I m curently almost finished some Class Limitations for my NPCs, to be included on the next patch in my own mod
called TES REFUGEES
http://www.tesnexus.com/downloads/file.php?id=35858
I built some Daggerfall-like armor and weapon limitations for classes and i would like you to tell me your opinion and how i can
make those classes to be balanced.
My NPC will get 1 from the following classes only (maybe later I will add more or if I learn how to make that global to fix all of them)
And the limitations are the following:
The objects that they CAN WEAR / WIELD.
Acrobat - Clothes, 1h blunt weapon, Dagger, Shortsword & Bows
Assassin - Clothes, Light armor, Dagger, Shortsword & Bows
Barbarian - Clothes, Light armor, Medium armor, 2hand weapons only.
Bard - Clothes, Light armor, Medium armor, 1h weapons only, Shield, Bows and Staff
Knight - Clothes, All kind of armor, Blades, Blunts (no axes), & Shields
Mage - Clothes, Dagger, Staff
Monk - Clothes, 1h Mace, Bow
Nightblade - Clothes, Light armor, Dagger, Shortsword, Bow, Staff
Priest - Clothes, 1h Mace, Staff
Rogue - Clothes, Light armor, All blades, Bow, Shield
Sorcerer - Clothes, Light armor, Heavy Armor, Blunt weapons (no axes), Staff
Thief - Clothes, Light armor, Dagger, shortsword, Bow
Warlock - Clothes, Light armor, Staff, Dagger
Warrior - Everything but staff
Assassin - Clothes, Light armor, Dagger, Shortsword & Bows
Barbarian - Clothes, Light armor, Medium armor, 2hand weapons only.
Bard - Clothes, Light armor, Medium armor, 1h weapons only, Shield, Bows and Staff
Knight - Clothes, All kind of armor, Blades, Blunts (no axes), & Shields
Mage - Clothes, Dagger, Staff
Monk - Clothes, 1h Mace, Bow
Nightblade - Clothes, Light armor, Dagger, Shortsword, Bow, Staff
Priest - Clothes, 1h Mace, Staff
Rogue - Clothes, Light armor, All blades, Bow, Shield
Sorcerer - Clothes, Light armor, Heavy Armor, Blunt weapons (no axes), Staff
Thief - Clothes, Light armor, Dagger, shortsword, Bow
Warlock - Clothes, Light armor, Staff, Dagger
Warrior - Everything but staff
I also concidering spliting the armor at 4 categories (1 more than i have now)
Maybe it will be Clothes, Light, Medium, Heavy, Very Heavy
in order to make the classes more specific.
I will be appreciate if you tell me your opinion and suggest me ways to make classes more balanced.
For example... armor limitations will give magicka bonus
or
give Monk HAND TO HAND Bonus
etc...
Thanks