +1 to its stat. Also, one of the bobbleheads in the video is for Barter, perhaps the 13 "types of skills" from Fallout 3 may still be affected by the collectible, can't guess how though. Perhaps their own perks as well, on top of magazines?

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Andres Lechuga
 
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Post » Wed Dec 02, 2015 8:16 am

Charismatic sniper build. A sneaking we will go!

S3 - Armor crafting.
P2 - Rifleman. Bump up to 9 eventually, how fast will depend how the P9 perk will function, whether it has multiple ranks and the rank's lvl requirements.
E1 - Meh.
C9 - YEAH BABY! Bump to 10 before lvl22. On 22 rank1 Intimidation and 23 rank2.
I5 - Ammo? Plus I hate role-playing an idiot :P
A7 - Ninja!
L1 - Meh.
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Matthew Barrows
 
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Post » Wed Dec 02, 2015 4:17 pm

It's hard to tell what will be my final special result, but I plan to mainly focus on agility, perception and charisma.

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Music Show
 
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Post » Wed Dec 02, 2015 6:34 am


Int 5 looks to me more like it has to do with crafting materials, such as being able to get more when you scrap items.
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dav
 
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Post » Wed Dec 02, 2015 7:51 am



In past games this is all but law because there is a level cap, but if you choose to crank something to ten to start because you want a certain perk, it won't hurt you like it did in FO3 or FONV. you gain power early on but at the cost of losing that free point eventually.
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Cash n Class
 
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Post » Wed Dec 02, 2015 4:39 am

That might be even better actually! I intend to do a lot of crafting :)
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Cat Haines
 
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