to be able to upgrade skills without it counting towards your lvl is also a great way to maximise the characters attributes.
Yeah, because the levelling is broken in the first place and encourages gaming the system. I'm hoping that in Skyrim it will increase attributes directly in proportion with skills raised, which makes more sense anyway.
u perhaps, but i think the classes, and custom-classes, you choose are a big part of the game experience.
I'd be more inclined to believe this if what class you chose had any tangible effect whatsoever after you leave the tutorial dungeon - the only place you'll ever see it mentioned again is on the Character menu. The system they're replacing it with means the higher a skill is, the more it conributes to levelling, which essentially makes up for not having major skills. The only thing left is a name - and in an RPG it makes a lot more sense for what your character is to be defined by what they do, not what they're labelled as.
My 2c.
E:
and some perks have levels. Like the Animal friend perk. First level of the perk certain wild animals would not attack you and the second level would have them help you if you where fighting.
Maybe we could see multiple level perk 'trees' helping to fill the gap in character identity left by class identification by allowing you to specialize in certain areas.