Word from the creator,
Well when I first made the poll I didn't expect to get more than 5 votes. Now in just two or so days we have over 20 and even if half of those people drop out we'd still have a decent RP going. I wanted to make this RP because Vvardenfell is a familiar region to most people. Well except me. Yes I know blasphemy I've never played Morrowind. But I've read the lore to great extent over the years so I know pretty much what is going on. My "specialization" would be Dunmer and Morrowind in general I suppose. Even so I hope those of you who have more experience, that you will be patient enough to help me out. The setting of the RP is Vvardenfell just a few days after the assassination of the Emperor and the gates of Oblivion open.
Where do you come in? Well depending on where you want to be but it will be after Vvardenfell feels the "first wave of the invasion" so to speak. The Daedra have come through, and raided several of the villages. The major towns and cities are left intact but going from one settlement to another is dangerous. There will be several factions available with a priority on the major ones. The focus is going to be to get people RPing together. RPing the lone sword for hire or the thief who steals stuff may be fun just for you, but it adds nothing to the RP with everyone else. More on that later.
I've decided to split up the administration aspect of the RP to a few other members. StoryTeller and Solidor will be co moderators.
http://www.youtube.com/watch?v=iemMhhPziwo&feature=related
The last year of the Third era, or would it be the last year of all eras. What tyrant has unleashed such a horde upon Tamriel. What fool signed in blood, our blood, for such a curse. A sea of scarlet flooded into the sky and with every passing hour I hear their foot steps in my mind as they carried away those that survived. To the heavens their bodies were thrown upon their spears so high like the flower buds bleeding crimson pedals. By eve I will blind myself, if this be only a dream it matters not. If this scourge has truly fallen upon Tamriel than I do not wish to see the pain anymore, nor hear the screams in the wind nor taste their blood in the air.
~Amado Calixto, Legionnaire and loving son
http://www.youtube.com/watch?v=FYHJyd8Cysc&feature=related
With the death of the Emperor and all known heirs the gates of Oblivion have opened throughout Tamriel. Hordes of nightmarish creatures cascade through, slaying all that resist. Those who are too weak to fight, are pulled back into the gates, their flesh fed upon, their minds tormented and their very will ripped from existence. The cruel Dremora nobility that campaigns, has drawn many mortals together in defiance of their hordes, yet some struggle to put behind one another's grievances. Redoran, Hlaalu and Telvanni, the three Great Houses of the Dark Elves that attained holdings on Vvardenfell, who divided in their camps, aspirations and petty squabbles, see no reason to work together. Instead some see this as a chance to attain lost lands, expand one's horizons or simply attain precious artifacts in this influx of otherworldly things. Martial law has been put in place by the Legion which is spread far and thin in this foreign land with strange customs of sanctioned assassination and old rivalries each side wishing to rise from the ashes of destruction once the nightmare is over, if it ever will pass. With Dagoth Ur vanquished, a greater danger has won his seat of succession and with no Nerevarine the outcome appears to be so much more hopeless. With Vvardenfell being crowned in iron and fire common creed, blood bonds and merit will be the virtues that shall hold you and yours together, and whoever shall falter in these will be swept aside by the Daedric hordes.
Faction Information
There will be a handful of factions open. Most of the focus will be on the three Dunmer Houses. I will list all the factions in groupings of priority and I want those that are important to have around 3 or 4 members first before other factions are opened. The RP will die if we have a bunch of people in the mages guild and the ashlanders if we have no members to keep the houses going.
First Group:
Redoran
Hlaalu
Telvanni
Second Group:
Legion
Temple
Third Group:
Ashlanders
Mages Guild
Fighters Guild
Thieves Guild
Cammona Tong
Nordic Raiders
Aundae
Berne
Quarra
Morag Tong
Dark Brotherhood
(Details later on)
The first group are the most important. These are essential to the well being of the RP. Without these factions there really isn't an RP. I want at least 3-4 people per Great House. I want the higher ranking NPCs to be RPed if possible along with your own character. NPC characters do not need character sheets so that's a plus. Each House will have a leader to it which I am raising in status to co-moderator for the RP. So Storyteller for Redoran, Solidor for Hlaalu and myself for Telvanni.
Next is the Legion and Temple. Their main goal is going to be to maintain the law from different angles with different motivation. I'd like at least 5 members between the two factions.
Then the last group, pretty self explanatory. These are fillers. It means they don't need to be in the RP for the story to work. I don't want people flocking to this cause they think they will alone somehow make the story revolve around them self. No I need people in the first five factions.. The rest are just for kicks. The Ashlanders I can imagine doing more or less mercenary duty. The Mages Guild get in some scuffles with the Telvanni, the Fighter's Guild doing more or less what the legion is going and the thieves guild they'd be pretty much useless. The Cammona Tong would be a sub faction of Hlaalu which would sort of fit up in the first group but not. I'll let Storyteller decide how he wants to work with that. The Nordic raiders are, well a Nordic sea faring fleet stuck around Vvardenfell since leaving the island and the surround area is impossible. They'll be mercenaries or just an annoyance.
As for the Morag Tong, they will be hired by Great Houses for their inter House war. Anyone can RP a Morag Tong character. It's not really a faction so to speak. I'll be managing the Morag Tong.
The Dark Brotherhood is the rival assassin group which will work on an illegal basis. They can be contacted by anyone to kill anyone. Solidor will be managing the Dark Brotherhood.
Main Faction Over View
What will you be doing? Well it depends on each faction. I'm going to give a brief over view and then provide a few maps.
House Redoran (Led by Storyteller): The self proclaimed guardians of Morrowind, as such your duty is to protect your holdings and defend against the Daedric Invasion. Though you have the second most potential mortal force on Vvardenfell in what concerns combat, you must understand that brute strength can not save you on all fronts. The Telvanni may use the crisis as an opportunity to expand as surely the Hlaalu will as well. It would be wise to do much the same and with the Legion spread so thin, possibly take back the mines lost to the Hlaalu. You are of House Redoran, proud and defiant to the last, now show all of Vvardenfell the thrust of your blade and the fortitude of your shield, but also the mind behind it all.
House Hlaalu (Led by Solidor): Truly these are dark times as a new enemy approaches Vvardenfell, one which is not interested in deals and merchandise but the destruction of all the riches which your family has built up over the years. As the wily Hlaalu you pay others to place themselves in harm's way. So what if others consider it cowardly? What will they say when they're dead and their assets bought out? Only soon to be dead fools, call sharp wit to be cowardly. To the north the further weakening Redoran, staunch in their stubbornness may be needed to fight the Daedra, but that shouldn't stop one from expanding their markets. In the east, anyone with power in the Telvanni, scramble like petty little bees looking for anything with some sparkle. The disorientation of the of the Daedric invasion have left many lands in the east defenseless.
House Telvanni (Led by ImmortalBlood): Interesting, very interesting indeed. A pity for those caught in the horde's path but none the less the opportunity provided for the few elite in Telvanni society are truly wondrous. And that is what is important most and foremost. The sigil stones provide enchantments which the most powerful in Telvanni would have to struggle to make efficient and yet these Daedra are so generous in providing us transport to their realm so that we may take them. Oh never mind the island being cut off, some havn't even left their towers in hundreds of years let alone the island. What is interesting out there? Only pests and gawkers, nothing more, nothing more. Although there are plenty of vermin on Vvardenfell as well, the brutish Redoran with all their high talk of duty and what not, and the Hlaalu always parched for more money, they think themselves brilliant that they manage to rob fools, so what? The Telvanni do as they please and care for no one's opinion. Did they even ask for one?
Imperial Legion Garrison (DarkNova): The Emperor is dead and an assault on the Empire's most important province has been set! Summon the captains, secure the rations and by Talos keep order amongst these Dark Elves. The Redoran are honorable and respectable, like us live a life for combat. Even so it must be remembered that they alone stood on the border against the Legions when Talos came to subdue this province. Make no mistake, they resist the Empire defiantly. The Hlaalu although helpful are only interested in keeping their business going and are infamous for their under handed methods. Blink and one may miss the cause of much strife. In the east, the Telvanni lands are most dreaded to garrison unless the Telvanni Mage Lords are left alone. Although the de-centralized nature of this House makes it almost impossible that they would move as one against the legion or anyone else, the individual Mage Lords will cast spells at anything in their way without regard. Martial law has been in place and the word of the legion is law!
ALMSIVI Temple (Led by Spicer the Scout): What great woe has fallen upon us, our Vehk has forsaken us. No, it must be a test to which the believers must show their resolve and piety for our gods. Many have fallen to heresy worshipping Mehrunes Dagon and betraying ALMSIVI. They must be stamped out by persuasion or by arms. Our Ordinators are mighty, their fortitude in the Temple, unmatched though the noble Redoran come close. They have always paid their respect for ALMSIVI and seem to embody the warrior aspect of Ayem herself. If only Hlaalu could be weakened, what opportunistic faithless scum this house has become. Doing harm to our most pious, the Great House Indoril, they will do anything for money. One wonders if they'd even sell their souls to Dagon himself. Pray to Vehk that he shows vengeance upon the faithless. Faithless such as the Telvanni who encroach upon Temple lands even now. Their perverse magic poisons everything it touches. Let them throw themselves upon the spears of the Dremora they so often taunt into service.
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And these are the five main factions with a basic outline of goals and attitudes. Use http://www.uesp.net/w/images/MW-map-Great_House_Influence.jpg for information on territory influence. You can also find a more specific map on the net showing all the other settlement as well.
If it is specified here, send your character sheets to the leader of that faction. If unspecified send it to me. Remember I want the first five factions have around 3 or 4 members each before the minor factions become involved. Of course your character can be for example Redoran, but also in the Mages Guild, just not in the leadership position of the latter. The character sheet send will have (Circlet of Fire/Faction/Rank). I do not need to see NPC character sheets. For example if RPing NPC Crassius Curio you would simply post: http://www.uesp.net/wiki/Morrowind:Crassius_Curio instead of writing out a whole sheet.
Character sheet format is as seen below. I will not accept any other variant. So don't ask, don't try it, I don't care, just use the sheet, there's a reason for it.
Faction and Rank:
Name:
Race: Most people will be Dunmer, keep it to the main races.
Gender:
Age: Doesn't have to be specific. Say 20s, or 30s. You don't have to say "90 but looks 20", if they're elves its implied, even so there is an appearance section. Use it.
Birthsign: Use the main ones. Some people don't like them, just pick a random one.
Physical description: Add the height, weight at the very least. You can get pretty flowery with this.
Short History: I don't need your whole life story. Just some experiences, try not to be too clich?.
About the character: This is a new thing I am doing. You basically discuss the character's abilities. Don't want a list of skills. I want you to tell me about the character in a fluid motion. Not "Well he's good with spears, and wears heavy armor and shoots a bow, and is sneaky, hey is that seven skills yet?" You can also add the attitude of the character, some thoughts. It's pretty open just keep it fluid.
Weapons: List only personal weapons that they usually carry on them self. Don't feel like you have to add anything.
Armor/Clothing: Same here. I don't need to know your whole wardrobe.
Misc. Items: For just whatever you might be often carrying with you.
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Rules
1. Use good grammar and spelling. Type your post up in Word if you don't think you can do it. Everyone makes mistakes so I don't have anything against people who aren't good at the language. English isn't my first language either, but not using precautions such as Word shows you really don't care. Make your posts lengthy and descriptive. Even if it is just a boring conversation, describe, describe, describe!
2. Expect to die! Make more then one character. You may be assassinated, stabbed, beaten, drown, buried alive, mauled by scamps or blown up. Or you might just be unlucky and catch an arrow in your throat. Regardless you aren't invincible and I will call you on it if it happens. I'm not against powerful characters, that isn't an issue, but do it because you know how to do it. Don't RP a master mage if you can't write about it in depth and with skill. "Shoots a major fire ball that kills everyone." Doesn't make you a good mage. It makes you a chump and you will be booted. Like wise don't RP and awesome archer if you don't know some basics for archery. The same goes for melee combat.
3. I don't care of you have romance! Just don't get lewd with it. Yes I don't care if you RP six as long as you are tactful about it. I don't care it doesn't bother me, and if it bothers people they can just skip over it. Just don't obsess over it, make sure it has a point to the storyline and isn't "pointless." I think romance adds a lot to a story just don't act like its the center of the world for the whole RP even if it feels like that for the individual character.
4. When fighting you almost NEVER write the outcome of your opponent. That is character controlling. If you do write the outcome it better be because you discussed it ahead of time with the other person.
5. Do NOT be all knowing. It's just stupid when you have a guy in the RP that just seems to be able to guess everything. RP your character unknowing of something if he really doesn't know even if it will be the end of them.
6. Stay active! Nothing puts a damper on an RP more then when someone doesn't post anymore especially if they were an important part of the RP. I can understand real life issues and that is not a problem. But don't join and just drop out. That's lame.
7. I don't mind vampires and werewolves, I just don't want it over done.
8. You can have as many characters as you can RP but don't over load yourself. I want the people joining higher ranks to take up an NPC character from Morrowind and do their best with them. I'd try to keep them alive and not do too much of anything dramatic with them unless you plan on sticking with the character well beyond this RP. For example for one of my characters, Aryon is highly involved as such I've "adopted" that NPC for this RP and many more to come along. Doesn't make him exclusive but I'm planning on putting a lot of work into that story line.
9. Don't just post a character sheet. Post RP with it.
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EDIT SECTION:
Faction statistics:
Redoran has around 10 members
Telvanni has 6 or 7
Hlaalu has 5 or 6
The Legion has 3 or so as well as the Temple.
So i've decided to open up the Mages Guild. I decided on them because of their in depth relationship with the other factions (for better or for worse) and i'd like someone interested RPing the NPC leader (along with their own personal character) for an in depth well written perspective from this Guild. I need people with good insight and experience at the relationships of the Mages Guild both inside and out.
NEW ANNOUNCEMENT:
I'm opening up the Nords. They'll be led by Heldwyn. Basically they are Nord raiders from Skyrim that got caught up in the "circle" and are stationed on Solsthiem. They'll be doing typical nordic raiding etc that can be a thorn in anyone's side or an asset if you hire them (if they agree to the pay.)