Cinema 2.0 by Amd, where is it?

Post » Tue Jun 02, 2009 10:32 pm

In 2008 AMD and some other Company called YOZ (or something like that) presented Cinema 2.0 the final step to photorealistic computergenerated graphics in movies and games. Just look at the presentation and you will see what i mean. Forget about point cloud pixeldata and pure raytracing. This is/was some serious ****!





If this would have been released since now.. oh my god what an amazing step forward would this have been. You wouldnt be able to differ between a game and a movie anymore! Just imagine grfx like in the ruby demo with the realistic charackters that Jules showed afterwards. Even Crysis 2 would look like a failed plastic surgery compared to this!

But unfotunenatly after the presentation it disappeared.
The ruby demo that was shown was never able to be downloaded somewhere.
Maybe this technology was to advanced to hit the market yet or the old fashioned engines with their common technologies boycotted it.
What do you guys think?
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Sarah Knight
 
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Post » Tue Jun 02, 2009 8:08 pm

I'd seen the Ruby & Emily stuff before... but WOW... i had not seen the 3D projector before!
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ashleigh bryden
 
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Post » Wed Jun 03, 2009 7:38 am

Why the hell are things like this not used euphoria by naturalmotion
and Digital molecular matter DMM by Pixelux
its friggin dumb that we could have the most awesome games
ever yet no one wants to use these technologies and
just brushes them off to the side...
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Nathan Risch
 
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Post » Tue Jun 02, 2009 9:06 pm

@ wonderful-Forest

Simple answer.. games like these would run only on real high end hardware.
And games are mostly sold on consoles. You see the problem aye?
So its only used in the movie buisness right now.
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jennie xhx
 
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Post » Wed Jun 03, 2009 3:36 am

Not to mention, how much do these technologies cost to use? :)
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Charleigh Anderson
 
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Post » Tue Jun 02, 2009 3:10 pm

I've read an article about studios that generate computer animated scenes for movies. You need a beast of a computer to even generate them. It takes hours until it is rendered ... even on most modern computers with multiple processors and GPUs. As far as I know there is no possibility to render something the quality you see in cinemas today in real-time.
And modern games definitely have the quality or are better looking than most older animated movies.
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Del Arte
 
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Post » Tue Jun 02, 2009 10:53 pm

They are cheap if your making a high quality game,
have you been to Pixelux and NaturalMotion sites?
euphoria was used in GTA IV <=== boring crime game!
and worked amazing on console not so laggy at all
DMM is pretty fast on my computer which is'nt
that good and has a plugin for 3DS Studio Max.http://www.youtube.com/watch?v=6o6YVLmOs74
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Rex Help
 
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Post » Wed Jun 03, 2009 7:30 am

@RadioSolo

The Ruby Demo and the photorealistic charackter models were shown in real time on a Radeon 4850!
I wouldnt mention this technology if it wasnt actually useable for real time grfx!
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Claire Vaux
 
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Post » Wed Jun 03, 2009 6:03 am

Yeah wasent the whole point of this to
run fast while spending less time for even
greater detail? i really wish game companys
would try to advance instead of
"sticking to the old stuff"
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Gemma Flanagan
 
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