Chris avellone hints at dlc's.

Post » Thu Apr 01, 2010 7:57 am

We need Ulysses Back..... Percephone misses him.....
She's been awful lonely out in the wastes, cleaning up legion and NCR by herself.
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elliot mudd
 
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Post » Thu Apr 01, 2010 9:45 am

You know what would be REALLY awesome? if someone who actually knows about the DLC would you know... make ONE little post about it so people stop guessing? :banghead: cause now we got area 51 Conspiracist getting involved :facepalm:


I hope the devs burn that Idea with a flame thrower, throw it into the deepes pit of rattlers they can find, seal it, and that is what will be the foundation(litterally the ground) for the next DLC....

And Nerdlings everywhere will cryout "BUT WE WANT ALIUNZ"

And the Devs will look back and whisper "TUNNELSNAKES RULE!" *cuemegatonexploding*
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Blaine
 
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Post » Thu Apr 01, 2010 12:41 pm

I'd rather have an official announcement.
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Mario Alcantar
 
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Post » Thu Apr 01, 2010 9:59 am

And Nerdlings everywhere will cryout "BUT WE WANT ALIUNZ"

I want aliens as long at they have good writing, interaction with them (speech) and a good DLC design.
Only reason I dislike MZ is because it had neither.
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Ebony Lawson
 
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Post » Thu Apr 01, 2010 3:13 am

hmm.. wondering how many boxes of Van Buren material they have anyway? Are they going to drag it out for the next 20 years?
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Eoh
 
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Post » Thu Apr 01, 2010 2:18 am

how do we know this though, how do we know every DLC except for dead money the most horrible dlc ive ever played dont tie into one another. because if you read everything in game and everything on falout wiki, it seems to me like theyre planning on him being a recurring characture

I just want to say that I thought DM was very good on HC. If was difficult. It also proivded ideal critical thinking that games can handle. Like getting lost or not, or not kill certain people or not. Timed ways to die. Like my collar is beaping I have to find the speaker or run back and think about another approach. DM was very good IMO
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Roberta Obrien
 
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Post » Thu Apr 01, 2010 8:45 am



Also, for the Area 51 dlc, I approve it, but please, no more Aliens

I wouldn t mind some aliens in a big jar to look at, but no living aliens. Showing pre-war reverse enginering of alien tech could be a way to explain what ever high end tech Elijah was talking about.
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Pumpkin
 
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Post » Thu Apr 01, 2010 3:50 pm

I want aliens as long at they have good writing, interaction with them (speech) and a good DLC design.
Only reason I dislike MZ is because it had neither.

I don t really think we should have any living aliens this time.. As for MZ the story was clear. You were captured by an alien race that disects humans mentally & physically to learn strenghs and weaknesses. Then they store them in cryo ( I never did get why) You need to work with other people from different times who all have their own stories to escape. Alien researchers agree that they don t speak english. Most think they don t even have vocal cords.

So I thought the story was fine set in a 50s movie type alien space craft.
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Mashystar
 
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Post » Thu Apr 01, 2010 8:26 am

As for MZ the story was clear.

Yeah, I know, doesn't change the fact that it svcked or that it had poor writing behind it, and the general DLC design turned it into an annoying bullet spamfest corridor shooter.
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Claire
 
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Post » Thu Apr 01, 2010 1:07 pm

Yeah, I know, doesn't change the fact that it svcked or that it had poor writing behind it, and the general DLC design turned it into an annoying bullet spamfest corridor shooter.

As others have so gracefully said.........we ll agree to diagree.
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Chris Jones
 
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