class balance issues?

Post » Thu Jul 15, 2010 4:52 am

for example, you join a match and your teams has 6 operatives, what do you do?
is there some way to have class balance when playing random match.
i know that you can change class at any time at the comands posts but since people have upgraded thier abilities to a specific class type, can this be a problem for teamworker players
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lacy lake
 
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Post » Thu Jul 15, 2010 2:02 am

I'd rather not have any sort of restrictions put in place, but maybe a bonus system, if you switch class to a much needed one, you get bonus points on top of your play.

The new direction of gaming is reward the good players, don't punish anyone.
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Darrell Fawcett
 
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Post » Thu Jul 15, 2010 7:46 am

They actually talked of a system like what you mentioned Kalabalana. I'm not sure if that was still in the game. Originally if there was no medics, and a medic was needed, they would give you bonus xp for changing.
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Motionsharp
 
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Post » Thu Jul 15, 2010 5:22 pm

I'd rather not have any sort of restrictions put in place, but maybe a bonus system, if you switch class to a much needed one, you get bonus points on top of your play.

The new direction of gaming is reward the good players, don't punish anyone.


They actually talked of a system like what you mentioned Kalabalana. I'm not sure if that was still in the game. Originally if there was no medics, and a medic was needed, they would give you bonus xp for changing.

I'm fairly certain that system is still in place in some form. Basically, if your team needs a certain class, the squad commander will make switching to that class a mission and reward whoever takes that mission with some XP.
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Kelvin Diaz
 
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Post » Thu Jul 15, 2010 5:50 pm

Id rather there not be a quota on a class, but I can see it might happen where you have a team full of one class. In this case though they will lose fairly quickly as no one class can attempt every objective. Ive always found its best to play wit a group of people you know anyway, that way you can all decide what you want to do in game.
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BEl J
 
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Post » Thu Jul 15, 2010 4:27 am

There's also the teamplay incentive. If no one on your team is a soldier, then people are gonna start running out of ammo real fast. Someone in your team of 8 people is probably going to switch. Same is true for the medic for health.

To a lesser extent, if your team's defenses are falling apart, then people are likely to start picking up engineer for the turrets and mines, as well as buffing damage.

Operative, on the other hand, should have less teamplay incentive for switching to it, especially if there are already one or two on your team.

The chances of actually running into a team with three of a single class or one class deficiency should be fairly low, just by luck of the draw. Getting more than than three of one class or two missing classes would be an anomaly. So teams should have a decent mix in most games, with player flexibility having to take care of the rest.

Just remember that you should keep flexibility in mind when making a pub character build. If you have all your skill points put into a single class and refuse to use any other, you're a part of the potential problem in team balance, no matter what class you are.
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joeK
 
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Post » Thu Jul 15, 2010 2:13 pm

for example, you join a match and your teams has 6 operatives, what do you do?


Leave.
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Steve Bates
 
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Post » Thu Jul 15, 2010 9:06 am

One thing that differs BRINK from Team Fortress 2 is that having "too many" of same class can actually work. For example, if there are too many soldiers, they can fill many roles (some are light body, some are heavy, everyone might prefer different weapons and playstyle variations). They are not stuck with using the same basic strategy like a team of 8 scouts in TF2 would be. I hope you understand what I mean ;)
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Chris Duncan
 
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Post » Thu Jul 15, 2010 9:26 am

Enemy Territory: Quake War would give you XP if you switched to the other team if the teams were unbalanced. I'd imagine they'd incorporate something like that into the classes.
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Raymond J. Ramirez
 
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Post » Thu Jul 15, 2010 10:30 am

Enemy Territory: Quake War would give you XP if you switched to the other team if the teams were unbalanced. I'd imagine they'd incorporate something like that into the classes.


They do bribe you already for other things, so I don't see why not.

One thing that differs BRINK from Team Fortress 2 is that having "too many" of same class can actually work. For example, if there are too many soldiers, they can fill many roles (some are light body, some are heavy, everyone might prefer different weapons and playstyle variations). They are not stuck with using the same basic strategy like a team of 8 scouts in TF2 would be. I hope you understand what I mean ;)


I kind of see what your getting at, but without every class they cannot fulfill every objective.
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Kim Kay
 
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Post » Thu Jul 15, 2010 3:59 pm

Also, some objectives require specific classes to be completed, so if everyone wants to play operative when the first objective of the map is to blow up a door, they'll never finish the mission.
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lolli
 
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Post » Thu Jul 15, 2010 4:30 am

Also, some objectives require specific classes to be completed, so if everyone wants to play operative when the first objective of the map is to blow up a door, they'll never finish the mission.


You can just switch at a command post...
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Assumptah George
 
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Post » Thu Jul 15, 2010 1:01 pm

Indeed, but people are stubborn, many will not change their class even if they're given the choice, so the class based objective thing is a good reason for people to play all the classes of the game.
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Sarah Kim
 
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Post » Thu Jul 15, 2010 3:33 am

I see the real problem occurring when people hit level 20. There's no more XP incentive since your max level, therefore, why the hell should you be a team player, do objectives, etc.
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stevie critchley
 
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Post » Thu Jul 15, 2010 1:06 pm

I see the real problem occurring when people hit level 20. There's no more XP incentive since your max level, therefore, why the hell should you be a team player, do objectives, etc.

once you hit the xp cap u can transfer xp to different characters. i read it on the brink bible 2
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Chloe :)
 
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Post » Thu Jul 15, 2010 3:33 am

once you hit the xp cap u can transfer xp to different characters. i read it on the brink bible 2

That was taken out.
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Ashley Campos
 
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Post » Thu Jul 15, 2010 11:58 am

That was taken out.


Are you sure? Proof please?
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Lucie H
 
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Post » Thu Jul 15, 2010 4:57 pm

Are you sure? Proof please?

Someone said it on the forums, I'm sure theres a link somewhere, but I'm too lazy to find it.
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John N
 
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Post » Thu Jul 15, 2010 5:29 am

Someone said it on the forums, I'm sure theres a link somewhere, but I'm too lazy to find it.


SORRY BUT ONCE ONE IS MAX YOU USE YOUR OTHER ACCOUNT i think there is 4 accounts so ppl get busy lol
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Maeva
 
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Post » Thu Jul 15, 2010 6:14 am

i also forgot to say that you keep what you have bought but obviously if your light on second and heavy on first you are sort of starting out fresh
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Ricky Rayner
 
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Post » Thu Jul 15, 2010 6:10 am

Leave.

Probably a wise idea.

One thing that differs BRINK from Team Fortress 2 is that having "too many" of same class can actually work. For example, if there are too many soldiers, they can fill many roles (some are light body, some are heavy, everyone might prefer different weapons and playstyle variations). They are not stuck with using the same basic strategy like a team of 8 scouts in TF2 would be.


In fact, you're quite mistaken. Whilst Scouts work sometimes, a team only composing, say, Soldiers will destroy absolutely every opposing team that is not specifically constructed to counter that, and I've played multiple games where a team entirely composed of Medics (yes, TF2 Medics) can win a game, even on attack vs. Engineers, Snipers, Demomen, Heavies, the lot.

Class rushes with anything except Sniper and Spy are very, very effective.
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El Khatiri
 
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Post » Thu Jul 15, 2010 5:16 pm

SORRY BUT ONCE ONE IS MAX YOU USE YOUR OTHER ACCOUNT i think there is 4 accounts so ppl get busy lol


You have 10 characters for 200 levels, and then you can delete characters.
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Hussnein Amin
 
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Post » Thu Jul 15, 2010 9:51 am

yes sorry there is 10
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Lexy Corpsey
 
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Post » Thu Jul 15, 2010 12:33 pm

Leave.

Probably this, if things don't work out on the first few minutes of the match.
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michael flanigan
 
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Post » Thu Jul 15, 2010 12:22 pm

for example, you join a match and your teams has 6 operatives, what do you do?

Win the game.

One thing that differs BRINK from Team Fortress 2 is that having "too many" of same class can actually work. For example, if there are too many soldiers, they can fill many roles (some are light body, some are heavy, everyone might prefer different weapons and playstyle variations). They are not stuck with using the same basic strategy like a team of 8 scouts in TF2 would be. I hope you understand what I mean ;)

Yeah, an attacking team of 6 Operatives could not even finish the first stage in Container City.

BRINK requires a class balance. There are no ammo boxes lying around. If you have to refill, there are Soldiers or CPs. And CPs don't come to you. There are no health packs lying around. For that you need a Medic. Also for health buffs and revives.
Every class benefits a team and only a mixed team is most powerful.

Someone said it on the forums, I'm sure theres a link somewhere, but I'm too lazy to find it.

I confirm this, without a source. But I do.
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Ria dell
 
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