No classes?

Post » Sat Oct 09, 2010 7:24 pm

The more I read, the more I think Skyrim will just be a fallout 3 medieval style game...

The thing that bothers me the most are the Perks.

I know some people will say "But Oblivion and Morrowind had Perks" ... No! They had ATTRIBUTES and ABILITIES.
Abilities for the race and birth sign. And when we level-up and sleep, we do not choose perks, but basic attributes which we could upgrade our strength to superhuman strenght!

Classes enables us to eather choose an already made one, take a quizz to know what premade classes we would be or make costum classes.


Perks would bring the level-up system of Fallout 3, which does make a charater that could be epic, with level limits and points to spend on skills... The thing that makes a better character evolution is the systems from the past TES : If we want better jumping, why not start jumping like a [censored] and level-up our acrobatics? Or why not use the ranged weapons and level them up, without using the skill points system of Fallout.

For the leveling-up, I don't want be in dilemna with choices that may not make what I want my character to become... I want my character to be able to become epic, and not have a limit on what strenght he could have, what luck or not being able to jump 4 stories high without armor (hey, it's TES, and it's usefull t jump freakingly high).



So, what do you think about it?
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MR.BIGG
 
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Post » Sun Oct 10, 2010 12:51 am

No, I don't care of about having a class, but the system is nothing like fallout.

Biased poll is bias.
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:)Colleenn
 
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Post » Sun Oct 10, 2010 6:53 am

Sod it... poll is biased, not going to bother.
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courtnay
 
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Post » Sat Oct 09, 2010 10:30 pm

Well, when I think of perks, I think Fallout level-up system.
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Ladymorphine
 
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Post » Sun Oct 10, 2010 2:09 am

The more I read, the more I think Skyrim will just be a fallout 3 medieval style game...

The thing that bothers me the most are the Perks.


I dont know why I bother, but what aspects of Skyrim - apart from "Perks" and no classes - makes yoy think this way?

It's a completely different game!
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ashleigh bryden
 
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Post » Sun Oct 10, 2010 2:48 am

I don't give a [censored] about classes but, I'll be upset if theres no attributes.
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BaNK.RoLL
 
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Post » Sat Oct 09, 2010 5:39 pm

Poll is biased, but you can still choose NO. Or you could always type NO.

Anyway, one beautiful thing about the Elder Scrolls was that in the beginning of the game, you could create your own class. Why they would take such a thing away is beyond me.
But the all-knowing Bethesda has its reasons.

I trust yew Bethesda.
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Jack Walker
 
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Post » Sat Oct 09, 2010 4:53 pm

Having no classes is much more natural. In real life is there a point where you decide what you are, and forever after you are that 'class,' regardless of what you do? No. You have a set of skills, some more prominent than others, and you find professions based on those skills and what's available at the time. Your 'class' can change frequently - it is not a static thing.

However TESV is not FO3... so I haven't voted.
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Stu Clarke
 
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Post » Sat Oct 09, 2010 5:55 pm

Didn't vote, didn't like the options.

Yes I want them, but if the system is set up to the point that I wouldn't miss them, then I really wouldn't care all that much that they were taken out.

It sounds like a two edged sword now.... I choose way I play at the beginning or I choose how I play along the way. The first time through the game I probually won't care because I still learning how to play or figuring out the system... it's the reply value that worries me a bit. But I will not pass my final judgement until I play the game.
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CYCO JO-NATE
 
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Post » Sat Oct 09, 2010 10:04 pm

This poll is just disgustingly biased. Yes, actually they WERE perks anyways, not sure where "you can choose" is in the definition of "perk". "Perk" just means "incidental benefit" and guess what those new abilities you get after raising your skills are? Yep, incidental benefits.
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Sharra Llenos
 
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Post » Sat Oct 09, 2010 10:46 pm

I chose the third option. I don't care whether they have named (or custom) classes, or just strong incentive to specialize in skills. What I want is, "Something that results in different characters and races feeling qualitatively different." What that is or how they achieve it is irrelevant to me.
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Taylrea Teodor
 
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Post » Sat Oct 09, 2010 9:26 pm

Having no classes is much more natural. In real life is there a point where you decide what you are, and forever after you are that 'class,' regardless of what you do? No. You have a set of skills, some more prominent than others, and you find professions based on those skills and what's available at the time. Your 'class' can change frequently - it is not a static thing.

However TESV is not FO3... so I haven't voted.



In the present, you're quite right.

But if you want to talk about real life, before when it was legal to walk around in the street with a sword on your belt, there was a caste system that decided who and what your profession was.

Bethesda is dropping the class system to basically say, "here guys, go head n' do wtf you want."
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Bones47
 
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Post » Sun Oct 10, 2010 4:06 am

I am one of those that didn't stand in line to see classes wholly abolished. I hope the changes are for the better. If they pull off coming up with a better system, I won't miss the old one though.
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Saul C
 
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Post » Sun Oct 10, 2010 3:30 am

The reason why i am not so fussed with no classes is because, if you look at how many classes there were when you made your class, there were a massive amount that some don't even remember half of them.
Being able to decide what you want to do, and how Fallout did it is much more immersive instead of jumping up and down for 3 hours to get your acrobatics up because you thought jumping may help your thief.
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Daramis McGee
 
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Post » Sun Oct 10, 2010 5:38 am

The thing that makes a better character evolution is the systems from the past TES : If we want better jumping, why not start jumping like a [censored] and level-up our acrobatics?

Because you probably will still be able to do that since skills are confirmed to be in the game and perks were never going to replace skills?
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Isabella X
 
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Post » Sat Oct 09, 2010 7:13 pm

In the countless hours I have spent playing TES games I have never played anything but custom classes. I never understood why classes existed even before to be honest since sooner or later you would end up raising all your skills and attributes to 100. Major/minor skills just slowed your game a bit because oyu had to micromanage them (well, if you wanted to).

If anything, the new system will be more specialised and closer to what a class is supposed to represent.
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Tiffany Castillo
 
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Post » Sat Oct 09, 2010 10:57 pm

In the present, you're quite right.

But if you want to talk about real life, before when it was legal to walk around in the street with a sword on your belt, there was a caste system that decided who and what your profession was.

Bethesda is dropping the class system to basically say, "here guys, go head n' do wtf you want."


Very good point. Still, I don't see the PC as someone who would adhere to such a system. I think it's better to have a dynamic class system.
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Jenna Fields
 
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Post » Sun Oct 10, 2010 1:44 am

The leveling system is still skill based, you use skills, you go up levels. This is much different than Fallout's experience based system. The perks are similar, as you get a perk when you go up a level, but it's a cool idea, and a great way to customize/develop your character, so I am pleased to see them.

I will miss the question session in the beginning, as it was fun, but I never used the resulting class, as I always played custom classes.

And the poll is biased.
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Monika Fiolek
 
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Post » Sat Oct 09, 2010 8:50 pm

Biased poll is biased, I have chosen "don't care" to see the results.

Anyway, I find classes restricting and useless.But I'd like to see attributes.
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Jason King
 
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Post » Sun Oct 10, 2010 2:25 am

Biased poll is biased, I have chosen "don't care" to see the results.

Anyway, I find classes restricting, and useless.But I'd like to see attributes.

You could click "Show Poll Results".
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Big mike
 
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Post » Sat Oct 09, 2010 7:05 pm

You could click "Show Poll Results".

Fail, haven't seen that before.
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Kitana Lucas
 
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Post » Sun Oct 10, 2010 9:43 am

Ok, I modified to Poll...



When am talking about Perks, am talking about (for exemple) : Borned bowman (gives +13 in range weapons)... yea, ok, ...but what would insue form bringing that system in TES?

When Am talking about Attributes, am talking about (for exemple) : Strenght, Luck, ... and skills :Destruction, Alteration, Blunt, ...


But if they put Perks as some quest bonuses, then it's ok. Because it doesn't really interfer with the character building...
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Ysabelle
 
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Post » Sun Oct 10, 2010 6:14 am

If we want better jumping, why not start jumping like a [censored] and level-up our acrobatics? Or why not use the ranged weapons and level them up, without using the skill points system of Fallout.


This is still in Skyrim, the original Game Informer article said that. Skills still increase as you use them and increasing your skills enough makes you gain a level, it's just that the class system has been removed, and now your higher skilla make your level increase more quickly than lower level skills, presumably to encourage specializing in specific skills, that aspect of the game has not changed.

And I don't really mind the removal of the class system, because in past Elder Scrolls games, classes weren't all that meaningful anyway. A class in past games was basically just a set of skills your character specialized in, but there was no reason you couldn't go and practice skills you didn't specialize in. They'd start out lower and level slower, but the real lasting difference was only that you could not level up from them, and in Oblivion, that only led to an exploit that allowed players to control their leveling to prevent enemies from scaling higher than they want them too. By comparison, in many other RPGs, your choice of class imposes limitations on your character, a warrior for example would not be able to cast spells, while only a thief would be able to sneak, thus, the class you chose was important. I wouldn't want something like this in the Elder Scrolls, though, as the fact that the series allowes me to play my character how I want instead of adhering to the traditional stereotypes of certain character roles is a major part of its appeal, but that's precisely why I don't mind removing the class system. As far as I see it, it's just taking some aspect the series already has a step further. Now, this doesn't mean there won't be, or shouldn't be, specialization, of course. But I don't need to have my character's focus dictated by a package I choose at the start, if it's instead determined by how I develop my character later on, say, which skills I focus on or which perks I choose.

And no, the lack of a class system and presence of perks does not make Skyrim "Fallout with magic", even less so than being first person made Fallout 3 "Oblivion with guns", since whereas the latter actually changed the way the whole game played, the former just changes one aspect of it, and it's not like having no class system or having perks or a similar mechanic is unique to Fallout.

But if you want to talk about real life, before when it was legal to walk around in the street with a sword on your belt, there was a caste system that decided who and what your profession was.


We're not talking about said "before" here, we're talking about a fictional world with no connection to real life. Some aspects of it certainly resemble certain aspects of real life, but in no way will it always be representative of real world history at any given time, especially since it doesn't take influence from only one time or culture. Now you're welcome to present evidence from any Elder Scrolls game that Tamriel, more specifically, Skyrim, in this case, since that's where the game is set, has a caste system, if you can find any.

Besides, somehow, I doubt that in the Middle Ages, anyone would be assigned to the "Thief" caste.

Besides, it's not like a caste system would make it physically impossible for you to focus on a different set of skills other than those your caste entails, you might not be legally allowed to, but the classes in the Elder Scrolls never represented legal restrictions. No one would complain if your warrior decided to start practicing magic, you just wouldn't be able to gain levels from doing so regardless.
Bethesda is dropping the class system to basically say, "here guys, go head n' do wtf you want."


Yes, that's the idea, seeing as that's something the Elder Scrolls has always claimed to offer. Bethesda just decided that the class system wasn't contributing to that.
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Mackenzie
 
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Post » Sun Oct 10, 2010 2:50 am

The leveling system is still skill based, you use skills, you go up levels. This is much different than Fallout's experience based system. The perks are similar, as you get a perk when you go up a level, but it's a cool idea, and a great way to customize/develop your character, so I am pleased to see them.

I will miss the question session in the beginning, as it was fun, but I never used the resulting class, as I always played custom classes.

And the poll is biased.



If the leveling system is the same than in TES, but with the addition of Perks... it could be ok..... as long as we can choose to not use them and get no penalties for that.

But the classes are just something that helps leveling certain skills faster then others, with what predict to use the most, while giving bonuses at the start. which is usefull.
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Ashley Tamen
 
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Post » Sun Oct 10, 2010 9:26 am

This is still in Skyrim, the original Game Informer article said that. Skills still increase as you use them and increasing your skills enough makes you gain a level, it's just that the class system has been removed, and now your higher skilla make your level increase more quickly than lower level skills, presumably to encourage specializing in specific skills, that aspect of the game has not changed.




Ok, so if it's like if there were classes without having classes (having "nameless classes"), it might be ok...


But it's still the Fallout 3 Perks style that bothers me...
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stevie critchley
 
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