No class system?

Post » Sun Oct 31, 2010 12:51 am

I wasn't bashing you, I was countering your statement :thumbsup:

still think a lot of people will be pissed
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Sat Oct 30, 2010 7:52 pm

What people in here are trying to say, is that gameplay wise this doesn't affect anything. Essentially what they are doing is leaving out the "pick a pre-made class" and leaving the create your own class option. Who knows, you may even still be able to name it, but since no one ever referred to your class in past games, i don't see how it will affect your "identity" at all. If you want, just write it down on a piece of paper when you create the character, because that is all it ever amounted to before. I don't say that to be mean, I seriously mean write it on a piece of paper... it will be the exact same thing.

There is nothing to "pull off" as this is exactly what they had before.

and what the other side of the case is trying to say is that they are used to the classes for roleplaying reasons and we don't want them removed
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Sun Oct 31, 2010 12:23 am

Well in FO3 it is quite possible to get each of those up to 100+ by the time you maxed your level so it really came down to the perks, as those would help define how well you did what did. Lets say your Necromancer is maxed and has all the stats maxed. The perks you chose along your journey would help mostly in your dark arts and blade mastery. you would still not be able to use a blunt weapon as effectively as your blade even if you blunt is 100 because you did not choose the perks that go along with that style of play. Now thats not saying that you wouldnt be able to get by and you would still kick Giant booty but your blade will still be the better option.

thank you for clearing up that matter i think i finally understand, and the way you put it im happy with that the only other weapon i play around with anyway is the bow, and i hate hammers.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Sun Oct 31, 2010 7:32 am

According to game-informer, Bethesda did not want an easy exploitable class system like Oblivions. Now all skills will help level you the higher they are. But low level skills will not level you as fast.


It's an organic and dynamic system.


I don't get this. Shouldn't it get harder to level up as you get to higher levels? Why make you level up faster when you are higher?
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Sun Oct 31, 2010 2:18 am

More onto topic Ahem....


Perhaps he game will label you as you progress much like it did in FO3 (OMG prime get off the FO3 kick) There may indeed be a necromancer label but you have to have the right skills increased or dow certain things ingame that would garner that title much like your title as Grand Champion in OB
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sat Oct 30, 2010 6:33 pm

and what the other side of the case is trying to say is that they are used to the classes for roleplaying reasons and we don't want them removed


There is no roleplaying purpose to classes. Oblivion never acknowledged what your class was. That is what I am saying. It was literally stored in a file that the game never acknowledges. This is the exact same thing as writing all your characters stats down on a piece of paper and then naming it "Thief" or whatever. I actually like to write down my skill choices and come up with a name for my custom class, but its the same thing.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Sun Oct 31, 2010 2:32 am

If people don't care that over time Beth has cut half of the series' original skills out, they're probably unlikely to care whether they get to pick a name to go on a menu somewhere. Don't get me wrong, I was kinda bummed too at first, but when you actually think about how little your choice of class actually amounts to, the new system sounds better by far. We'll see though.

Also,
I don't get this. Shouldn't it get harder to level up as you get to higher levels? Why make you level up faster when you are higher?


Not high character level, high level in a skill. If your Blade is 70 and it raises to 71, that will contribute more to your next level than your Alteration going from 5 to 6.
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Sun Oct 31, 2010 2:48 am

they already did, FO3.

you basically make your OWN class as you go along, which you could do in all TES games so far.

and a little note to that: i play TES to play TES, not F3 with swords
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sat Oct 30, 2010 8:55 pm

There is no roleplaying purpose to classes. Oblivion never acknowledged what your class was. That is what I am saying. It was literally stored in a file that the game never acknowledges. This is the exact same thing as writing all your characters stats down on a piece of paper and then naming it "Thief" or whatever. I actually like to write down my skill choices and come up with a name for my custom class, but its the same thing.

yes i agree that the games never acknowledge your class but i also think that instead of cutting it out they should make it more appearent
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Sat Oct 30, 2010 6:46 pm

More onto topic Ahem....


Perhaps he game will label you as you progress much like it did in FO3 (OMG prime get off the FO3 kick) There may indeed be a necromancer label but you have to have the right skills increased or dow certain things ingame that would garner that title much like your title as Grand Champion in OB

yeah like if you can join the necromancer cult (if there is one) and people on the street recognize you, you could probably hear them whispering and talking to each other ''hey there's that necromancer the town guards warned us about'' kinda like that, people around the world would know who you are and what you do.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sat Oct 30, 2010 9:56 pm

I'm very very glad they removed the class system.

In Oblivion they really had no effect anyway, basically any class could do and be anything. Which was great, I loved that! However it made classes pretty redundant. All it really was, was a title and a little picture with a description.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sat Oct 30, 2010 11:38 pm

and a little note to that: i play TES to play TES, not F3 with swords


Yea, but what you are not realizing is that you've been playing this system before, in TES. There are just no pre-made classes, you'll just have to pick the skill that you think make sense for a Theif, or a Warrior. If it helps to think of it this way, the pre-made classes are really just custom classes that the devs created based on what THEY thought would make sense for a Thief or a Warrior. Now instead, they're just making us think a little bit for ourselves. You always have the option to go back to a previous game and just pick all the same skills that would make whatever class you want to play anyways.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Sun Oct 31, 2010 1:25 am

I'm very very glad they removed the class system.

In Oblivion they really had no effect anyway, basically any class could do and be anything. Which was great, I loved that! However it made classes pretty redundant. All it really was, was a title and a little picture with a description.

GOOD GOD! not another one :P
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Sat Oct 30, 2010 8:32 pm

There is no roleplaying purpose to classes. Oblivion never acknowledged what your class was. That is what I am saying. It was literally stored in a file that the game never acknowledges. This is the exact same thing as writing all your characters stats down on a piece of paper and then naming it "Thief" or whatever. I actually like to write down my skill choices and come up with a name for my custom class, but its the same thing.

The game doesn't acknowledge the unique names I give to enchanted items or spell names etc. I still think its important and would be perturbed if it was removed though, same thing with classes. Its just a name, but for some role-players its important.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sun Oct 31, 2010 3:13 am

then name yourself "John the Theif" if they allow spaces and multiple words
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Sat Oct 30, 2010 10:01 pm

Yea, but what you are not realizing is that you've been playing this system before, in TES. There are just no pre-made classes, you'll just have to pick the skill that you think make sense for a Theif, or a Warrior. If it helps to think of it this way, the pre-made classes are really just custom classes that the devs created based on what THEY thought would make sense for a Thief or a Warrior. Now instead, they're just making us think a little bit for ourselves. You always have the option to go back to a previous game and just pick all the same skills that would make whatever class you want to play anyways.

read #35 and you'll see where i want the direction the class system: more impact on the world
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Sat Oct 30, 2010 11:12 pm

The game doesn't acknowledge the unique names I give to enchanted items or spell names etc. I still think its important and would be perturbed if it was removed though, same thing with classes. Its just a name, but for some role-players its important.

thank you :)
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Sat Oct 30, 2010 11:54 pm

thank you for clearing up that matter i think i finally understand, and the way you put it im happy with that the only other weapon i play around with anyway is the bow, and i hate hammers.


Your quite welcome.

Chimer_Warrior
There is no roleplaying purpose to classes. Oblivion never acknowledged what your class was. That is what I am saying. It was literally stored in a file that the game never acknowledges. This is the exact same thing as writing all your characters stats down on a piece of paper and then naming it "Thief" or whatever. I actually like to write down my skill choices and come up with a name for my custom class, but its the same thing.


But see now the game will recognize us as the Archetypes we play as. The GI article stated that if we where to choose a more magic inclined route then another mage may come up and wish to dual. So if we play and a Fighter type then that mage will never come up to us. instead it may be some farm hands who need the bears out of the hen house or a shady figure offering underhanded deals to the more stealthy among us. Role playing our ROLE in this game. I do agree that is mainly a psychological need to have a niche to fit in but give us that niche.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Sun Oct 31, 2010 1:46 am

do you guys think there will be a way to exploit the leveling system so you can eventually max out every skill by constantly raising your level and getting perks?
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Sat Oct 30, 2010 10:00 pm

yes i agree that the games never acknowledge your class but i also think that instead of cutting it out they should make it more appearent


In what way? I don't get what you mean by make them more apparent.

The game doesn't acknowledge the unique names I give to enchanted items or spell names etc. I still think its important and would be perturbed if it was removed though, same thing with classes. Its just a name, but for some role-players its important.


Nah I have to disagree. I like to see the names for enchanted items too... because its something to keep track of and admire and I can't very well remember them all. You only have ONE class name, its not difficult to remember whatever you choose to call yourself, and in any case it doesn't say you can't choose a name for your custom class anyhow, you just wont have the option of using the pre-made classes.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Sun Oct 31, 2010 6:49 am

If I recall correctly there is no "level cap" in Skyrim, but the higher your level the harder it becomes to gain skill increases. The skills you level the most will also always be easier to level than the ones you neglect. That means at high levels you will have to spend a LOT of time leveling skills if you want to change play styles.

I like it. This promotes playing a role/class/whatever while still allowing people to be a "jack of all trades" if they want. It also means that a jack of all trades will never be as good at skill as a specialist...which I think is a 100000000000x improvement over the only TES game I have played, Oblivion. People are going to scream "But I want to role play being able to do everything the best!" which is 11yr old slang for "I do not role-play". I may actually finish skyrim with this system, unlike Oblivion, instead of getting bored. This system will make my characters actually feel like they belong to classes instead of ending up masters of everything.

BTW, a system where you can be level 1 while being the master of 14 skills....[censored],
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Sun Oct 31, 2010 4:49 am

[quote name='Chimer_Warrior' timestamp='1294735700' post='16961190']
In what way? I don't get what you mean by make them more apparent.


make it have an impact on the way you play, certain response from the world. the mages guild should be a little sceptic towards warrior who wanted to join: all in all small details who will make the class matter.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sat Oct 30, 2010 5:31 pm

But see now the game will recognize us as the Archetypes we play as. The GI article stated that if we where to choose a more magic inclined route then another mage may come up and wish to dual. So if we play and a Fighter type then that mage will never come up to us. instead it may be some farm hands who need the bears out of the hen house or a shady figure offering underhanded deals to the more stealthy among us. Role playing our ROLE in this game. I do agree that is mainly a psychological need to have a niche to fit in but give us that niche.


I'm not sure if you are saying this is a good or a bad thing. In my mind, this is an awesome idea. The game is acknowledging how we choose to play, not the arbitrary name we choose for yourselves. I feel 1000 times more like a mage if another mage attempts to duel me just because of my use of magic than if its because I happened to choose at the beginning of the game to be a "Mage." This gives us the chance to explore our roles so much more.
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Sat Oct 30, 2010 11:31 pm

do you guys think there will be a way to exploit the leveling system so you can eventually max out every skill by constantly raising your level and getting perks?

I imagine if there is it will get patched quickly since this new system is meant bypass the exploits from OB
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Sun Oct 31, 2010 7:42 am

In what way? I don't get what you mean by make them more apparent.



Nah I have to disagree. I like to see the names for enchanted items too... because its something to keep track of and admire and I can't very well remember them all. You only have ONE class name, its not difficult to remember whatever you choose to call yourself, and in any case it doesn't say you can't choose a name for your custom class anyhow, you just wont have the option of using the pre-made classes.

i really hope they give you the option to label the soul of whoever you captured it from like in morrowind, imagine stealing a dragons soul, id be boltin down to the nearest enchant alter to cash that in for some godly equipment :P
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

PreviousNext

Return to V - Skyrim