I suppose I'm probably one of the few who are bummed that the whole class element is being taken out of Elder Scrolls. For me, it gave the game a unique feel. Especially in Morrowind because of the huge list of skills I had to choose just a few from. I really hope they don't take out the Birth Signs too, but I haven't heard anything about that yet.
However, I am glad about one aspect of losing the class system: No more stealth, magic and combat specialization.
I thought it was kind of pointless for them to make you choose one fighting style to specialize in, which would then make the other two fighting types a pain to develop.
Honestly, a skill not being "Major" didn't really make it that much harder to use. Most of the time, I picked Majors I wasn't going to use, and used non-picked weapon & armor skills, so that I could control my leveling...... (needless to say, I always used the custom "Adventurer" class)
I'm looking forward to the new system, just to be able to play without having to constantly be keeping track of which skills you've gotten points in and what your stat bonuses will be. And standing in my house casting a 1 pt conjure/alter/illusion/destruction spell a billion times to "force" my next level when I had enough skill gains to get three +5 stat bonuses.
...of course, if the new leveling & monster scaling system
doesn't work, I'll miss being able to control how fast I level.