5 cities and 130 dungeons?

Post » Sat May 28, 2011 2:18 pm

Heres a map of all of Nirn.

http://images4.wikia.nocookie.net/__cb20091105224341/elderscrolls/images/2/2c/Nirn_Map.jpg

With citys and provinces marked.

well its not ALL of Nirn...
* Akavir, an often hostile continent to the east of Tamriel.
* Aldmeris, a fabled continent from which the Aldmer came to Tamriel.
* Atmora, a frigid continent to the north, home to the ancestors of the Nords.
* Cathnoquey, a region of land that lies between Tamriel and Akavir.
* Esroniet, a small island kingdom that lies between Tamriel and Akavir.
* Roscrea, a region of land that lies between Tamriel and Atmora.
* Thras, an archipelago to the southwest of Tamriel, home of the Sload.
* Yneslea, a region of land that lies between Tamriel and Akavir.

but i dont think there are maps for those places
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Ashley Clifft
 
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Post » Sat May 28, 2011 2:03 pm

Ok then Tamriel and the our lying islands.

I would like to sail a boat out and visit those islands.
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TRIsha FEnnesse
 
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Post » Sat May 28, 2011 3:24 pm

Ok then Tamriel and the our lying islands

yeah sorry i'm just messing with you.

It's all of known-Nirn (say that 3 times fast)

I would love to get to know the rest of it though
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Mel E
 
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Post » Sat May 28, 2011 2:00 pm

Of couse, they also had the only nudie bar.. :hubbahubba:


yeah, nothing better than watching anorexic women dance around with their limbs occasionally detaching from their body. :ermm:

the slavery in morrowind kinda depressed me, i love khajiit and argonians, dont like any of the places where i see them being enslaved, and suran had a khajiit slave in that bar.

the cities should be more interesting now with whole families being in them, i mean they HAVE to feel more alive with parents and their children going about their lives and behaving more realistically...

i wonder if they'll have a little scenario between some bullies trying to steal a kid's sweet roll... :laugh:
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Ebou Suso
 
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Post » Sat May 28, 2011 10:22 pm

So 130 doesnt sound very much... But then again i dont know how many were in Oblivion (I have found little bit over half of em or so) So how many places of intrest were there in Oblivion?
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lauren cleaves
 
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Post » Sat May 28, 2011 8:36 pm

As long as they make lots of unique areas and not just a huge cluster of apartments, sure! But you should be able to enter all houses and so on, like before, but that's pretty much a matter of course in a TES game. It'd be cool with more special places like another arena, public baths (at least in Imperial-allied towns) etc.
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Mélida Brunet
 
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Post » Sat May 28, 2011 9:29 pm

There were 367 places to discover in Oblivion, so soem how 130 doesnt seem like enough.
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Emily Jeffs
 
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Post » Sat May 28, 2011 2:05 pm

Almost certain that Markarth isn't a city. For one the image we got given in Game Informer looks like a dungeon if anything. Also its name doesn't appear in the 'big' font that the rest of the cities have.


On Twitter Pete Hines posted the Markath screenshot to the question how big the cities would be with the comment to see for yourself. This strongly implicates that Markarth will be a city.

So 130 doesnt sound very much... But then again i dont know how many were in Oblivion (I have found little bit over half of em or so) So how many places of intrest were there in Oblivion?


Oblivion got around 200 dungeons (+ Oblivion gates + cities + camps + landmarks + settlements = 367) in 3 categories (imperial fort, cave/mine or Ayleid ruin).

Morrowind got around 300 dungeons in about 6 categories (ancestral tomb, cave/mine (with 6 different tile sets), Dwemer ruin, Dunmer ruin, Velothi tower, Daedric ruin).

For Skyrim at least 2 categories (ice cave and crypt) were confirmed. Dwemer ruins are a strong possibility.
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Zach Hunter
 
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Post » Sat May 28, 2011 8:54 am

There were 367 places to discover in Oblivion, so soem how 130 doesnt seem like enough.


yeah but Oblivion had ayelid ruins around every corner. I'd rather have quality dungeons that a large quantity of dungeons.
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Antonio Gigliotta
 
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Post » Sat May 28, 2011 3:54 pm

5 Cities:

.....

+ Many towns
.....



I just hope that the towns more than an inn, a farm and a couple of houses. To me that is hamlet, or a village at most. I'd say that places like Gnaar Mok in Morrowind were adequate for a village. Places like Anvil and Bravil in Oblivion were adequate for a town.

Not that I was a fan of the layout, and felt it was undeveloped, the IC is the only thing we've seen that is worthy of the term 'city'
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Charlotte Lloyd-Jones
 
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Post » Sat May 28, 2011 11:31 am

yeah but Oblivion had ayelid ruins around every corner. I'd rather have quality dungeons that a large quantity of dungeons.


Agreed (well in DF I loved it, but the series took a different turn now). So many boring locations in Oblivion. There were too many copy/paste dungeons (even if they weren't copy/paste dungeons, there was still a lot of generic dungeons).

I welcome this change.
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N Only WhiTe girl
 
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Post » Sat May 28, 2011 9:26 am

130 places in total... so, around 1/3 of what we got in oblivion?

but hopefully they'll all be much larger, and much more unique.

i hope the dungeons will be huge and actually dangerous.

hopefully even towns/villages will be decent sized and have several people in them.
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u gone see
 
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Post » Sat May 28, 2011 7:47 am

yeah, nothing better than watching anorexic women dance around with their limbs occasionally detaching from their body. :ermm:

Aggghh, details. Back in the day we were happy with every nekkid, semi-detacheable limb we could lay our pervy eyes on. Now with the animations improved, these dancing girls will all be wholesome :dance: and :twirl:
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rebecca moody
 
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Post » Sat May 28, 2011 10:55 am

130 places of interest is enough providing it doesn't consist of cities, a few 4 house 'towns' and multiple generic dungeons. hopefully there will be much more variety to places of interest, e.g. farming villages, mining villages, logging encampments, forts that are actually being used, active temples, ports, fidhing villages, manufacturing centres etc etc. Basically I'm looking for every 'place of interest' to be unique, have a reason for being there, and have a back story. (Shooting for the moon, I know)
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Roanne Bardsley
 
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Post » Sat May 28, 2011 3:12 pm

There were 367 places to discover in Oblivion, so soem how 130 doesnt seem like enough.


I am not sure what to make of that, especially if the number 130 does not apply to dungeons alone as I originally thought but all points of interest (towns, daedric shrines, groves ect). Hopefully this means Bethesda is going with quality over quantity and we will see more unique and meaningful dungeons and areas however the level scaling and the "radiant quest" system leave me a little doubtful.
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jasminε
 
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Post » Sat May 28, 2011 11:31 pm

130 places in total... so, around 1/3 of what we got in oblivion?

but hopefully they'll all be much larger, and much more unique.

i hope the dungeons will be huge and actually dangerous.

hopefully even towns/villages will be decent sized and have several people in them.
well as a guy that love to dungeon crawl ,it kind of disappointing that there 130 dungeon and even if they are larger i gonna miss the feeling of wonder in the dungeon entrances ""if this dungeon is big,middle or tiny.""
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brian adkins
 
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Post » Sat May 28, 2011 11:11 am

They'll be 5 cities but you'll have smaller villages. The villages, my guess would be that they're similar in size to something like Bleakers way in Oblivion but with a shop or two.
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Nana Samboy
 
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Post » Sat May 28, 2011 8:14 am

well its not ALL of Nirn...
* Akavir, an often hostile continent to the east of Tamriel.
* Aldmeris, a fabled continent from which the Aldmer came to Tamriel.
* Atmora, a frigid continent to the north, home to the ancestors of the Nords.
* Cathnoquey, a region of land that lies between Tamriel and Akavir.
* Esroniet, a small island kingdom that lies between Tamriel and Akavir.
* Roscrea, a region of land that lies between Tamriel and Atmora.
* Thras, an archipelago to the southwest of Tamriel, home of the Sload.
* Yneslea, a region of land that lies between Tamriel and Akavir.

but i dont think there are maps for those places


Thras is there.
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remi lasisi
 
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Post » Sat May 28, 2011 8:33 pm

They'll be 5 cities but you'll have smaller villages. The villages, my guess would be that they're similar in size to something like Bleakers way in Oblivion but with a shop or two.


They'd better be, at least in general, a fair bit bigger than that. Oblivion's towns were pathetic. Hackdirt was the only one worthy of the title of village, and barely. Maybe Bleakers Way.
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Avril Churchill
 
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Post » Sat May 28, 2011 9:24 pm

They'd better be, at least in general, a fair bit bigger than that. Oblivion's towns were pathetic. Hackdirt was the only one worthy of the title of village, and barely. Maybe Bleakers Way.


What?Did Oblivion had towns?
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Neliel Kudoh
 
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Post » Sat May 28, 2011 7:38 pm

What?Did Oblivion had towns?


Only officially. Town was a word Bethesa uses as an alternative to 'random house or 2'. I think I counted 5 houses slightly visible in the Riverwatch picture, which is somewhat promising. I also counted 14 different buildings in the concept art of Riften, but Oblivion's "cities" were generally around 20 buildings, so that doesn't prove anything significant. Villages in Skyrim should have between 8 and 30 buildings I reckon. Probably more for some of the places that used to be considered cities (Before this game). And always shops. I doubt that will come to be, though.
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Monika Fiolek
 
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Post » Sat May 28, 2011 6:49 pm

I would like to see some interesting cities with some cool architecture.A pick i saw was promising
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OTTO
 
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Post » Sat May 28, 2011 11:54 pm

God, I hope not. dungeons were overly used in Oblivion, and this shouldn't happen again in Skyrim. Every dungeons should be unique, and therfore it would be logic to set the number of caves down. Quality before quantity.
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Manuela Ribeiro Pereira
 
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Post » Sat May 28, 2011 9:54 am

They'll be 5 cities but you'll have smaller villages. The villages, my guess would be that they're similar in size to something like Bleakers way in Oblivion but with a shop or two.


If that's how Skyrim's towns and cities will be I'll be so pissed. The 5 cities should be about as populated is the IC (which really wasn't that big. They just spread small content across a huge space), and the lesser cities and villages should be from around 10 buildings to Oblivion sized "cities".
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 8:39 am

If that's how Skyrim's towns and cities will be I'll be so pissed. The 5 cities should be about as populated is the IC (which really wasn't that big. They just spread small content across a huge space), and the lesser cities and villages should be from around 10 buildings to Oblivion sized "cities".


Imperial City was actually fairly big. Counting the Waterfront district, prison and mages guild, there were 163 "places". Although you could probably take away 30 or so that were guard towers and stuff. But the rest were definitely woefully small. I just had a look at the Better cities mod for Oblivion and it is pretty awesome. But if there's only 5 cities, I think they could really do with being IC sized.
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Adriana Lenzo
 
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