No classes
no attributes
means I can spam a mage fighter Hybrid in the Fighters guild all I want
Sure, if guilds work like Oblivion with no requirements. Attribute-based or otherwise.
And if you want to split your perks up between multiple archetypes.
And if you want to forgo a shield, second sword, or second spell.
It's good that you were almost on topic, but don't try to turn it into just another attribute debate. Least of all if your arguments are so baseless!
I'm leaving before I do the same.
Interesting fact: In Daggerfall (I'm about to try playing it again) you picked skills at character creation to be your Primary, Major, and Minor skills. In Morrowind this was streamlined to Major and Minor. In Oblivion this was streamlined to Major. In Skyrim we don't choose at all. What's everyone's thoughts on where (or if) things went too far, and is a completely classless system better or worse than 1, 2, or 3 categories of skill choice?