Civil War is Lazy

Post » Mon May 13, 2013 8:51 am

Please do not turn this into another Imperial vs Stormcloak thread, (I know it will happen to an extent anyway as I have put the dreaded words 'civil war' in the title, but try to keep your instincts under control). Anyways, the Questline is completely linear and repetitive the legion lazily and poorly implemented, there are no real signs of war in skyrim outside of the quests devoted the CW and becoming a high ranking officer in either faction has absolutely no significance, but above all, it is BORING AS HELL. There is so little imagination in this questline, go there and kill some soldiers then get a random, meaningless reward, go there and kill some soldiers and get another useless reward, so there and kill some more solders, rinse and repeat. The CW has been a point of contention since 11-11-11 and many players have very strong opinions. With such a strong and divisive topic, do you not think that it has been implemented incredibly poorly?

User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Sun May 12, 2013 11:53 pm

No I do not think it has been implemented incredibly poorly.

User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Mon May 13, 2013 6:11 am

I think they made the implications of completing it too large for what they can actually do to implement it in future games, so it was not well done. Finishing the quest line for either side doesn't even make any meaningful impact on the game world, so I don't see why they didn't make the questline end a bit more enigmatically, in a stalemate or with the war finished but leaving Skyrim in the same state for either side.

User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Mon May 13, 2013 10:43 am

The only thing I think was implemented well was the conversations with Hadvar and Ralof at the beginning of the game and Riverwood. Both of them offer logical, interesting views on the dragon stuff. After that I think it all just falls a part though. Great idea but implemented appalling badly, imo.

Edit: Actually, I'd say that another thing that was done well is all the conversations you can listen to surrounding the issue of the CW in game, like the NPCs at Dragonbridge for example. The CW questline in itself though, appalling poor.

User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Mon May 13, 2013 5:14 am

Yes they were lazy in parts. The quests were pretty much the same thing on either side, nothing special to make it a unique path for picking your chosen side.

User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Sun May 12, 2013 10:51 pm

When I say that it is appalingly bad, I recognise that it would be too ambitious for Bethesda to do anything major, but there are little things,would be incredibly easy to implement that would make it, in my eyes infinitely better, for example, if you join the legion, after doing your 'clear out the fort' quest, instead of giving you a random bit of enchanted iron armor, why couldn't we have an imperial officer's sword, or legate's armor wouldn't that be so much more interesting than a bit of random armor. Also, just a bit of diologue change would add infinatly to the ambiance, I am an imperial legate and the imperial guards treat me no differant to a peasant, sometimes even being outright rude!

User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Mon May 13, 2013 10:50 am

I voted yes.

it could have been better, but we got 11,11,11 instead.
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Mon May 13, 2013 6:05 am

Damn those at the marketing department.

User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sun May 12, 2013 9:10 pm

They spent time working on it and improving it and when they finally wanted to place it in the game. Todd Howard came to them and said ''Hey guys this questline is very big and would overtop our miserable MQ we made about dragons. REMOVE IT and make a small half-assed questline instead *TROLLFACE*.''

User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Mon May 13, 2013 6:17 am

The lore and, as Eyari said, the conversations, are great. The questline itself is a bit underwhelming... But moreso, you need mods to actually get the feeling that a war is going on.

User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Mon May 13, 2013 5:03 am

It's not a Civil war, it's a Civil disagreement.

User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Mon May 13, 2013 9:30 am

No.

-More variation than take-another-fort-that-is-exactly-the-same-as-the-last would have been nice. Much can be said about this. Most notably, how much was scrapped. :(

-More named fellow soldiers to connect to would have been nice. Now, we only have Ulfric/Tullius, Galmar/Rikke and Ralof/Hadvar. We have the officers at the camp, but with a couple exceptions, they hardly have any dialogue, and they are little more than just another name in a uniform. A little more dialogue, a few more named soldiers at each camp, those named soldiers and the local officer/legate showing up when it's time to take a fort would have been nice.

-A better ending would have been very nice. Kingsmoot, where are you?!?

User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Sun May 12, 2013 8:55 pm

Honestly, if you are going to implement something THAT poorly, you might as well NOT include it.

User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Sun May 12, 2013 9:19 pm

OK, fair enough, they could only do so much, but how long would it have taken to implement removal of the essential tags on the camp commanders at the conclusion of the war?

User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Mon May 13, 2013 9:08 am

Woot? It's nothing but a frakkin tribal war for power imo.

What's more, me is a shieldmaiden ha, and no handmaiden! However, it came to nothing,

'cause I've trashed the hatchet. And so they're waiting in vain till grass will grow on their

cheeks on the day the cows come home :blink:

User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Sun May 12, 2013 10:18 pm

11/11/11 had nothing to do with what happened to the civil war, the remains of the larger civil war questline that was originally part of the game show that Bethesda cut the majority of it LONG before they even got to voice acting.

The civil war was cut because it got so large, and starting interacting with so much stuff, it became a scripting nightmare, and was causing tons of problems with other quests, and questlines, because of how massive and all encompassing it had become.

The civil war was preventing people from playing the rest of the game, which you cannot have in a game like Skyrim.

User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Mon May 13, 2013 6:20 am

Considering they scratched half the damned thing, yes, i think they got l-l-l-l-l-aaaaaaazy.

User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Mon May 13, 2013 4:06 am

11,11,11 is the reason why the civil war isnt as good as it could have been.
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sun May 12, 2013 8:08 pm

At this point, let's put this game along Duke Nukem Forever and Aliens Colonial Marines.

User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Mon May 13, 2013 6:56 am

Its their job to script things, even if its difficult. The discs on PC 360 and PS3 can hold way more than was on it. So there was no excuse, except 11.11.11

User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Sun May 12, 2013 9:49 pm

Actually, there is abig difference, Duke Nukem was "finished" ages ago, but they said ti wasnt up to par with the current gen, so they kept pushing the release date further and further back. Now if Skyrim would have pushed the release date back even 6 months, a LOT of things could have been fleshed out.

User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Sun May 12, 2013 10:52 pm

It's the most uninspiring excuse for a civil war.

Questions a'hoy!

Why do we only report to Glamar/ Legate Rikke? instead of getting to know the other commanders and hearing how the CW has effected them, we get lumbered with one really plain character.

Why doesn't ulfric/ Tullius recognise we just 'wiped out a fort'? we just killed over 50 people, at least say well done.

Why are the rewards so absolutely pointless? an orcish sword of burning? unique items for a unique quest please.

Why can't we lose forts after we capture them? the enemy makes no effort to retake their forts.

Why are the quests all the same? capture an enemy held fort is all well and good, but it's not the only thing you'd need to do to win a war.

Why are the no sub quests? i joined the legion, Fighting stormcloaks isn't the only thing the legion would do in skyrim.

No ceremony at the end of the quest, why? we just liberated skyrim for god's sake.

Why does nobody realise the war has finished? this just plain annoys me, even after the war has finished people in skyrim still believe the war is going on. You can unlock your doors and windows now!

I only like the CW because you can join the Imperial legion.

User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Sun May 12, 2013 10:35 pm

There is no other option but I think the CW is pure bias.

User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Sun May 12, 2013 7:42 pm

I actually like the civil war, but like most quests in Skyrim, they could have used a lot more variety in them.

More importantly though, the Civil war is actually the crucial narrative of the game, more than the Dragons, which, aside from the beginning of the game, can be completely avoided, but you can't walk 20ft without being reminded of the civil war, no matter what you're doing. Plus, I thought they did a really nice job with making both factions agreeable, and disagreeable in the civil war. I usually swing Imperial, just because I'm a "Big Picture" kind of person, but the Stormcloaks are certainly justified in their hostility.

User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Mon May 13, 2013 6:09 am

I keep thinking is it better to fight for taols or destroy what he built
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Next

Return to V - Skyrim