How is everyone going about assigning SPECIAL stats. what strategies are you going for or what are you going to try and make
How is everyone going about assigning SPECIAL stats. what strategies are you going for or what are you going to try and make
S 4
P 3
E 4
C 6
I 5
A 3
L 3
The charisma perks look very helpful and intelligence can help craft guns, so i do want that. Technically speaking each is a 4 at start evenly. i feel luck and agility arent as impressive. hopefully it changes in this game.
How brutal do you think it would be for all 1's? Too hardcoe? Unbearable slogging?
Mine has changed a time or two since I first thought about it, but right now I am thinking this:
S-3
P-8
E-3
C-3
I-3
A-3
L-5
Sniper that is in tune with the world around him, and a little luck can't hurt.
I'm think of running with...
S - 4
P - 4
E - 4
C - 6
I - 5
A - 3
L - 2
Not sure how I'll feel when I fire up the game but it will probably be similar to this if not the exact same, I was considering an all 4's play through but decided that even though I want a balanced character I still want to have my specialisations of a Intelligent, Charismatic character who's good with traditional gun play.
S - 2
P - 7
E - 3
C - 6
I - 4
A - 6
L - 3
Will change depending on how I feel that day or what perks look neat. I won't think about it too hard beforehand, I like to go with the flow.
S: 3
P: 4
E: 3
C: 4
I: 8
A: 4
L: 2
A skilled Gunslinger and Gun Smith just trying to make the best out of a bad situation.
My preferred method would be to dump a lot of points in Agility, Perception, and Int so I can sneak around, snipe, and use VATS a ton. However, I may end up with something that mirrors what I consider myself to be:
S = 2
P = 2
E = 3
C = 3
I = 8
A = 2
L = 8
S 1
P 1
E 1
C1
I 10
A 4
L 10
Max intelligence so I can get the max experience points for the most leveling points (I don't care if I feel like a Todd Howard among men, as long as I feel like I earned it). Then start pouring all my leveling points into Agility and Perception. Then maybe a couple in Strength and Charisma for the armor mod and local leader, making endurance my dump stat. Also Luck because I hope it makes the game seem funnier.
I'm curious about how much dump stats will affect the game. I'm thinking about going...
S 1
P 8
E 8
C 1
I 1
A 8
L 1
...and playing as a wiry gunslinger hermit.
Impossible to say without knowing all the perks.
Dunno about rest of SPECIAL but Charisma 10 is must have. Pacifying enemies and later ordering them is gonna be hilarious.
I'm not super specific right now, but definitely making a durable/resourceful character effective at range and melee- less focused on VATS... I'll use it for tight situations and for crits, but mostly being effective in the thick of combat. Non-scoped rifle for more open fights and as alpha strike, shotgun for mid/close, with a melee weapon for backup.
3 strength (craft armor and better with melee weapons)
6 perception (rifle effectiveness and generally useful stuff, explosives, lockpicking, better at night, etc.)
8 endurance (maybe more- I go where I please and aint phased by anything!)
3 charisma (lone wanderer)
3 intelligence (gun nut, medic)
1 agility (i plan on being fairly in your face & limited VATS)
3 luck (finding stuff and more overall damage boost)
Extra point can go maybe into perception or endurance depending on specifics. I'd definitely like to eventually max endurance. Maybe strength as I may like to eventually work down to Strong Back, Gun Control & Defender. We'll see how melee & ammo concerns play out.
So far, I'm still going with.
2
6 *(7)
2
3
6
6 *(5)
3
* = depends on what resonance and avoidance actually do.
S 3
P 4
E 4
C 6
I 6
A 2
L 3
Strength 3 for early access to good armor mods for both regular armor and PA. Only two away from S5 (Big guns?) and three away from Strong Back. Might pick up S6 (Size Matters?) and S7 (Defender?). Size matters if it effects accuracy and Defender at some point later in the game.
Perception 4 to get access to P4 (Lockpick?) for obvious reasons. P3 (Awareness?) and P2 (Rifleman?) sound great. Will choose P8 (Sniper?) and P9 (Detection?) later on as well. Might pick up P7 (Resonance?) depending on what it does.
Endurance 4 for E4 (Chem resist?) since I will be using chems and creating them with I7 (Chemist?). Also to get E1 (Toughness) and E3 (Life Giver). Nothing else interests me in this column with the exception of E9 (Blast Radius?). If it's something to prevent ghoulification, might be worth picking up.
Charisma 6 to start on the settlement building early with C6 (Local Leader?). I also want C4 (Attack Dog?) and C2 (Lady Killer). I plan on using Dogmeat this time around. As for Lady Killer, it would be nice to also get the "same six" effect like in NV. I didn't RP as a gay character, It was purely for the extra damage. Since most enemies in NV were male.
Intelligence is the big one for me. Buffed to 6 to get I6 (Science!) as I plan on using energy weapons. I also plan on getting all perks in this column except I1 (V.A.N.S.) and I10 (Nerd Rage). Never cared for Nerd Rage in either F3 or NV and , IMO, I find VANS useless. I2 (Medic) as I don't know how well Stims will heal and HOW they will. With the Endurance video possibly hinting at baked in hardcoe mode, Stims/Radaway may heal OVER TIME instead of instantly. I3 (Gun Nut) because I don't know if they fixed the issue I had with F3, and to a lesser extent NV, with finding energy weapons. They were either from specific places/ quests or they started showing up when you're high level. With Gun Nut I can at least fend off baddies at low levels. I'm also a bit of a hoarder and want to collect all of the weapons. I4 (Hacker?) is the same reason as Lockpicking. Could pick up I5 (Engineer?), if it does what I think it does. Since crafting has been enhanced, and some pieces for mods can be rare, I'm thinking this a "Scrounger" perk for finding more and better components. I7 (Chemist) as I said earlier, I plan on using chems. Curious about what kinds you can make. I8 (Robotics Expert) since we are dealing with regular robots as well as synths. I might get I9 (Fusion?) depending on what it does. Wonder if it something with energy ammo?
Agility 2 for only A1 (Gunslinger) and A2 (Commando) simply for combat. I'm not playing a sneaky play style. So this column is lackluster to me.
Luck 3 for L3 (Bloody Mess) and L2 (Scrounger), reasons for both of those are obvious. Plan on getting L6 (Better Criticals) and L8 (Grim Reaper's Sprint). I might not get Grim Reaper if it doesn't have an effect like the perk in F3. For those who don't know, Grim Reaper's Sprint in F3 would refill your AP bar after killing a target in VATS.
So far I'm thinking this build:
S 9
P 3
E 9
C 1
I 3
A 2
L 1
Maximizing close combat damage and durability while eventually putting enough points into perception for demo expert, as well as enough in intelligence for medic and gun nut and agility for commando.
I highly recommend against starting any SPECIAL at 10, my mistachioed friend. There will be bobbleheads in the wasteland that will likely do what they did in Fallout 3 which is permanently raise its corresponding SPECIAL by 1 point... so I can't recommend raising a stat any higher than 9 until its bobblehead has been found. Up to you, though, but it would be wasteful to start at 10.
http://fallout.wikia.com/wiki/Vault-Tec_bobblehead#Effect
4 across the board...
To celebrate the F4 release