City + Landscape?

Post » Wed Nov 17, 2010 2:40 am

I wouldn't care if not for one factor:

You need open cities if you're going to bring back levitation.

City walls with invisible barriers and placeholder assets make the prospect of levitating over those walls game breaking. Since I would like to see levitation make a comeback, I'm definitely for seamless cities, as that would facilitate it.

That said, hardware has limitations (especially for the consoles), so I'll remain very doubtful about this happening unless we get official word otherwise.
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naomi
 
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Post » Tue Nov 16, 2010 11:26 pm

Exactly, it could also lead to the death of many NPCs and AI issues.

First time that happened to me in morrowind i found it hilarious, with the new engine hopefully that could happen again :P.
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no_excuse
 
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Post » Wed Nov 17, 2010 2:25 am

or they could make an engine where framerate remains constant even in a city! could it be?
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Cagla Cali
 
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Post » Wed Nov 17, 2010 2:45 am

or they could make an engine where framerate remains constant even in a city! could it be?


They already did. Having open cities isn't the massive frame rate killer everyone claims it is. That fallacy has been ingrained in everyone's minds for so long they've obviously forgotten than Morrowind had all but one city out on the open landscape and the game suffered no ill performance because of it.

I'll bet you anything that if Bethesda had stuck to what worked, nobody would have thought twice about the issue and would be placing the blame for performance issues where it belongs instead of scapegoating a mod for it.
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Chica Cheve
 
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Post » Tue Nov 16, 2010 11:55 pm

They already did. Having open cities isn't the massive frame rate killer everyone claims it is. That fallacy has been ingrained in everyone's minds for so long they've obviously forgotten than Morrowind had all but one city out on the open landscape and the game suffered no ill performance because of it.

I'll bet you anything that if Bethesda had stuck to what worked, nobody would have thought twice about the issue and would be placing the blame for performance issues where it belongs instead of scapegoating a mod for it.


My fps dropped from 30+ to 10 when i entered balmora. It diddnt change when entering mournhold. For me, at least, open cities kills fps.
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Life long Observer
 
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Post » Wed Nov 17, 2010 1:45 am

It depends on what is actually in the city area. Open Cities...minimal loss in FPS, if any.

Open Better Cities...large loss in FPS, only really playable on upper range computer.
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Caroline flitcroft
 
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Post » Wed Nov 17, 2010 7:43 am

Yea i liked that in morrowind. I want levitation back aswell.
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Marquis T
 
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Post » Tue Nov 16, 2010 4:19 pm

Oops doublepost :S
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Joanne
 
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Post » Wed Nov 17, 2010 5:02 am

Would be nice to have ... as would be seamless outside / inside transitions.

We'll see what we'll get.
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Stephanie Valentine
 
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Post » Wed Nov 17, 2010 3:39 am

Connected, if possible. As some have said having big cities in separated cells wouldnt be too much of a problem for me. Maybe levitation is banned in the cities to ensure easier law enforcement? Would be kinda hard getting that murderer on the escape if he was 50 meters up in the air...
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Jeff Turner
 
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Post » Wed Nov 17, 2010 4:19 am

Yes. For sure. It just depends on whether or not the consoles could handle it though. I'd love to see a couple of wild bears breaking past the guards and going rampant in a town :D
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Wane Peters
 
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Post » Tue Nov 16, 2010 10:12 pm

Connected, as they were rightly done in Morrowind. This closed city stuff was a travesty that should never have happened.

Hopefully the new engine will remove their lame excuse for having done it to begin with. Which turned out to be unnecessary anyway.

This sums it up well I think.
Like having a train of monsters follow you back into town.

And that's bad because...?


If it's feasible from a technical standpoint, then obviously I'd prefer an entirely seamless overworld.

However, I'd really love to see some huge, dense cities, the kind you could explore for hours without seeing everything. If it meant having them as separate areas, I'd been fine with that.

Either way, I'm happy, as long as there are plenty of small backwater towns and villages dotted around that are seamless.

I also have to agree with that point - huge dense cities to explore as separate areas would be well worth the trade-off.
And on your last note, I hope the 'small backwater towns and villages' in Skyrim are bigger than they were in Oblivion. Or at least, that some of them are. Variation would be nice, rather than having them all tiny again.
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Blackdrak
 
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Post » Wed Nov 17, 2010 1:24 am

Having the cities and the landscape connected would make the world feel bigger I think. It would reduce the loading time a lot, and would make the world feel more real. One of the things they could do if they wanted to have huge walled in cities with massive gates: Run a script that see's how close a PC or NPC is to the gate and when they are within such a distance of it, the gate opens. Maybe only during certain times of the day.
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Bigze Stacks
 
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