Clarivoyance

Post » Fri Aug 19, 2011 2:22 pm

This is one of the spells Todd showed in the Quakcon Demo. Is there any insight on what path this spells directs us to?


I thought there was another demo that showed this spell but I cannot find it.
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Charlotte X
 
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Post » Fri Aug 19, 2011 8:38 pm

most likely the currently selected quest?
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Samantha Jane Adams
 
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Post » Fri Aug 19, 2011 11:48 am

What will be its purpose when we already have quest markers?
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A Lo RIkIton'ton
 
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Post » Fri Aug 19, 2011 8:20 am

I think it helps you find your way to your next objective of the quest you're on
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Jesus Duran
 
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Post » Fri Aug 19, 2011 1:02 pm

What will be its purpose when we already have quest markers?

Pete said you can turn off quest markers in a way, Maybe for the people who don't want quest markers because its "Unrealistic" they will use Clarivoyance
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cutiecute
 
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Post » Fri Aug 19, 2011 2:50 pm

What will be its purpose when we already have quest markers?


That was my thought also, so it has to point us in a direction we choose.
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Dagan Wilkin
 
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Post » Fri Aug 19, 2011 6:59 am

What will be its purpose when we already have quest markers?

Perhaps a much more immersive optional way. Like carriages instead of fast travel.

At least, that's what I truly hope. It would really be awesome. Come on Todd, let this be true!

Someone should tweet Pete and ask if Clarivoyance can be used as a full immersive, replacement of quest markers. :foodndrink:
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Lakyn Ellery
 
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Post » Fri Aug 19, 2011 10:56 am

dudgeons/settlements might be greater in...eh?...vertical...thingy... upsy-downsy...scope... therefore making the quest marker sometime difficult to follow.

that or maybe they just thought it would be a cool little feature after one of them played too much dead space.

regardless of its utility I do think its a cool little feature, interesting for RP purposes and will certainly be using it
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Anthony Rand
 
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Post » Fri Aug 19, 2011 6:57 pm

Maybe the Quest Markers point us in a general direction such as most RPGs on the market, and this spells directs us right to our QT.


:facepalm: I just realized I misspelled Clairvoyance :facepalm:
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Daniel Brown
 
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Post » Fri Aug 19, 2011 6:57 pm

I think Clairvoyance is a more in-depth marker. It has the capability to lead you right to it, as opposed to markers, which in multi-level buildings and such, can be hard to read. Probably like the "quest trails" prevalent in most MMOs.
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Sweet Blighty
 
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Post » Fri Aug 19, 2011 6:40 am

Its to help you out of a Confusing Dungeon, this isent some small Oblivion repeated Cave/Dungeon/Fort nomore, this is a place where you will get Lost and Confused to make that Spell a reason to be used, so careful of the Delete Spell Mod. :P
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R.I.P
 
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Post » Fri Aug 19, 2011 5:15 pm

I wish it actually had a mana cost.
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lucy chadwick
 
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Post » Fri Aug 19, 2011 5:53 pm

Why would you use a delete spell mod in a game where the first 2 spells you start with are useful, and anything else you pick up you'll know about ahead of time - unless you're roleplaying a non-magic user in which case you won't be picking up any spells anyhow?
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Albert Wesker
 
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Post » Fri Aug 19, 2011 6:07 am

I wish it actually had a mana cost.

I didn't know it was costless. If that's the case, it's pretty sad - you're not going to need it constantly on - if you even do need it. A small or even medium drain on mana would be fine.
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Jeff Turner
 
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Post » Fri Aug 19, 2011 5:30 am

I wish it actually had a mana cost.

Of course it costs mana. It has to. It's not a spell if it doesn't...

Strange. Watched the E3 video and I see no mana draining. Strange...
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Shelby Huffman
 
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Post » Fri Aug 19, 2011 2:20 pm

Of course it costs mana. It has to. It's not a spell if it doesn't...

Strange. Watched the E3 video and I see no mana draining. Strange...

Here's to hoping that changes. Did anyone see, in any video or whatnot, what school Clairvoyance falls under? I would have said Mysticism, but that's gone...
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Dalia
 
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Post » Fri Aug 19, 2011 8:08 pm

I figure it's like the "breadcrumbs" in Fable 3. Showing the way to your currently active quest. Thus I will switch quest markers off and only use this.
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Rhysa Hughes
 
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Post » Fri Aug 19, 2011 9:11 am

Here's to hoping that changes. Did anyone see, in any video or whatnot, what school Clairvoyance falls under? I would have said Mysticism, but that's gone...

Alteration if I'm not mistaken.

With a zero cost per second.
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Etta Hargrave
 
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Post » Fri Aug 19, 2011 7:40 pm

It shows a path out from wherever you are, for example it will show you the quickest or easiest path from entrance to exit.
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Jennie Skeletons
 
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Post » Fri Aug 19, 2011 1:42 pm

Its probably a more advanced version of the quest markets from oblivion, but instead of just pointing in the proper direction, it shows you a path to it too.
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Danny Blight
 
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Post » Fri Aug 19, 2011 2:15 pm

Of course it costs mana. It has to. It's not a spell if it doesn't...

Strange. Watched the E3 video and I see no mana draining. Strange...

Might be 'cause of Todd mode. :shrug:
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Eric Hayes
 
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Post » Fri Aug 19, 2011 4:54 am

This spell should be rare and not given to you. Perhaps at very well hidden cave with the spell tome for it?
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Cameron Garrod
 
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Post » Fri Aug 19, 2011 9:04 am

It shows a path out from wherever you are, for example it will show you the quickest or easiest path from entrance to exit.
I saw in the Demo where we went through the long dungeon, the Clarivoyance Spell showed the quickest way out instead of all the way back to where you first entered, does this mean Dungeons finally got a back door. :celebration:
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IsAiah AkA figgy
 
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Post » Fri Aug 19, 2011 6:29 am

clairvoyance will work great using it at when you meet a cross roads undetermined in your route ,as the roads are twisty clairvoyance may even guide you along the wrong path ^ ^
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jasminε
 
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Post » Fri Aug 19, 2011 8:48 am

I wish it actually had a mana cost.


Mana? MANA? THIS IS SKYRIM
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vanuza
 
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