Class and body type

Post » Mon Aug 02, 2010 6:13 pm

i was just wondering if anyone has thought of what their class and body types will be.

im making

medium - soldier, medic
light - operative
heavy - engineer

thats both for resistance and security

so what are you going to be making?
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Jason Rice
 
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Joined: Thu Aug 16, 2007 3:42 pm

Post » Mon Aug 02, 2010 4:38 pm

Heavy - Soldier, Medic, Engineer, and a sol/med blend
Medium - Operative, Medic,
Light - Soldier, Engineer
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Multi Multi
 
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Joined: Mon Sep 18, 2006 4:07 pm

Post » Tue Aug 03, 2010 12:49 am

pretty sure there is a thread on this already please use the search bar next time

also welcome to the forums here is your complimentary :turtle: :thumbsup:
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Nuno Castro
 
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Post » Mon Aug 02, 2010 11:27 pm

Medium - Soldier, medic, operative, engineer (All)
It gives players enough health to take a few hits, while at the same time giving them enough speed to get around if needd.
For operatives you dont want to always be light because if you steal a heavier bodytype's look and are zooming around this will be a dead giveaway - the medium body type also allows you to equip weapons with higher damage which is what you will need once you are around diffrent lines.

Medium is the all around body type, it allows you to move quick enough to push where you need to while not having to worry about getting killed quickly

Light - operative, engineer
Allows for quick moving defensive and offensive operations, quickly adding firepower and buffs whlie staying out of direct firefights

Heavy - Soilder, Medic
Allow for you to engage in firefights head on, while medics are able to take a few hits before going down.

This is how I see the classes playing out, just my opinion
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Steve Fallon
 
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