Got me some questions about cleaning mods "properly" so as not to break nuthin' if you catch my drift.
Here's the situation...
I have more MW mods than I know what to do with. Using Wrye Mash, I've got most of 'em working properly; however, there are of course a few little conflicts here and there.
A few mods tend to break the game outright, for instance "Immersive Chargen v1.25" which gets you stuck with the annoying, "Who's there?" response. While IC v1.24 does not seem to have this issue, I tried cleaning (remove all unclean entries) IC v1.25 with TESPCS v0.31, which surprisingly seemed to fix it without breaking anything else.
So why not clean everything this way? Well, that's the essense of my question. Doing some research around the web, I found a few threads that suggest certain mods should absolutely *not* be cleaned, period. Well now, why is that, I wonder? Here are some examples...
- Giants
- Marksman Mod
- Blood and Gore (?)
- Any Balance Mod (Wakim’s, Big Mod, etc.)
The entries I'm interested in are the ones that say they are identical to the original entries in Morrowind.esm, Tribunal.esm, and Bloodmoon.esm.
So my question is thus...
What is the purpose of entries identical to those in the ESM files in mods such as Morrowind Patch Project (MPP) v1.6.5b? Are they supposed to be there, or are they truly unclean entries that should be cleaned?
Some might respond, clean them and see if it breaks anything, to which I respond, how would I know short of the game crashing where it hadn't before?
You see my quandry.
Thanks in advance for your responses and help.
Regards,
-RMWChaos