No class system?

Post » Sun Oct 31, 2010 12:29 am

I have read some posts who say that they will scrap the class system. I want to know where they have found info about that, or if it's just speculations based on fallout 3/nw.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sat Oct 30, 2010 11:51 pm

It was confirmed by an article in Game Informer, you can find the information http://www.gamesas.com/index.php?/topic/1157211-skyrim-information-explanation-and-compilation/.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Sun Oct 31, 2010 2:55 am

oh lord, that sounds really... messed up. if they do pull it of properly I won't complain though

they already did, FO3.

you basically make your OWN class as you go along, which you could do in all TES games so far.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Sat Oct 30, 2010 6:39 pm

oh lord, that sounds really... messed up. if they do pull it of properly I won't complain though

yeah i was just talking earlier about the same thing, i personally am upset about this cause right beside my name and race has always been my class name ''Necromancer'' and now even though i'll still be able to roleplay as one i cannot post it on my menu.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Sun Oct 31, 2010 1:36 am

they already did, FO3.

Yeah, but that was with an exp system, and it would mess up the system introduced in TES3.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Sat Oct 30, 2010 3:58 pm

Yeah, but that was with an exp system, and it would mess up the system introduced in TES3.


I chose custome class in Morrowind and Oblivion, almost the same as this system.



It messed nothing up.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sat Oct 30, 2010 4:20 pm

yeah i was just talking earlier about the same thing, i personally am upset about this cause right beside my name and race has always been my class name ''Necromancer'' and now even though i'll still be able to roleplay as one i cannot post it on my menu.



I always made up my own class but you did just make a great point. I think a lot of people are upset that they simply wont have the title rather than the ability to roleplay the way they would like. As long as the skills are still there I will be happy
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Sun Oct 31, 2010 4:15 am

ya know i never played FO3 for more than ten minutes, can someone explain the perk system im aware that they are doing this style for skyrim, and would like to understand how it works, and before everyones like wtf is wrong with you, i'll just say im not really a fan of modern destruction world, im more of a ancient fantasy world game player.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Sun Oct 31, 2010 4:16 am

oh lord, that sounds really... messed up.

I wouldn't take your information from that thread, the first post has a lot of misinformation/speculation stated as fact. That said, I'm not sure how removing classes from the series is all that messed up. Classes didn't actually do anything but label collections of skills and attributes, so removing them doesn't exactly change anything.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Sat Oct 30, 2010 5:57 pm

I wouldn't take your information from that thread, the first post has a lot of misinformation/speculation stated as fact. That said, I'm not sure how removing classes from the series is all that messed up. Classes didn't actually do anything but label collections of skills and attributes, so removing them doesn't exactly change anything.

for you perhaps, but i think the classes, and custom-classes, you choose are a big part of the game experience. to be able to upgrade skills without it counting towards your lvl is also a great way to maximise the characters attributes.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sat Oct 30, 2010 11:53 pm

for you perhaps, but i think the classes, and custom-classes, you choose are a big part of the game experience. to be able to upgrade skills without it counting towards your lvl is also a great way to maximise the characters attributes.

Not for me. I was stating that as a fact, not as an opinion: classes in the TES series are labels for collections of skills and attributes. Classes served no purpose that isn't easily made obsolete by dropping players directly into the attribute/skill customization from the start except offering them labels that would save them a few seconds of deciding on things for themselves at the very start of the game.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Sun Oct 31, 2010 6:57 am

ya know i never played FO3 for more than ten minutes, can someone explain the perk system im aware that they are doing this style for skyrim, and would like to understand how it works, and before everyones like wtf is wrong with you, i'll just say im not really a fan of modern destruction world, im more of a ancient fantasy world game player.

in FO3 every time you leveled up you got points you could place in stats and got to choose one perk. the perks would unlock at certain levels and certain stat values. The perks would offer unique enhancements like stronger bones that couldnt be broken, or open up unique dialog option for children or NPCs of the opposite six, or alow you to gain extra Xp by killing people in there sleep. But you could also use your perks to boost several stats at once. and some perks have levels. Like the Animal friend perk. First level of the perk certain wild animals would not attack you and the second level would have them help you if you where fighting.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Sat Oct 30, 2010 3:43 pm

to be able to upgrade skills without it counting towards your lvl is also a great way to maximise the characters attributes.

Which is probably one of the principal reasons why they dumped the system.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Sun Oct 31, 2010 5:45 am

to be able to upgrade skills without it counting towards your lvl is also a great way to maximise the characters attributes.


Yeah, because the levelling is broken in the first place and encourages gaming the system. I'm hoping that in Skyrim it will increase attributes directly in proportion with skills raised, which makes more sense anyway.

u perhaps, but i think the classes, and custom-classes, you choose are a big part of the game experience.

I'd be more inclined to believe this if what class you chose had any tangible effect whatsoever after you leave the tutorial dungeon - the only place you'll ever see it mentioned again is on the Character menu. The system they're replacing it with means the higher a skill is, the more it conributes to levelling, which essentially makes up for not having major skills. The only thing left is a name - and in an RPG it makes a lot more sense for what your character is to be defined by what they do, not what they're labelled as.

My 2c.

E:
and some perks have levels. Like the Animal friend perk. First level of the perk certain wild animals would not attack you and the second level would have them help you if you where fighting.


Maybe we could see multiple level perk 'trees' helping to fill the gap in character identity left by class identification by allowing you to specialize in certain areas.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Sat Oct 30, 2010 4:17 pm

Which is probably one of the principal reasons why they dumped the system.

yes, why let people maximise their stats since a lot of people won't be pissed at that...
... personally i have anything against it so long as they do it well. however i'm going to miss the classes.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Sun Oct 31, 2010 2:52 am

in FO3 every time you leveled up you got points you could place in stats and got to choose one perk. the perks would unlock at certain levels and certain stat values. The perks would offer unique enhancements like stronger bones that couldnt be broken, or open up unique dialog option for children or NPCs of the opposite six, or alow you to gain extra Xp by killing people in there sleep. But you could also use your perks to boost several stats at once. and some perks have levels. Like the Animal friend perk. First level of the perk certain wild animals would not attack you and the second level would have them help you if you where fighting.

hmmm, sounds very interesting maybe it will be fun, but im planning on being a dark sorcerer, necromancer if you will, and only care about mostly magic and blade, so is it possible to eventually master everything or do i have to stick to a certain type with hopes that that type will all be mastered eventually and leaving other skills like blunt, and mercantile, impossible to master?
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sat Oct 30, 2010 9:24 pm

Yeah, because the levelling is broken in the first place and encourages gaming the system. I'm hoping that in Skyrim it will increase attributes directly in proportion with skills raised, which makes more sense anyway.


I'd be more inclined to believe this if what class you chose had any tangible effect whatsoever after you leave the tutorial dungeon - the only place you'll ever see it mentioned again is on the Character menu. The system they're replacing it with means the higher a skill is, the more it conributes to levelling, which essentially makes up for not having major skills. The only thing left is a name - and in an RPG it makes a lot more sense for what your character is to be defined by what they do, not what they're labelled as.

My 2c.

yeah but its just a classic and traditional custom way to define a players profession, that most of the TES community will miss im sure, i know i will.
SORRY double post
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Sat Oct 30, 2010 6:08 pm

yeah but its just a classic and traditional custom way to define a players profession, that most of the TES community will miss im sure, i know i will.

finally someone mentioned that, the label is a part of your identity, just as much as what you do is
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Sun Oct 31, 2010 2:55 am

I liked classes :sadvaultboy:
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Sat Oct 30, 2010 4:01 pm

yes, why let people maximise their stats since a lot of people won't be pissed at that...

Because the best way to make a maxed out warrior was to create a class with nothing but magic skills, that's why.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Sun Oct 31, 2010 4:40 am

hmmm, sounds very interesting maybe it will be fun, but im planning on being a dark sorcerer, necromancer if you will, and only care about mostly magic and blade, so is it possible to eventually master everything or do i have to stick to a certain type with hopes that that type will all be mastered eventually and leaving other skills like blunt, and mercantile, impossible to master?

Well in FO3 it is quite possible to get each of those up to 100+ by the time you maxed your level so it really came down to the perks, as those would help define how well you did what did. Lets say your Necromancer is maxed and has all the stats maxed. The perks you chose along your journey would help mostly in your dark arts and blade mastery. you would still not be able to use a blunt weapon as effectively as your blade even if you blunt is 100 because you did not choose the perks that go along with that style of play. Now thats not saying that you wouldnt be able to get by and you would still kick Giant booty but your blade will still be the better option.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Sat Oct 30, 2010 4:25 pm

Because the best way to make a maxed out warrior was to create a class with nothing but magic skills, that's why.

plz read the second part of my post before starting to bash me okay? im just saying that i will miss the classes and some people will be annoyed by it.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Sat Oct 30, 2010 10:35 pm

According to game-informer, Bethesda did not want an easy exploitable class system like Oblivions. Now all skills will help level you the higher they are. But low level skills will not level you as fast.


It's an organic and dynamic system.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Sun Oct 31, 2010 7:55 am

plz read the second part of my post before starting to bash me okay? im just saying that i will miss the classes and some people will be annoyed by it.

I wasn't bashing you, I was countering your statement :thumbsup:
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sat Oct 30, 2010 9:02 pm

finally someone mentioned that, the label is a part of your identity, just as much as what you do is


What people in here are trying to say, is that gameplay wise this doesn't affect anything. Essentially what they are doing is leaving out the "pick a pre-made class" and leaving the create your own class option. Who knows, you may even still be able to name it, but since no one ever referred to your class in Oblivion, i don't see how it will affect your "identity" at all. If you want, just write it down on a piece of paper when you create the character, because that is all it ever amounted to before. I don't say that to be mean, I seriously mean write it on a piece of paper... it will be the exact same thing.

There is nothing to "pull off" as this is exactly what they had before.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Next

Return to V - Skyrim