Cinna's Brink Impressions!

Post » Sun Aug 08, 2010 6:32 pm

My Brink impressions can be found here originally: http://www.codsource.com/v1/forums/threads/10855-My-BRINK-IMPRESSIONS!

First of all, I have no idea why the title says Brick. Clearly a mod toying around, because I didn't notice it and when I bookmarked my thread yesterday evening to keep track of it, the name of the bookmark is simply the webpage name, and it displays "Cinna's BRINK IMPRESSIONS". It was also all capitals besides "Cinna's".
So i have no idea what to tell you besides maybe a trolly mod changed it overnight.

DISCLAIMER?: THESE ARE COMPETITIVE IMPRESSIONS, AND WERE ORIGINALLY FOR THE COMPETITIVE PC COMMUNITY.
I COMPLETELY DISREGARD CONSOLE IN A LOT OF THIS, AND DISREGARD PUBS IN A LOT OF THIS.

I Also want people to understand I am not trying to be negative. I dismiss many features as useless, and bad,comfortably. Name a competitive game that uses all of th weapons / features in competitive play. Almost none, if not none. The same will happen for Brink. These features are nicely designed, and could be good in pubs / console, and aren't horrible, but are bad and useless for competitive play IMO. Not a problem, I'm not as negative as some seem to think. The objective wheel is pretty useless to a good player on a good team in a good ventrilo. Does that mean they designed it horribly? No, it just means its not useful for some scenarios.

Yet again, one more "disclaimer":
Let's break down the title "Cinna's BRINK IMPRESSIONS" (now changed by some trolls...)
Cinna's..This is Cinna, and it is posessive.
BRINK IMPRESSIONS. These are impressions of brink.
This means that the thread is about Cinna, the persons, individual impressions on Brink.
You can't call what i'm saying biased when its my own opinions and impressions. It is redundant to call it biased. of course it is biased, or else they wouldn't really be my impressions. I state that they are mine and SOME IMPRESSIONS are biased toward PC. But ive played console and everything plenty too. I DEMOED the game on console. So my impressions are obviously truthful to console if its what i played at the demo.

Ask me questions, and I'd be glad to answer them. For the 30 minutes I played Brink it was pretty awesome. but not amazing.
I played as a security, on for what was the most part a mission for the resistance to escort a VIP throughout a map.
I tried 3 guns. Selfish, I know, but my main goal was just to figure out how viable the "Light Rifles" were.

-Hipfiring is very effective, but theres more spread than ET. To be honest I had a hard time going for hipfire headshots because the demo was on a PS3. So I couldn't really tell you how viable it is to hipfire someone in the head.

-A continuation of that, the combination of me not trying most of the guns AND being stuck on a PS3 makes it so i really can't give any good judgement or speculation on how viable shooting at the head with automatic guns is. And to be honest, anyone else that demoed it, no matter what they say, can't really get any good speculation on whether it will be like CoD or ET when it comes to what hitbox to shoot at.

-The Light rifle, Drognav, has a high recoil and doesn't hit that hard. It could be viable in PC because you can probably control the recoil very easily, but on PS3 it just wasn't good because you cant.

-SD Saying that there are no one shot kills is a pile of [censored]. Headshots with the Barrett sniper rifle one-hit light and medium body types,and did about 85% damage to a heavy body type.

-The Barrett rifle has 4 shots in a mag, and 8 shots spare. The reload time is annoyingly long, but balanced, and the bolt action is quite long too, [censored] you over if you play in the open and miss your headshot, or if you are in the open versus a heavy.

-IMO, Operative is pretty useless. You have to literally ironsight in and stare at a mine for like 5 minutes to spot it. GL not getting killed in a scrim while trying to do this. The mine isn't invisible prior to being spot, IM PRETTY SURE, not 100%. Meaning that all the operative spotting it does is make it highlighted red for your team.
-Obviously disguising as an enemy is useless, when is that going to work in competitive.
-You still need an operative to do some of the objectives. But you can always switch at a command post. There is no limbo menu, as you guys already know.
-I guess this is a hasty judgement as I didn't get to witness the "hacking" of engi turrets etc. But to be honest I think a lot of the operative's perks are rather silly, and that you won't see one constantly played throughout a match, but rather only when a objective requiring one appears. Covert ops was little played in ET, and now, without gun exclusives to each class, I think this class is crap.

-The shotgun (Idk how many there are, i could only find one but I was in a hurry) was pretty good. You have to be a meidum to use one, so I think it is counter-intuitive to try to play as an offensive player with shotty without being light body type. I think the most offensive players will be lights with SMGs, and mediums will mostly be using their shotty situationally rather than as their main gun.

-I was stuck as medium body type and I couldn't change it, but I enjoyed it. SMART worked great. I didn't use the manual button, because I svck at controllers. On occasion it seemed to delay a hurdle using SMART (might be on purpose) so I manually hurdled a lot when it was a simple one.

-The game is certainly complicated, but not in a bad way. It takes a pretty big amount of skill to manage all your skills, their CDs, and your energy well. The objective wheel was just stupidly overwhelming for a first time play, and in only 30 minutes, everyone was lost (which is expected) so I don't think anyone at pax could give a good impression on map flow and objectives. I think in scrims + knowledgeable players, the objective wheel will obviously be ignored once you know the map and understand what to do. It will be too fast and competitive to take time to set yourself a waypoint.

-Melee was RIDICULOUS. One melee knocked people down, and it was absolutely nuts. I'm pretty sure I just randomly meleed a heavy, and he still got knocked down while carrying an MG. I then just shot him to death on the ground. I don't really know what I think of the guaranteed knockdowns yet, I think it might be a little too good to counter smg/shottiers, but I guess the range really is pretty [censored] which is nice.

-It felt like you could shoot incapacitated players to death much quicker than ET.

-I think the spawn timer was on a 20 second wave.

-Spawncamping seriously isn't a worry. I didn't experience it, but people won't shut the [censored] up about it in other pax impressions. I really don't care about this. Two good / equal leveled teams scrimming eachother and it won't matter. Pub spawncamping = who cares. If you get spawncamped in a scrim you are a) [censored] B) you have mistaken your own / team's caliber of skill.

-Whether it be lag or built in, there were some occasions where i died and missed the timer turn from 1 to 0, and then hit respawn when it was at like 18 and still respawned instantly with the previous wave.

-Grenades ARE cc. They knock people down, but not for that long. They will be good to catch people / groups off guard, but I don't think you will be nading people in the face while they are shooting you, which is nice.

-I didn't really try medic or operative much, and didn't really get to use any class skills at all. I also didn't get to try objectives, since my goal was to defend a VIP prisoner trying to escape with the Resistance.

-The melee range (at least with guns, not a knife) is good. It isn't very long at all, and I missed it thinking it was CoD quite a bit.

-Didn't see the knife+pistol combo used, but in briefing video, it did about half-hp to an enemy without knocking them down or stunning them at all, and then had a delay till you could knife again. It seemed fairly underpowered, and people that weren't [censored] would just knock you down after getting stabbed once then kill you before you could stand up. So i guess this is a pretty [censored] speculation since I didn't get to see gameplay of it.

-The slide knocking people down is a really nice touch. Slide in general is awesome, and you don't really have to ramp up your sprint for very long to have the crouch cause a slide. I loved sliding, even though I used it defensively with my rifle to dodge shots and get into cover.

-The medics heals are really burst heals that also buff your max hp, and to get healed normally you just regen like in CoD.

-Can't say what I think of HP regen yet. I fear that with sliding and fast movement you can escape death fairly easily if they aren't in your face, and can just regen up. This could either slow down gameplay greatly, or speed it up because it forces you to get quite close to someone to kill them, so that they can't just tank some shots then hide behind cover while you are down the street.

-Fall damage is pretty painful when it happens. I failed a SMART jump out of my spawn once, fell a great deal, and must have been a few hits from dying.

-I didn't really get the numbers that displayed when hitting people. My headshots with the Barrett that one-shot mediums displayed as a 37. Idk? XP I guess, i don't know if it can be used to tell how low people are.

-Didn't hear any hit-sounds. But you don't need them when numbers are flying out of the person you hit.

-I seriously couldn't figure out how to give myself ammo.

-A LOT of people will be mistaken about how viable ironsighting is, and a lot of people will be saying it is a must.
It certainly made my gun more accurate (not my rifle, my smg) but, the AUTOAIM IS HUGE ON CONSOLE. Like halo's autoaim to help headshots. When you are ironsighted in BRINK, You just snap to peoples heads. I don't think people will use ironsight much on pc, except medium-long range, but on console, even on launch, I think it will be a incredibly huge part of the gameplay because of how extreme the autoaim is when you ironsight in.

Over all the game seemed pretty good, but IDK, it was 30mins of gameplay. I'll continue to update the thread, or you can ask me questions. These are just MY opinions, guys.

On a side note, and maybe this deserves its own thread, but PC FPS competitive scene has a pathetic amount of presence. I had to wait two and a half hours in line to sit in a room with 500 people screaming, oohing, and aahing while watching Husky and Day[9] shoutcast a SC2 game. Meanwhile, there wasn't a hint of competitive fps besides a 1.6 1v1 tourney for one hour at the newegg booth full of randoms and a quick sighting of Alex "JaX" Conroy. Hopefully Brink will save the day for US FPS' lan scene and scene in general.



I do truly think this game will become a slow paced CoD-like game that won't use its own parkour on console, because auto-aiming takes such large effect in iron sighting on console.

But on PC it has a lot of potential, just a couple things needed (idk if they are all there or not):

MOD TOOLS.
LAN CAPABILITIES.
A super healthy awesome PC community, that not only sets up leagues and is productive, but: GETS PEOPLE INTO THE GAME AND SCRIMS AND IRC THAT NEVER KNEW ABOUT ANY OF IT BEFORE.

All of us in competitive PC remember how we got into it. Usually a friend, or sitting in a pub overhearing something and then going: WHATS A SCRIM!!?!? Or joining some random clan that shows you the ropes.

There are plenty of PC competitive players that will buy brink. We don't need to get those guys to play it, we need to get the pubbers that buy brink interested in competitive and simply advertise the concept.

It adds progression to FPS, and is what keeps them alive.
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Tai Scott
 
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Post » Sun Aug 08, 2010 12:09 pm

I think you're being realistic with what you're saying.

But I also think that some of your concerns are simply caused by having played the game for the first time. Can't really understand how the objective wheel is overwhelming though. It looks really simple and self explanatory and is a must if you want to actively help your team, as it will display missions which are designed by the way the game shapes at the very moment.


You buff/supply/revive yourself by pressing the left stick; in the standard-layout.
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Kara Payne
 
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Post » Sun Aug 08, 2010 10:14 pm

-the AUTOAIM IS HUGE ON CONSOLE. Like halo's autoaim to help headshots. When you are ironsighted in BRINK, You just snap to peoples heads.


God I really hope they fix that, or at least make it to where you can turn it off.

Really sick of developers/publishers thinking console players can't aim and need help.

I've been playing console FPS's for over 13 years! I don't need these training wheels anymore! Get them off my bike!
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ONLY ME!!!!
 
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Post » Sun Aug 08, 2010 2:30 pm

The snap to heads thing feels a bit ridiculous honestly. It annoys me that developers treat console players like ten thumbed cripples. We can aim on our own, I know, I know its a scary thought. I keep not hearing about the spawn turrets that are supposed to be in the game. I'd really like a developer at some point say if they are in or not. It seems kind of stupid that they wouldn't be. Operatives being more or less a side class to the other 3 doesn't really surprise me but we will see when the game comes out and people have time to really get into it. I'm glad they balanced the one sniper rifle but it still saddens me that their is a sniper at all but whatever. Thanks for the write up it was interesting to read.
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Josh Lozier
 
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Post » Sun Aug 08, 2010 9:42 am

I think you're being realistic with what you're saying.

But I also think that some of your concerns are simply caused by having played the game for the first time. Can't really understand how the objective wheel is overwhelming though. It looks really simple and self explanatory and is a must if you want to actively help your team, as it will display missions which are designed by the way the game shapes at the very moment.


You buff/supply/revive yourself by pressing the left stick; in the standard-layout.


Yeah, I see what you mean. They are first impressions, but I can admit some are rather extreme. I don't find the wheel overwhelming actually, I just find it rather pointless once one gains understanding of the game. Maybe using it during spawn times is effective. But it interrupts gameplay.
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phillip crookes
 
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Post » Sun Aug 08, 2010 10:27 pm

There's a Barret? SUH-WEET. Looks like I'm gonna be repeating my MAG sniper days... using a .50 cal with lowest-power zoom at mid/close-range, softening people up and finishing my handy work with a pistol... I'm gonna feel right at home. Nice. :celebration:

As for auto-aim, sounds annoying and it's a shame it's even there. I wouldn't mind it it was minimal, the red dot sight in MAG had "target acquisition", where if an enemy came within a few mm of the red dot it would snap to them and follow them back to the original positioning, but it was barely noticeable and hardly comparable to training wheels. Hope there's an option to turn it off tbh.
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BRIANNA
 
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Post » Sun Aug 08, 2010 8:29 am

Very nice review, thanks. Did you play as the Engineer? I have a couple of questions for that class if you played as it
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james tait
 
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Post » Sun Aug 08, 2010 3:11 pm

So there are one-shot kills.. And then the Heavy got around 15% more HP than a Medium.. Hmm :l
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Annika Marziniak
 
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Post » Sun Aug 08, 2010 2:56 pm

Could it be that it felt interruptive because you had to stop moving to use it (since it uses your left thumb to hit the D-pad)?

@Shcwarzeis: No, that's not necessarily true.

We know that if a headshot does damage D, mediums have health M, and heavies have health H, then...

D = H-15%, but D /= M. D >= M, which is hardly the same thing.
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Cameron Garrod
 
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Post » Sun Aug 08, 2010 9:50 pm

Very nice review, thanks. Did you play as the Engineer? I have a couple of questions for that class if you played as it

I tried engi, and assault. and a tiny bit of operative.
Didn't use their skills at all almost though, was too busy trying the guns.
Might be able to answer your question though, so go ahead.

And i got 2 "37"s with 2 headshots on two people, without a teammate nearby. So unless coincidentally they both were equally low from an unknown player besides myself, then the gun one shot in the head.
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Victoria Vasileva
 
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Post » Sun Aug 08, 2010 8:15 am

Your impressions come off rather biased, comparing features in Brink and how well they will work in a competitive scene. With lines like "Pub spawncamping = who cares" and "Obviously disguising as an enemy is useless, when is that going to work in competitive," along with your constant mention of scrims, it is pretty clear what side of fence you're coming from.

Around 90% of the community is NOT going to play competitively, so your impression can be a bit misleading.
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An Lor
 
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Post » Sun Aug 08, 2010 9:35 pm

I tried engi, and assault. and a tiny bit of operative.
Didn't use their skills at all almost though, was too busy trying the guns.
Might be able to answer your question though, so go ahead.

And i got 2 "37"s with 2 headshots on two people, without a teammate nearby. So unless coincidentally they both were equally low from an unknown player besides myself, then the gun one shot in the head.


Ok, a couple questions:
How fast was laying down a turret? Just an estimate is fine.
What abilities did you have, even if you didn't use them?
If you used the mines, how effective were they?


That's about it for now, thanks
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Rob Smith
 
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Post » Sun Aug 08, 2010 5:34 pm

Your impressions come off rather biased, comparing features in Brink and how well they will work in a competitive scene. Around 90% of the community is NOT going to play competitively, so your impression can be a bit misleading.

I apologize. It was originally posted on theTZ.net. It is competitive impressions. If I can edit the title, i will.
Although I hope more than 10% of the PC community does try competitive, its quite fun and gives games lacking progression a progression.
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John N
 
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Post » Sun Aug 08, 2010 10:16 am

Ok, a couple questions:
How fast was laying down a turret? Just an estimate is fine.
What abilities did you have, even if you didn't use them?
If you used the mines, how effective were they?


That's about it for now, thanks


I think the turret was 5ish seconds. I thought you'd have to place it then build it (making it vulnerable to death while being built, ex. TF2) But you instantly place it after waiting 5ish? secs, and its fully active.
I tried placing it 3 times before realizing it had to be held down.
I didn't use mines and didn't step on mines, nor did I see them.
As engi I don't remember my second ability. Could've been mines. As Assault it was a molotov and flashbang, along with ammo. I could also buff guns as a engi.
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Tanika O'Connell
 
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Post » Sun Aug 08, 2010 10:04 pm

Hm.. Got mixed feelings about this.. If the Operative is useless, then what the hell - If there really are one-shot kills or nearly one-shot kills, then what the hell - If you can pretty much double-tap any Heavy, Medium and Light player, then what the hell.. Aah.. I'm in a bad mood and reading this in my already dark sight is not making anything better, I'm so pessimistic now that if I could turn that energy into food I could probably feed an african village for a week...

1. Was the movement speeds noticible between the bodytypes?
2. Was the health differences noticible between the bodytypes?
3. Do all three bodytypes have the same amount of ability pips?
4. How was the customization?
5. Anything new you saw in the customization?
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Lory Da Costa
 
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Post » Sun Aug 08, 2010 5:03 pm

I think the turret was 5ish seconds. I thought you'd have to place it then build it (making it vulnerable to death while being built, ex. TF2) But you instantly place it after waiting 5ish? secs, and its fully active.
I tried placing it 3 times before realizing it had to be held down.
I didn't use mines and didn't step on mines, nor did I see them.
As engi I don't remember my second ability. Could've been mines. As Assault it was a molotov and flashbang, along with ammo. I could also buff guns as a engi.


That's good to hear. How did you activate your abilities? Was it the bumpers?
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Steve Smith
 
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Post » Sun Aug 08, 2010 5:36 pm

Hm.. Got mixed feelings about this.. If the Operative is useless, then what the hell - If there really are one-shot kills or nearly one-shot kills, then what the hell - If you can pretty much double-tap any Heavy, Medium and Light player, then what the hell.. Aah.. I'm in a bad mood and reading this in my already dark sight is not making anything better, I'm so pessimistic now that if I could turn that energy into food I could probably feed an african village for a week...

1. Was the movement speeds noticible between the bodytypes?
2. Was the health differences noticible between the bodytypes?
3. Do all three bodytypes have the same amount of ability pips?
4. How was the customization?
5. Anything new you saw in the customization?


He said he only played as medium, so the first three are useless...
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Ash
 
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Post » Sun Aug 08, 2010 9:06 pm

He said he only played as medium, so the first three are useless...


Just copied the questions I didn't get answered from a guy over at the Splash forum, just hoping to get some answer atleast - Maybe he saw others in-game or playing besides him, or he had friends with him? Aah.. Possibilities are not endless, but there might be some other things that could make him answer those three
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hannah sillery
 
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Post » Sun Aug 08, 2010 4:38 pm

You said ''-I didn't really try medic or operative much...'
But earlier in your post you state that:

'-IMO, Operative is pretty useless.'
'Obviously disguising as an enemy is useless, when is that going to work in competitive.'
'I think this class is crap.'
'But to be honest I think a lot of the operative's perks are rather silly'

You are entitled to your opinion, as am I.

I completely agree with you when you said '-I guess this is a hasty judgement as I didn't get to witness the "hacking" of engi turrets' but not because you didn't witness the 'hacking' but because you said yourself, 'I didn't really try...operative much'. Which IMO discredits your entire biased opinion of the Operative class all together. I know you had a lot to take in, in only 30 min time, but it seems to me you had a negative predetermined opinion of the Operative class. Is this true?

I think you have a very opinionated attitude when it applies to writing your experiences of anything. Specifically video games in this case. Thats fine with me because you have your right to say what you want, and as do I, but as a tid-bit of helpful information. I suggest you keep your opinions a little less (for lack of a better word) harsh. As this will not discourage people (like myself) from believing any of the other information you have presented here. The whole reason for creating this journal entry, was to inform gamers of your experience and to get people to understand what you played, what it felt like, and your experience with it. With having such a harsh opinionated stand on the information you have presented, i feel you have lost some people that would/could have sided with you. You may completely right, and i could be completely wrong, but as it stands right now, these are all just opinions.

I envy you for playing it at PAX East, and i wish i could have been there, i hope you are wrong about the information you have presented, and congratulate you on your findings.
Thank you for the information

PS i would also keep the vulgar language to a minimum, as it seems less professional, and doesn't help your cause
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Natasha Callaghan
 
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Post » Sun Aug 08, 2010 6:15 pm

Nice to see someone with some comp exp play the game and give some impressions on it.
Seems like people probably get a bit confused when they get knocked down I bet, so that leaves me a bit curious on how fast you can start shooting after you get knocked down.

Was your Rifle buffed when OHK mediums? All in all I'm not too bothered by headshots from Rifles being OHK, feels rewarding for actually aiming for the head.
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Rebecca Clare Smith
 
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Post » Sun Aug 08, 2010 3:01 pm

How did the handling of the weapons feel?
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Monika Krzyzak
 
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Post » Sun Aug 08, 2010 9:00 pm

I'm extremely disappointed by aim assist; COD has an extreme non-removable aim assist and it relays a very false sense of "skill". I hope they do exclude that feature, or at least allow us to find servers where aim assist is disabled.
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Epul Kedah
 
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Post » Sun Aug 08, 2010 8:35 am

Hm.. Got mixed feelings about this.. If the Operative is useless, then what the hell - If there really are one-shot kills or nearly one-shot kills, then what the hell - If you can pretty much double-tap any Heavy, Medium and Light player, then what the hell.. Aah.. I'm in a bad mood and reading this in my already dark sight is not making anything better, I'm so pessimistic now that if I could turn that energy into food I could probably feed an african village for a week...

1. Was the movement speeds noticible between the bodytypes?
2. Was the health differences noticible between the bodytypes?
3. Do all three bodytypes have the same amount of ability pips?
4. How was the customization?
5. Anything new you saw in the customization?

Speed is obviously noticable, even if i only played med.
health is REALLY NOTICEABLE between heavy and "the rest". i cant compare speeds with light/med and hp with light/meds.
The customization : didnt get to try it.
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Mandi Norton
 
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Post » Sun Aug 08, 2010 8:30 am

Speed is obviously noticable, even if i only played med.
health is REALLY NOTICEABLE between heavy and "the rest". i cant compare speeds with light/med and hp with light/meds.
The customization : didnt get to try it.


Alright.. Thanks, Cinna! :)

EDIT: Added a smily to not seem so hostile :P
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Nikki Morse
 
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Post » Sun Aug 08, 2010 9:50 am

God I really hope they fix that, or at least make it to where you can turn it off.

The aim-assist could be adjusted with a slider in the demo I played.

I don't find the wheel overwhelming actually, I just find it rather pointless once one gains understanding of the game. Maybe using it during spawn times is effective. But it interrupts gameplay.

You can't use it during respawn times, I think?

Anyway, it doesn't work the way you seem to think it does. The mission-wheel does not give you missions which are obvious per se. Also the mission-wheel will reward you for normal actions if you choose them as a priority-task.

Example #1: The mission-wheel will tell you that there is a captureable command post in area X. This was not available before, because another player did not choose to blow open passage Y until now (which was also a mission he got from "The Wheel").
Examlple #2: A teammate of yours pushed forward quite a bit and got downed, but not killed yet. The wheel tells you to revive him for 200 extra XP because it wants your team to maintain control over the front line said teammate set. If you don't manage to revive him in tiime, you lose precious ground to the enemy forces.
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Lew.p
 
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