» Sat Feb 19, 2011 9:41 am
In the Ideas and Suggestions thread (#183) I proposed an Occupations system to replace classes. In the system, there would be perks to having a particular occupation, such as Blacksmiths being stronger and having a higher Armorer skill, or a Thief having better Stealth and Short Blade skill.
This could be handled via a skill bonus, where having an occupation provides you with a temporary increase as long as you remain employed, and every time you get higher in the occupation tree you would get a higher boost. For example, by becoming a Locksmith, you would get a +1 in Security, and if you do your job well then you get promoted in your job. That promotion would also grant you a +5 in security. Players could have one primary occupation, which would give you both a primary skill boost and several secondary skill boosts, and players could also join 2 other professions at once, but they would only get one skill boost each.
As an example, lets say a player starts the game by choosing his Primary occupation to be Witch-hunting. I already talked about how this system would apply to the way the game starts in the Suggestions thread, but I'll give another scenario here. The player is a Squire Witch-hunter, and so will follow some brave and experienced crusader on an introductory romp through a rat-filled Witch Lair. The player will be given choices at some point during the tutorial, and these will determine his starting equipment (He may be given a Mortar and Pestle and a Bow if he chooses to poison an arrow to kill an enemy when directed, or a Summon Rat spell and some enchanted shoes if he chooses to use a Summon scroll to distract the enemy.) At the end of the tutorial he meets a character that introduces him into the plot. The player would receive all the same skill boosts as if they were in the Witch-hunter class in Oblivion or Morrowind. Then, the player is released into the world, and if he were to become a Blacksmith as well, he'd get a bonus to that Occupation's primary skill bonus, which would be Armorer, but not the various other boosts. After becoming a Blacksmithing Witch-Hunter, maybe the player would become a Priest as well. Now he gets Restoration bonus, but none of the others.
Occupations would essentially work identical to guilds, and once a player enters their occupation, they can switch to a different Employer at a different city, but if they switch proffesions before becoming Masters in their trade, they will lose their place in that trade. If our good friend the Holy Blacksmithing Witch-Hunter decides he'd rather be a Holy Blacksmithing Assassin, then later goes back to Witch-Hunting, he'd be stuck climbing the ladder from the bottom.
For those of you who like to try a bit of everything rather than be confined to a class, but still want to have a good reason to call your character an Enchanting Thieving Necromancer, this might be the system for you.