» Mon Apr 11, 2011 12:24 am
Good morning!
It is important to remember that some of the more annoying mod-created-effects are not, in themselves, entirely the fault of the mod-maker. It frequently takes a specific combination of mods to cause some of these problems. Even gamesas has been guilty of this, remember Brittlewind?
I do agree, however, that some mod makers should pay more careful attention to what they're changing (frequently by accident), and what the long-term effects of those changed might be in a multiply-modded game. At this point in the modding history of Morrowind, there are a number of wonderfully helpful tools that can REALLY cut down on the "junk" in a mod - if the modder bothers to USE them. My own personal favorite is Enchanted Editor. Yes, it can be a little glitchy, but it allows you to see, and delete, reference changes at a very fine level, as well as by whole categories. It really should be MORE important for modders to clean their own mods, instead of leaving that up to the mod-users. BUT, remembering that this is all unpaid work, we have to allow them our thanks regardless.
The number one thing that needs to be CAREFULLY weighed is autocalc spells. Setting that one bit on a spell you add to the game effectively gives it to A HUGE MAJORITY of ALL the NPCs in the game, instantly. This was probably NOT what the modder intended to do. In my own monstrous mod list, I had to use John Moonsugar's excellent programs to weed through all my mods looking for autocalc spells, and UN-checking that option for the majority of them.
Rochndil, who tries to clean both thoroughly and carefully...