Face what? That game publishers are using more and more authoritarian methods to fight "software pirates" (who I believe are actually the mythical "boogey man" due to the fact that none of them have ever been arrested and charged)?
Why should we, the consumers who are paying for the service, have to deal with this DRM rubbish when pirates, who get their games for free, get to play DRM-free versions of the same games?
What we really need is a gamer's revolution... If we gamers united and refused to buy ANY game that had DRM attached, the publishers would be forced to capitulate.
What's so bad about Steam, really? Not DRM in general, just Steam specifically. Because I hardly consider Steam "authoritarian" in the same way that other methods of DRM have been.
The fact is that companies have to do
something to protect their hard work from unlawful distribution, and Steam is easily the most refined and least intrusive method available, with the added benefit of bonus features - like multiplayer matchmaking - which for most developers would simply cost too much time and money to implement themselves (or at least implement them well - most attempts to reinvent the wheel are a waste of time.)
I was initially hesitant to use Steam when I first installed Half-Life 2, as was everyone else I'm sure, but it's not the year 2004 anymore. Steam has proven to be one of the most effective forms of copy-protection, provides countless developers with tools to enhance their games and bring them to the public, and has also become a deft platform for bringing gamers together (I don't even use other forms of personal messaging anymore, where I once used ICQ exclusively.) As long as peer-to-peer filesharing exists there will always be the risk of piracy, and for most companies doing
nothing about it is just not acceptable. Would you leave the keys to your car in the ignition, and simply hope that no one takes it for a ride?
So as long as we have to put up with DRM, it might as well be one created by a developer who actually gives a damn about their customers.