Cleanup DLC

Post » Tue Dec 08, 2015 6:55 am

I've just read some news, that Bethesda will consider making DLCs based on player feedback, so I came up with an idea I think most of us neat people will like.

Since Fallout 4 seems to be putting some focus on rebuilding, I was asking myself "why not take it a step further". I envisioned a DLC that allows the player to completely clean up the Boston area, removing the dead, the garbage, the withered flora and collapsed buildings and replace it with the pre-war state of the world. Fallout 4 is a sci-fi game, so the notion of placing a radiation removing handheld machine or some other terraforming gadget in the hands of the player is not that far fetched.

Cleaning up the world, one area at a time would allow extended gameplay and would certainly create a heap of things to do, when nothing else remains.

I assume this would be no small feat to pull of as a player, since it would ultimately mean you would have to restart the heart of the industry and create factories, but I believe the term "rebuilding" already fits the goals of all the reputable denizens of the Commonwealth.

I really hope my personal OCD can get the satisfaction it longs for, and not only can we start new settlements in the future, but also make an effort to do it right.

To alleviate the concerns of those, who think this would be boring or the focus should be more on the RPG aspect of the game:

Imagine the back story needed to create an experimental anti-radiation tool. Would it be good for everyone, if the whole system of the old world returned? Just look into yourselves! Some of you want it, while others want to keep the desolate look of the wasteland. What more proof do you need, that this could turn out to be a great conflict in the game world?

The ghouls tolerate radiation, and live exceptionally long because of it. The raiders want nothing less than a strong law enforcement and order, the fauna of the wasteland has also adapted to the new lifestyle and is likely to attack the less rabid and feral animals of the long past. So there's plenty of opposition, which the player could join and rise to the top of, instead of helping rebuild.

Even the poll reflects how much conflict there is whether you would help build or stick to the new world order, so I feel even more confident, that this DLC would work out perfectly for everyone.

Let us reclaim the land.
Thanks for your consideration.

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Silencio
 
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Post » Mon Dec 07, 2015 11:49 pm

I would settle for being able to pick up everything in my own settlements. Things like junk piles, skeletons, built up dirt, dead plants, etc...Also to be able to scrap certain parts of existing buildings like walls or ceilings that have holes in them and replace them with a new one. Oh and to have walls that have windows in them!

It would also be awesome to have terraforming tools that let us level or raise the ground, add or remove bodies of water, get rid of or add vegetation and so on. I think I'm totally spoiled by The Sims though >.<

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Your Mum
 
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Post » Tue Dec 08, 2015 8:48 am

I like the idea Nefla! However confined it would be to only be able to clean the settlement areas completely, it would be a step forward... Or backward to pre-war. That is a good thing.
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kasia
 
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Post » Tue Dec 08, 2015 1:13 am

I vote for this, I used rockets to blow away skeletons to "clean up" some of my settlements m, sad but my OCD kicked in hard on this game.
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Amanda Furtado
 
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Post » Tue Dec 08, 2015 5:35 am

Definitely. I was going to make this same post and poll. At least let us restore our settlements to their former glory. It's not like the resources aren't already made (at least everything in the sanctuary when you first start).

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Spencey!
 
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Post » Tue Dec 08, 2015 6:02 am

No thanks, less building aspect and more on the core RPG stuff now as they feel lacking in comparison.

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Ryan Lutz
 
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Post » Tue Dec 08, 2015 12:13 am

No.

Sounds pretty boring to be honest. And I like the broken down look of everything. After all that's the way it should look with all the rampaging deathclaws and raiders in the commonwealth.

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Sylvia Luciani
 
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Post » Tue Dec 08, 2015 12:57 am

I prefer more RPG aspects. More companion/romance content. Maybe an additional rpg aspect to settlements would be ok though.

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e.Double
 
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Post » Tue Dec 08, 2015 12:59 am

I really want to be able to clean up my settlements but I don't want a DLC just for that part. The settlement system is partially broken; the broken bits should be fixed in a patch. I shouldn't have to pay for it. Body, weed and structure removal should be patched in. Better settler management and construction should also be patched in.

I'd be willing to pay for DLC like you mentioned that significantly added to the settlement/rebuilding idea. I just don't want to pay for the settlement system to be fixed as I've already paid for that part of the game.

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Brandi Norton
 
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Post » Tue Dec 08, 2015 12:44 am

Sounds more like mod stuff.
You can remove everything with console commands so having something who removed it would be posible
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Roddy
 
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Post » Tue Dec 08, 2015 10:16 am

This would be awesome like mario sunshine! It would literally bring an entire new level and new audience to the game !

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Brentleah Jeffs
 
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Post » Tue Dec 08, 2015 11:32 am

yeah, I'd definitely go for a "Settlements++" DLC. Preferably with the following:

1) a new object, The Recycler, that you can throw *everything* into, armour, guns, scrap, and it converts it to mats and dumps them in the workbench. Recycling 100 guns takes *forever*

2) ability to clean up grass, rubble, corpses, *all houses* (not just "ruined" ones). Recycling mats optional, but deffo want to get rid of them

3) a bunch more radiant quests to do with settlements. They are starting to get a bit repetitive now

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Pants
 
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Post » Tue Dec 08, 2015 12:06 pm

I do not like the idea. It wouldn't really be Fallout anymore if we completely cleaned up the area.

I would love to see more done with building/bigger build limit, and perhaps changing SOME areas into more fertile and healthy looking places. But a total cleanup is a no.

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Jaylene Brower
 
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Post » Tue Dec 08, 2015 2:07 am

This would be real nice to have, so much clicking its gonna give us all carpal leaving us crippled unable to play the next fallout, we cant have that so this recycler or some item like it would really fit nice.

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JR Cash
 
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Post » Tue Dec 08, 2015 5:22 am

yeah, I wouldn't want to clean up the raider areas or Goodneighbour or suchlikes. Just within the settlement boundries.

Oh, and I would like the settlement stores to have way more caps available to buy my stuff too. But I guess that can be modded in.

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natalie mccormick
 
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Post » Tue Dec 08, 2015 2:33 am

To alleviate the concerns of those, who think this would be boring or the focus should be more on the RPG aspect of the game:

Imagine the back story needed to create an experimental anti-radiation tool. Would it be good for everyone, if the whole system of the old world returned? Just look into yourselves! Some of you want it, while others want to keep the desolate look of the wasteland. What more proof do you need, that this could turn out to be a great conflict in the game world?

The ghouls tolerate radiation, and live exceptionally long because of it. The raiders want nothing less than a strong law enforcement and order, the fauna of the wasteland has also adapted to the new lifestyle and is likely to attack the less rabid and feral animals of the long past. So there's plenty of opposition, which the player could join and rise to the top of, instead of helping rebuild.

Even the poll reflects how much conflict there is whether you would help build or stick to the new world order, so I feel even more confident, that this DLC would work out perfectly for everyone.

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jennie xhx
 
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Post » Tue Dec 08, 2015 10:44 am

If it was a Dawnguard style expansion with some opposing factions to join then yeah, I could see myself liking it. But I don't see it being as grand as either of the Skyrim expansions.

Or maybe I'm just tired and that's stunted my imagination at the moment :shrug:

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Louise Andrew
 
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Post » Tue Dec 08, 2015 6:43 am

I have a problem with selecting shrubs in FO4, it just doesn't get selected, I even "TCL"ed and went beneath the map but couldn't select them and disable them.
Is it just me ? And is there another way ?
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Nikki Hype
 
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Post » Tue Dec 08, 2015 2:52 pm

I doubt this will happen. You have a bigger chance for a mod that removes bodies from the villages and other unwanted stuff.

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Kelsey Hall
 
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Post » Tue Dec 08, 2015 9:42 am

They are part of the terrain, and are automatically generated based on the texture.

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Markie Mark
 
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Post » Tue Dec 08, 2015 1:16 am

I'd like more control cleaning up my settlements, those weeds are annoying amongst other things I can't scrap. As for cleaning up the entirety of Boston I think that would be cool for another game, maybe not Fallout though.

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Theodore Walling
 
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Post » Tue Dec 08, 2015 2:35 am

I just want to be able to clean up the dead bushes

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Red Bevinz
 
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Post » Tue Dec 08, 2015 5:46 am

No offense, but this is just a bad idea. It would set up an unwanted precedent for future games that escaping the horrors of the nuclear apoctalyptic wasteland is actually possible. This game is built around the fact that it's simply not. No one, no matter how rich, how powerful or smart can overcome the damage the bombs caused.

I think my point is reinforced when in fallout 3 tenpenny tower wants to destroy megaton for being an eyesore, they want to create a piece of the old world. The inside of the hotel was still pretty filthy and in the end(should you complete the quest) tenpenny tower is overrun by ghouls. Every feeble attempt at creating some old world society has been crushed except for maybe the brotherhood(arguably) and they only have pockets of it.

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KRistina Karlsson
 
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Post » Tue Dec 08, 2015 3:25 am

I'd like to see some minor but very important (at least, for me!) gameplay and graphic improvements, that are listed already in my sign.

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Daddy Cool!
 
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Post » Tue Dec 08, 2015 6:40 am

Probably New Vegas is the best attempt to bring back some of the old world. But even Mr. House couldn't restore it completely.

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Nathan Barker
 
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