Claws?

Post » Sat Sep 25, 2010 4:49 am

...didn't the turtles all use weapons? I don't remember punching/scratching to play a big part of their fighting style.

But really, why can't I enchant my gauntlets so they can boost my damage along with some elemental damage on hit? Every other fighting style gets some form of elemental damage, why not unarmed? Also, explain to me why being punched by daedric gauntlets don't deal more damage than just getting hit my a bare fist.


The turtles didn't. http://listverse.files.wordpress.com/2008/12/shredder1.jpg did. :lmao:
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Ladymorphine
 
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Post » Sat Sep 25, 2010 7:10 am

The turtles didn't. http://listverse.files.wordpress.com/2008/12/shredder1.jpg did. :lmao:


Ah-hah, that's right! I forgot, my bad. :P

Still though, my point with the daedric gauntlets still stands. :ahhh:
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Stacy Hope
 
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Post » Sat Sep 25, 2010 11:10 am

Ah-hah, that's right! I forgot, my bad. :P

Still though, my point with the daedric gauntlets still stands. :ahhh:


I can't argue about the Daedric gauntlets, because they should do more hand to hand damage. Just look at those vile things. :tongue:
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Aaron Clark
 
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Post » Sat Sep 25, 2010 1:44 am

I can't argue about the Daedric gauntlets, because they should do more hand to hand damage. Just look at those vile things. :tongue:


Exactly! They look like they should hurt. Now, I'm no programer/modder, but would it be that hard to give an item both defencive and offencive increases? :unsure: I mean, I don't forsee any problems that it would bring. I may be blinded by the fact that I really want to see them deal some extra damage, but still. :cookie: Give us unarmed fighters a cookie or something at least.
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Avril Churchill
 
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Post » Sat Sep 25, 2010 5:25 am

Exactly! They look like they should hurt. Now, I'm no programer/modder, but would it be that hard to give an item both defencive and offencive increases? :unsure: I mean, I don't forsee any problems that it would bring. I may be blinded by the fact that I really want to see them deal some extra damage, but still. :cookie: Give us unarmed fighters a cookie or something at least.




I like cookies



oh yeah i just thought of a finishing move for claws

impale the poor npc in the head with both claws and rip his head open
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dav
 
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Post » Sat Sep 25, 2010 7:07 am

I don't want claws unless it is for Khajit only. Not a real weapon.
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Beth Belcher
 
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Post » Sat Sep 25, 2010 4:43 pm

I don't want claws unless it is for Khajit only. Not a real weapon.


Well if not claws, hand to hand needs something else. It needs a serious overhaul, and some weapons would definitly be a start.
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Miguel
 
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Post » Sat Sep 25, 2010 2:27 am

Well if not claws, hand to hand needs something else. It needs a serious overhaul, and some weapons would definitly be a start.



like knuckle dusters or maybe a hidden blade (AC Reference)
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Emzy Baby!
 
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Post » Sat Sep 25, 2010 7:34 am

I know people give us crap for comparing everything to morrowind but the beast races and werewolves had claws in morrowind also the beast races uses different hand to hand animations so rather than knuckle punches for everyone they used their claws for scratching/slashing versus boxing it was really cool and it felt better for emersion If I had any way to convince beth to bring back morrowind style (not only beast race claws but also for a hardcoe mode there different jointed legs which didnt allow you to wear boots) I don't know why I just like Argonians at least better that way.



Daggerfall had claws too..I loved seeing my claws raking at people when i was a werepig.. (sorry, wereboar <_< )
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loste juliana
 
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Post » Sat Sep 25, 2010 4:57 pm

YES!.....Khajiit's and argonians should have them anyway.
We should also have weapons for hand to hand,would work well for a monk type,even assassin's with poison etc.
Also they said that combat is more life-like now,more intense close quarters,with staggering,grabbing,jostling etc.
Do you think that is an indication that hand to hand still remains?
I believe hand to hand will be in the game,and be much better.
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A Lo RIkIton'ton
 
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Post » Sat Sep 25, 2010 7:10 am

Yes claws for vampires, werwolf's and beast races really good, since in oblivion beast races have to much human features, thats really disappointed me.
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Jerry Cox
 
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Post » Sat Sep 25, 2010 1:06 pm

Again... like spears and crossbows... claws would require additional anim groups and coding to 'slash' rather than 'punch' during hand-to-hand. In addition claws would clip gauntlets so think of the implications of what you ask for vs. the complexity and popularity of the request.
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Amy Gibson
 
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Post » Sat Sep 25, 2010 11:19 am

Spears again? Really?

We've all ready had metal gloves for armor perposes. All they would have to do would be to increase hand to hand damage delt when waring them. A few specific hand to hand weapons wouldn't be game breaking either. There are silver swords to kill ghosts, silver arrows to kill ghosts, magic to kill ghosts, why can't I have some silver boxing tape so my hand to hand character can fight ghosts as well?

Yes and it would be very realistic, with armoured gloves you can punch very hard. However it’s still not a smart way to fight unless you fight pest or want to knock down somebody so you don’t have to kill them, against some fool in a bar you would have to hold your punch to not kill him. Against somebody with armor, shield and an axe it’s not a good idea and you will lose an open fight if the opponent is not an novice and you are very good.

Now hold a shortsword in one hand and pull the shield of the opponent so you got an opening sound like a far better way to use a open hand. Main benefit of unarmed combat at a place where everybody is armed is that they don’t see you as dangerous and you get a free critical and can rotate their helmet with the head inside before they draw their sword. However this only works it the opponent sees you as friendly or neutral and harmless. This might not work with a Khajiit at all because a cute Khajiit who smiles look as harmless as a mountain lion.
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Theodore Walling
 
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Post » Sat Sep 25, 2010 3:22 am

Again... like spears and crossbows... claws would require additional anim groups and coding to 'slash' rather than 'punch' during hand-to-hand. In addition claws would clip gauntlets so think of the implications of what you ask for vs. the complexity and popularity of the request.


I am thinking of the implications. I'm not asking for this because it would be cool or popular. I'm askin for it because hitting something with daedric should hurt a hell of a lot more than just a bare fist. Why not have more weapon types? Of course they'll need more animations. What gives a sword the right to have animations and a claw to not? Its up to the developers to determin what they put their time into. Its not like what we're asking for would be impossible. We're asking for equal treatment here. Every other combat style has a multitude of weapons, why can't an equal amount of time be spent on hand to hand?
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k a t e
 
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Post » Sat Sep 25, 2010 3:50 pm

Beast Races with Claws? Definitely.
Claws as a hand-to-hand style weapon? Definitely.
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Elizabeth Lysons
 
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Post » Sat Sep 25, 2010 4:57 pm

I am thinking of the implications. I'm not asking for this because it would be cool or popular. I'm askin for it because hitting something with daedric should hurt a hell of a lot more than just a bare fist. Why not have more weapon types? Of course they'll need more animations. What gives a sword the right to have animations and a claw to not? Its up to the developers to determin what they put their time into. Its not like what we're asking for would be impossible. We're asking for equal treatment here. Every other combat style has a multitude of weapons, why can't an equal amount of time be spent on hand to hand?


No. Its not impossible and if the CE permits custom anims on a per item basis (ex: allows new weapon classes) PC users may get these kinds of things (spears, crossbows, claws, etc.). Loth DeBonneville made both finger/toe claws and I made working crossbow models as well as spears and wands for OB but without custom anims they are cumbersome to implement correctly. This is really what the community should be lobbying for: less hardcoding.

As far as guessing about hand-to-hand in Skyrim I will venture we'll see something similar to FO3 at most.
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helliehexx
 
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Post » Sat Sep 25, 2010 4:36 pm

they should have them for beast races and werewolves maybe vampires who havent fed in forever but not as a weapon that'd be weird.



Are you trying to invoke the wrath of the X-Men?
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Emily Jones
 
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Post » Sat Sep 25, 2010 4:20 pm

Semi related. I think there should be some kind of inherent Hand-to-hand bonus for using heavier Gauntlets. I mean not just tacking on a +enchantment but just have a general passive bonus.

But, if they DID add a Claw weapon and it had its own animation... well thatd be cool. That slashing animation could also be used for Beast races and Vampires and Werewolves so it would be more than just one weapon type.
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JERMAINE VIDAURRI
 
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Post » Sat Sep 25, 2010 9:25 am

If they have werewolves there will be claws. It has not been announced yet if there will be tho.
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Lil Miss
 
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Post » Sat Sep 25, 2010 2:01 pm

^^ hopefully they will
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Jason King
 
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Post » Sat Sep 25, 2010 6:46 am

Yeah beast races should have claws and it would increase their hand-to-hand damage. Bethesda said races were more unique now and that's a good way to make beast races more unique right?

Also, a punch from a khajit with razor sharp claws should deal more damage than a punch from a delicate atlmer's hand.
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Skivs
 
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