Download at the Nexus - http://www.nexusmods.com/morrowind/mods/43786/?
Recently I was listening to Darkelfguy’s Morrowind Modder Interviews while modding away on Morrowind Interior Overhaul. During the interview Danjb talked about ideas he’d like to implement but hasn’t gotten around to - one of which was a way of clearing your name without joining the Thieves Guild. His idea was totally different to what I’ve ended up implementing with Clear Your Name, but the inspiration for this tiny mod definitely came from there, so thank you, Danjb! And Darkelfguy for the fantastic Morrowind videos!
Description
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In vanilla Morrowind, you have two options for clearing a bounty: turning yourself in to the guards or joining the Thieves Guild and paying them to make the problem go away. Now you have more options. This mod was made for characters who can't or won't join the Thieves Guild, for whatever reason, but aren't above a bit of bribery if it helps them out. Since the Thieves Guild offers this service to anyone who walks in and asks to join up, I don't consider it unbalancing.
Nolus Atrius is a corrupt magistrate mentioned in vanilla dialogue, the guy the Camonna Tong is paying to look the other way. However, Bethesda never placed him in game. This mod puts him in game and creates a small office for him at the back of Fort Moonmoth near the merchant stands. Any player can ask him to get rid of their bounty; he'll do so at the discount you normally get for voluntarily turning yourself in to a guard, and he won't take your stolen stuff. He also has some custom dialogue and if you ask him about rumours, he'll point you (in a vague and distinctly skeptical fashion) to a couple of obscure side quests in the Balmora area that require either out of character knowledge or extreme luck to complete in vanilla.
Members of House Hlaalu and House Telvanni have a slightly better option - they can talk to Odral Helvi or Fast Eddie and have their bounties removed at the same discount as Thieves Guild members, providing they meet a few conditions. House Redoran takes a dim view of such things, though, and members of that House will just have to talk to Nolus. That's the price of honour, I'm afraid.
House Telvanni - Once you've recruited Eddie as your mouth, talk to him any time you need your name cleared.
House Hlaalu - Players of rank Lawman or above can ask Odral Helvi in the Governor's Hall in Caldera to clear their name. He needs to like you first, though (Disposition 70 required).
For members of the Blades - none of them will risk their cover to sort out your problems, but they'll direct you to people who can help if you ask while you have a price on your head.
Compatibility
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This should be compatible with just about everything. There may be a very minor problem with mods that add NPCs mentioned in vanilla dialogue but that Bethesda didn't place in game. If you're using a mod like that, there will be two Nolus Atriuses, one with the new dialogue and one without. Mine is the one inside the new office in the fort interior. Having the other one wandering about is harmless, since mine has a unique ID, but if it bothers you, the other mod's Nolus can be deleted by opening the console, selecting him by clicking on him, then typing 'disable' and hitting enter.