[RELZ]ClassyClothingCompendium[RELZ]

Post » Tue May 03, 2011 8:29 am

Thanks for this and everything else too!


Grand.:)
Thanks allot!


enjoy

Do you need a FF version, I have the meshes done if you would like?


Sure, the more body mod supported, the more happy people will be. Send them my way.
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Tiffany Carter
 
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Post » Tue May 03, 2011 2:23 am

Thank you very much, Mr. Corepc.
This is the second Christmas present from you this year.

No matter what games are released, until people like you visit this forum, Oblivion will live!
Thank you again :foodndrink:
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lillian luna
 
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Post » Mon May 02, 2011 6:57 pm

Do you need a FF version, I have the meshes done if you would like?


Uploaded the UFF Version for everyone thanks Nivea
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Miss K
 
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Post » Tue May 03, 2011 6:29 am

Thanks Core! Just installed and will start enjoying it soon after I finish writing this :)
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Danielle Brown
 
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Post » Mon May 02, 2011 10:58 pm

Have been using this for a couple of days now and I don't think I've noticed any of the new clothing. I've been to most of the cities and seem to just be seeing the normal stock items. Wasn't sure how "random" the new clothes were or if I should just keep playing for a while longer to see more. I'm also using your Random Clothing mod (which works great by the way, one mod I'd never do without). Anything that you can see in my load order? I am a BOSS user.

Thanks for having a look and for all the work you do for all of us.

00  Oblivion.esm01  Windfall.esm02  Jog_X_Mod.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  Mart's Monster Mod for OOO.esm  [Version 0.9.9b3]07  TamrielTravellers.esm  [Version 1.39c]08  Armamentarium.esm  [Version 1.3]09  Artifacts.esm**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp0A  Unofficial Oblivion Patch.esp  [Version 3.2.0]0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0D  CNRP Brumav02.esp  [Version 0.2]0E  CNRP Bruma4OOO.esp  [Version 0.2]0F  CNRP Cheydinhal.esp  [Version 1.0]10  CNRP Cheydinhal4OOO.esp  [Version 1.0]11  CNRP Chorrol.esp  [Version 1.1]12  CNRP Chorrol4OOO.esp  [Version 1.1]13  CNRP FightersGuild.esp  [Version 1.0]14  CNRP FightersGuild4OOO.esp  [Version 1.0]++  Item interchange - Extraction.esp  [Version 0.77]15  Oblivion Collectible Cards.esp16  Rock Remover - Underwater.esp17  Enhanced Economy.esp  [Version 2.1.3]18  Expanded Hotkeys and Spell Delete V2.esp++  EVE_StockEquipmentReplacer.esp19  Adonnays Elven Weaponry.esp1A  ClassyClothingCompendium.esp1B  Thieves Arsenal.esp1C  Armamentium female.esp1D  Slof's Oblivion Robe Trader.esp1E  Cobl Glue.esp  [Version 1.72]1F  Cobl Si.esp  [Version 1.63]20  OOO 1.32-Cobl.esp  [Version 1.72]++  Cobl Tweaks.esp  [Version 1.44]21  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]22  ArmamentariumLLVendors.esp  [Version 1.3]23  ArmamentariumArtifacts.esp  [Version 1.3]24  Mart's Monster Mod for OOO.esp  [Version 0.9.9b5]25  Mart's Monster Mod - Shivering Isles.esp26  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b1]27  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3]28  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]29  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3]2A  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3]2B  Mart's Monster Mod for OOO - NoReaversInGates.esp  [Version 0.9.9b3]2C  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3]2D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3]2E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3]2F  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3]30  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3]32  Mart's Monster Mod - Farm Animals.esp33  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3]34  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3]35  TamrielTravellerAdvscript.esp  [Version 1.39c]36  Travellers4MMMHostileFactions.esp  [Version 1.39c]37  TamrielTravellers4OOO.esp  [Version 1.39c]38  TamrielTravellersItemsnpc.esp  [Version 1.39c]39  TamrielTravellersItemsCobl.esp  [Version 1.39c]3A  ShiveringIsleTravellers.esp  [Version 1.39c]3B  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]3C  ArmamentariumLL4OOO.esp  [Version 2.0]3D  ArmamentariumLLMagicOOO.esp  [Version 1.3]3E  MMM-Cobl.esp  [Version 1.69]3F  EVE_StockEquipmentReplacer4FCOM.esp40  EVE_StockEquipmentReplacer for OOO.esp41  EVE_StockEquipmentReplacer4MMM.esp42  Artifacts.esp43  Artifacts - ArmaCompleteAddon.esp  [Version 0.20]44  JSRandomTasks.esp  [Version 1.1a]45  Kragenir's Death Quest.esp46  KDQ - Rural Line Additions.esp47  EiAmod.esp  [Version 1.1]48  EiAmod_ShiveringIsles.esp49  The Ayleid Steps.esp  [Version 3.0]4A  thievery.esp4B  thievery - EE patch.esp  [Version 1.0]4C  Apachii_Goddess_Store.esp4D  Windfall.esp4E  Knights.esp4F  EVE_KnightsoftheNine.esp50  Mart's Monster Mod for OOO - Knights .esp  [Version 3.7b3]51  RTT.esp52  RTT-Weye Relocation Patch.esp  [Version 2.0]53  AFK_Weye.esp54  xuldarkforest.esp  [Version 1.0.3]55  xulStendarrValley.esp  [Version 1.2.1]56  xulTheHeath.esp57  XulEntiusGorge.esp58  xulFallenleafEverglade.esp  [Version 1.3.1]59  xulColovianHighlands_EV.esp  [Version 1.2.1]5A  xulChorrolHinterland.esp  [Version 1.2.2]5B  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]5C  xulBravilBarrowfields.esp  [Version 1.3.2]5D  xulLushWoodlands.esp  [Version 1.3]5E  xulAncientYews.esp  [Version 1.4.1]5F  xulAncientRedwoods.esp  [Version 1.6]60  xulCloudtopMountains.esp  [Version 1.0.1]61  xulArriusCreek.esp  [Version 1.1.2]62  xulPatch_AY_AC.esp  [Version 1.1]63  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]64  xulPantherRiver.esp65  xulRiverEthe.esp  [Version 1.0.1]66  xulBrenaRiverRavine.esp  [Version 1.0.2]67  xulImperialIsle.esp  [Version 1.6.3]68  xulBlackwoodForest.esp69  xulCheydinhalFalls.esp  [Version 1.0]6A  EtInArkay-UniqueLandscapes Merged patch.esp6B  Harvest [Flora].esp  [Version 3.0.0]6C  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]6D  EVE_ShiveringIslesEasterEggs.esp6E  Kyoma's Journal Mod.esp  [Version 3.2.0]6F  P1DkeyChain.esp  [Version 5.00]70  Salmo the Baker, Cobl.esp  [Version 3.08]71  Short Grass V3.esp72  MidasSpells.esp73  All+5AttributeModifiers.esp++  Item interchange - Placement.esp  [Version 0.77]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.77]74  bgBalancingEVCore.esp  [Version 10.52EV-D]75  bgMagicEV.esp  [Version 1.7EV]76  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]77  bgMagicItemSigil.esp  [Version 1.68EV]78  bgMagicBonus.esp  [Version 1.7EV]79  bgMagicEVAddEnVar.esp  [Version 1.68EV]7A  bgMagicEVPaperChase.esp  [Version 1.68EV]7B  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]7C  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]7D  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]7E  bgIntegrationEV.esp  [Version 0.99]7F  bgIntegrationEV - Unique Clothes.esp  [Version 0.99]80  [GFX]_Initial_Glow-all.esp81  bgMagicShaderLifeDetect.esp  [Version 1.68]82  bgMagicLightningbolt.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]83  Bashed Patch, 0.esp84  FormID Finder4.esp85  Streamline 3.1.esp

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Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Tue May 03, 2011 9:24 am

Wasn't sure how "random" the new clothes were or if I should just keep playing for a while longer to see more. I'm also using your Random Clothing mod (which works great by the way, one mod I'd never do without). Anything that you can see in my load order? I am a BOSS user.

Thanks for having a look and for all the work you do for all of us.


I do not see anything in your load order that could affect clothing leveledlist not even OOO affects them.

Other than Robe Trader but you can excluded that and CNRP but I doubt that..

Did rebuild your bashed patched when you installed my mod or any new mod..?

did you install the eve conversion has well? since you are using eve hgec after all?
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Rachyroo
 
Posts: 3415
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Post » Mon May 02, 2011 11:45 pm

Did rebuild your bashed patched when you installed my mod or any new mod..?

did you install the eve conversion has well? since you are using eve hgec after all?


Yes to the rebuld bashed patch.
And a...no I missed the EVE conversion part.
Are you referring to this part in your install instructions?
EVE HGEC - copy the lowerclass folder from EVE HGEC Upper C Cup folder to oblivion\data and overwrite when asked

Assuming yes, I didn't do that. Sorry for missing that and thanks for catching it.
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Sharra Llenos
 
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Joined: Wed Jan 17, 2007 1:09 pm

Post » Tue May 03, 2011 7:00 am

Yes to the rebuld bashed patch.
And a...no I missed the EVE conversion part.
Are you referring to this part in your install instructions?
EVE HGEC - copy the lowerclass folder from EVE HGEC Upper C Cup folder to oblivion\data and overwrite when asked

Assuming yes, I didn't do that. Sorry for missing that and thanks for catching it.


correct,

what eve body are you using?

Has I still need to make the E Cup and EBE Upper Variants but the C cup version should still show up on e cup and ebe once again?

I will add a scripted omod install once I get all the eve hgec variants done and pants..
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Laura Shipley
 
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Post » Tue May 03, 2011 9:46 am

correct,

what eve body are you using?

Has I still need to make the E Cup and EBE Upper Variants but the C cup version should still show up on e cup and ebe once again?

I will add a scripted omod install once I get all the eve hgec variants done and pants..


I actually can't remember if it's C or E and I can't figure out a way to tell in OBMM which one I picked. So other than the obvious question of "look at a female NPC and tell me what size they look" :hubbahubba: , I'm not sure.

Also, after checking I did actually install the EVE replacer. I think at this point I'll just keep playing for a while and see if I notice anything that looks different. I think I've wasted enough of your time with a "I think I might not be seeing everything new".

Thanks again
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Harry-James Payne
 
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Joined: Wed May 09, 2007 6:58 am

Post » Mon May 02, 2011 7:04 pm

I should have Lower Class Pants and Skirt done some today, today project..
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MR.BIGG
 
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Joined: Sat Sep 08, 2007 7:51 am

Post » Tue May 03, 2011 8:12 am

Some sneak Peek, will not be done tonight, tie was released..

Green and Blue Huntmans Leather Pants and Tops to Match..May add a Red Set has well..I had to recolor the tops to match the pants has the pant turned out better because I used a different color process on them..

http://i131.photobucket.com/albums/p305/corepc/ScreenShot466.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot467.jpg
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Ice Fire
 
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Post » Tue May 03, 2011 2:49 am

Nice stuff. :)
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Sarah MacLeod
 
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Post » Tue May 03, 2011 7:33 am

They look good! :goodjob:
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RaeAnne
 
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Post » Tue May 03, 2011 9:23 am

Beautiful.:)
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christelle047
 
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Joined: Mon Apr 09, 2007 12:50 pm

Post » Tue May 03, 2011 3:39 am

Nice stuff. :)


Thank you, more to come over time

They look good! :goodjob:


The green turned out really nice. I just hope I can duplicate the same color filtering method for the male version.

Beautiful.:)


I will have some more beautiful sneak peeks later today..
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Carlitos Avila
 
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Joined: Fri Sep 21, 2007 3:05 pm

Post » Tue May 03, 2011 10:37 am

Am I able to use this mod along with Mike's clothes replacer 1.1 or not?
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N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Tue May 03, 2011 8:59 am

Am I able to use this mod along with Mike's clothes replacer 1.1 or not?


Yes,

Mike Clothing is a vanilla replacer, it replaces all the vanilla textures with new high rez one. So it would not conflict with mine

Only part of mike that would work with mine would be it normal map which would give mine even more detail most likely..

has mine use vanilla normal map textures.
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Averielle Garcia
 
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Joined: Fri Aug 24, 2007 3:41 pm

Post » Tue May 03, 2011 2:21 am

Yes,

Mike Clothing is a vanilla replacer, it replaces all the vanilla textures with new high rez one. So it would not conflict with mine

Only part of mike that would work with mine would be it normal map which would give mine even more detail most likely..

has mine use vanilla normal map textures.



Corepc Your work is awesome !!! :foodndrink: I also use robert male v5 and eve so I dowmloaded the to options and put them in bash I awsume that is fine.
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keri seymour
 
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Post » Tue May 03, 2011 2:43 am

Some More Sneak Peak for 1.1 with LowerClass Pants

http://i131.photobucket.com/albums/p305/corepc/ScreenShot474.jpg -

http://i131.photobucket.com/albums/p305/corepc/ScreenShot472.jpg

Some of Better Ones

http://i131.photobucket.com/albums/p305/corepc/ScreenShot473.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot471.jpg

http://i131.photobucket.com/albums/p305/corepc/ScreenShot468.jpg

=====

Most of Male are similar in color has well, maybe darker or lighter

======

There are only 8 Total Lower Class Pants for Male and 8 Lower Class Pants for Female so this only comes out to 16 Total New Combo's..Compared to Almost 30 Shirts..

I may add 1 more color varation for each pant/skirt at a later time. Has Vanilla LowerClass Clothing 10 - 15 do not have pants / skirts so I may end up creating new pants textures for each one that is missing them..

When I touch up the texture themselves and get rid of blimishes and things like that, has textures are still a wip in progress. And something that take time to make look really good and get good at..Some of the shirts colors I have already altered for next Version to match better with pants/skirts..The gold top above for example and huntsman outfits

======

But, I am sending the package to body mod builders so they can get their meshes built and sent back to me, Then I will upload the whole package once they are done. Has I still need to build the EVE Lower Normal and Roberts Male Lower has well..

======

Corepc
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Assumptah George
 
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Post » Mon May 02, 2011 9:04 pm

..

http://i131.photobucket.com/albums/p305/corepc/ScreenShot468.jpg...


Black one looks the best to me.

About this purple one, I think that colour replacement tool gives a bit peculiar results sometimes. I would suggest selecting the apron and at least editing brightness/contrast maybe changing the colour too to stand out a bit. I think that maybe it wouldn't be bad to edit the shirt too to look more natural.

Also the blue (maybe even green, but ok trolls are green :)) hunters female outfit looks a bit off to me. It's just that it's fur so I find it weird to be blue. Maybe when recolouring you could use more colours like for example those little tails and furry parts to be grey, brown or orange (foxes :)) or white, or black or a combination?

Those are my suggestions, you're doing great work!
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Marilú
 
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Post » Mon May 02, 2011 9:23 pm

Those are beautiful, and I can hardly wait.:)

I do agree with washington though, the purple does seem a tad bright.
Besides that, purple and blue are dies that are hardly affordable for the lower-class. Even if it is fur:p.
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xx_Jess_xx
 
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Post » Tue May 03, 2011 7:17 am

About this purple one, I think that colour replacement tool gives a bit peculiar results sometimes. I would suggest selecting the apron and at least editing brightness/contrast maybe changing the colour too to stand out a bit. I think that maybe it wouldn't be bad to edit the shirt too to look more natural.

Also the blue (maybe even green, but ok trolls are green :)) hunters female outfit looks a bit off to me. It's just that it's fur so I find it weird to be blue. Maybe when recolouring you could use more colours like for example those little tails and furry parts to be grey, brown or orange (foxes :)) or white, or black or a combination?

Those are my suggestions, you're doing great work!


Thanks for you suggestions,

Noted

that what I wanted to hear what everybody thought about the color and what should be touched up or adjusted before I release the 1.1 Version.

I will have to agree has well, some of the textures turned out a bit dirty looking. So I will spot heal them How does that sound?

The Fur on Huntsman I will touch those up with more white or Black that would work better, since it would create a shadowy effect.

Those are beautiful, and I can hardly wait.:)

I do agree with washington though, the purple does seem a tad bright.

Besides that, purple and blue are dies that are hardly affordable for the lower-class. Even if it is fur:p.


It is the Vibrant Sun (which I need to tone back down because it washed out skin tone and colors)..

Had to throw in some lore didn't you , which is very true, but spelt dyes..

but purple and blue so good and I used alot of blue / purple tints for lowerclass, But I can use sepia and turn them brownish then re alter has needed..

Corepc
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Tamika Jett
 
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Post » Tue May 03, 2011 5:27 am

It is the Vibrant Sun (which I need to tone back down because it washed out skin tone and colors)..

Had to throw in some lore didn't you , which is very true, but spelt dyes..

but purple and blue so good and I used alot of blue / purple tints for lowerclass, But I can use sepia and turn them brownish then re alter has needed..

Corepc

That might look neat indeed.:)
But do whatever you like!
Any progress?
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Lisa
 
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Post » Mon May 02, 2011 7:30 pm

Dear Corepc,

is it correct that in the download archive, in the Meshes/Clothes/lowerclass/ in subfolders 10 and 15, there is no "m" folder but only the "f" folder? I do get a few missing meshes in the game, for example the male Green Patched Vest where the mesh points to destination/10/M/... but there is no /10/M folder, only 10/F.

Example (copy-pasted from Tes4edit): Clothes\LowerClass\10\M\Shirt_C02.NIF

Can we fix that ourselves? Can we just copy-paste the "f" folder and rename it to "M"? I notice the file sizes are usually different for male and female, so I better wait until you give a green light. Thanks for taking a look at that.
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Vicky Keeler
 
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Post » Tue May 03, 2011 6:06 am

Dear Corepc,

is it correct that in the download archive, in the Meshes/Clothes/lowerclass/ in subfolders 10 and 15, there is no "m" folder but only the "f" folder? I do get a few missing meshes in the game, for example the male Green Patched Vest where the mesh points to destination/10/M/... but there is no /10/M folder, only 10/F.


I posted them the other day in this thread.. http://www.gamesas.com/bgsforums/index.php?showtopic=1073189&hl=Classy

But you can download them from here..

http://www.4shared.com/file/213935858/2d9f6470/ccc15fix.html

That should fix the missing vanilla male version,

Roberts Male has them already..

Corepc
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Star Dunkels Macmillan
 
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