But you could do that with the pre-defined classes as well. Essentially you're saying that the new system changes nothing. I disagree, the new system changes the entire leveling system. No longer will you only level up when using major/minor skills, so now if you've built a Mage character and decide you want to be a mage/fighter you can shift mid-game with no penalty. Likewise, I assume, there is no longer the (+X) attribute system so people have no need to powerlevel or grind, which changes gameplay immensely.
Yeah, but for the better, no? I hope the new system does change the entire levelling system, it's easily the most maddening and tedious aspect of TES, and leads to such ridiculousness as creating a custom class and putting all the skills you actually want to use as minors, or thematically ludicrous major skill selections just to ensure you've got each attribute covered for your +5s at level-up. Honestly, the only bit I care about keeping is using-skills-to-raise-them, beyond that I'm not attatched to the old systems at all.
As to the shifting-mid-game-without-penalty thing, it's being overstated I think. If at level 20 my mage decides he's bored with magic and wants to run around with an axe instead, then he's going to have to deal with the fact that he's now got crappy novice axe skills with which to take on the level 20-nasties he's finding, and so is going to have to do some serious training to get up to speed. I doubt you'll be able to go from master mage to master warrior in an instant and on a whim.
(Slight sidetrack, but I'm reminded of Morrowind here, where thanks to the abundance of trainers it
was possible, once you had a good supply of gold, to completely reshape your character in a matter of minutes, and turn a fighter into a mage or whatever, rendering the class distinctions and major/minor/misc skill division pretty pointless, at least for the very wealthy.)
edit:
In this system you can just play and not have to do math whenever you're trying to level up.
And hooray for that too. :biggrin: