clearing up what is apparently a misconception for many.....

Post » Wed Feb 19, 2014 11:37 am

this is not a standard TES game:

- the PVP section of this game is a direct copy with some modifications of Dark Ages of Camelot, meaning if you research Dark Ages of Camelot you will find the place this PVP system was born, which is fine I am not Knocking it one way or another

- Weapons, this game allows you to be versatile in every weapon type, matter a fact the devs designed the game this way on purpose, they even have mobs who cannot be damaged unless you are willing to switch out weapon types at any given moment if the need arises, they also wanted you to develop the type of character you have always dreamed of so you can MASTER whatever type weapon you want to with ANY class

- Armor. this game allows you to be versatile with ANY armor type, matter a fact the devs designed the game this way on purpose they wanted you to develop the type of character you have always dreamed of so you can MASTER whatever type Armor you want to with ANY class

- Classes, this game allows you to take skill lines from ANY of the classes and develop them into your own particular hybrid character, matter a fact the devs designed it this way on purpose so that you wouldnt be restricted to the standard cookie cutter roles of Tank,Mage,Rogue,Healer in other words:

a Nightblade can be a healer

a Mage can be a healer

a Nightblade can be a tank

a Mage can be a tank

a Mage can be a Rogue

a Rogue can be a Mage

and on and on and on there is really no limitations to the combinations you can come up with for your character, I hope this clears things up for some people

P.S I will say though there ARE limitations to what special abilities you can take from each class, for example you can only take 1 of the three trees in the mage class 1 of the three trees int he rogue class etc to specialize in along with whatever your main class is because your main class you will want to take two lines an example of this would be....

2 Spell lines from the mage class 1 spell line from the thief class OR if you want to spread yourself thin you could do

1 Spell line from the mage class 1 spell line from the thief class and 1 spell line from the healer class

BOTH of these methods are viable per se although I personally dont recommend the second system based on my knowledge of the game thus far which ISNT a whole lot

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Fanny Rouyé
 
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Post » Wed Feb 19, 2014 8:32 am

What? You can't take skill lines from classes other than your class..... You can heal if you pick up a restoration staff but that is a weapon skill. So for example, a Nightblade cannot pickup the healing line from the templar.

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Rich O'Brien
 
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Post » Wed Feb 19, 2014 1:49 am

He means you can take that classes skill lines and do multiple things with it, although I see how you could have been mistaken.

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Brιonα Renae
 
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Post » Wed Feb 19, 2014 2:09 pm

You can mix and match class ability lines? Since when?

If you pick Dragonknight, you don't have access to Sorcerer class skills at all. You only have access to weapon skill lines and global/guild lines. Unless something pivotal has changed.
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Nick Pryce
 
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Post » Wed Feb 19, 2014 10:50 am

A post to clear misconceptions with misconceptions in it :) (either that or not properly worded.

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Breanna Van Dijk
 
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Post » Wed Feb 19, 2014 5:40 am

Right, there is no "thief" class or "healer" class. There are only four words that matter: Nightblade, Dragonknight, Sorcerer, Templar.

If you pick Templar, you cannot take any skills from the Nightblade, Sorcerer or Dragonknight classes. Once you pick your class of the 4 available, the 3 skill lines in that class are available to you and the 9 skill lines in the other 3 classes are locked out and you cannot choose from them.

It is possible to make a Nightblade and give him a Restoration Staff so he can heal, or a Dragonknight could specialize in Dual Wield, sneak around and be a stabby-stabby rogue type of character, but once you pick your class, you are locked out of the skill lines for the other classes.

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The Time Car
 
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Post » Wed Feb 19, 2014 4:19 am

MISCONCEPTION INCEPTION!! (Sorry couldn't resist)

But yeah pretty sure he meant you can take any of your 3 class lines and combine them with any other skill line you have access to (weapon,armor,guild,etc) and make hybrids or w/e you want to.

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benjamin corsini
 
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Post » Wed Feb 19, 2014 9:23 am

hmm apparently they may have changed it and you can no longer take skills from different classes I will have to wait and see on this point, because the way I understood them originally is you could go outside the box and not be a cookie cutter build apparently this is changing......

my guess is its because the players in the static beta test group couldnt think outside the box and whined and complained until it was changed

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Justin Hankins
 
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Post » Wed Feb 19, 2014 11:30 am

Well no, let me quote again...

If you're a sorceror (mage), you cannot take skill lines from the nightblade (thief). I think perhaps he is using the word 'class' where perhaps he should be talking more about 'roles'. The classes are fixed and talking about taking skill lines from multiple classes is indeed a misconception so this post is actually just adding to the confusion and not clearing it up!

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JLG
 
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Post » Wed Feb 19, 2014 7:29 am

Yep - there are 12 skill lines from the four classes. You have access to 3 of those skill lines and are locked out of the other 9. You don't get to pick and choose which 3--they are selected for you based on your class choice of Sorcerer, Nightblade, Templar or Dragonknight.

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Stephy Beck
 
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Post » Wed Feb 19, 2014 9:24 am

If I could report you for deliberate Misinformation I would.

Almost every single line of your post, OP, is either wrong, misleading or unhelpful.

Most especially your nonsense about the ability to use any Class Skill from any Class. Kind of defeating the point of a "Class", no ... ?

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Marilú
 
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Post » Wed Feb 19, 2014 8:35 am

No, that was never an option.

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brenden casey
 
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Post » Wed Feb 19, 2014 11:27 am

this was never a thing. I think youre the one thats misinformed(no offense).

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Haley Cooper
 
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Post » Wed Feb 19, 2014 9:58 am

He probably thinks skills from the duel wielding tree are (rouge) abilities instead of just general weapon abilities, much like destruction staff abilities are (mage) like ones. The fact is no class has EVER been able to take skills from the 3 primary trees of another class.

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Facebook me
 
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Post » Wed Feb 19, 2014 11:27 am

Yes, TESO is significantly more flexible in regards to classes and hybrids than most games, but if you insist on tanking for my group in light armor and I cannot keep you healed, I will be leaving. I will certainly try if there is good reasoning behind it (heavy CC group, whatever), but I'm not going to blindly ignore game mechanics (i.e., heavy armor provides more damage mitigation than light).

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Nuno Castro
 
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Post » Wed Feb 19, 2014 9:35 am

Rift allowed you to have a huge selection on how to play your character and this led to players finding really strong builds which then led to huge swings in class balance as Trion did adjustments. What does ESO have in place to prevents such an outcome?

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Anna Beattie
 
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Post » Wed Feb 19, 2014 5:48 am

By "clearing up" the misconceptions, did you mean "create more"? :bonk:

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Zualett
 
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Post » Wed Feb 19, 2014 3:55 am

Uh. These particular bits sound more like ways in which it *does* resemble the standard TES games...

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Misty lt
 
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Post » Wed Feb 19, 2014 3:04 am

thats a bit harsh albiet true

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Esther Fernandez
 
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Post » Wed Feb 19, 2014 12:57 pm

But you can take mage guild/destruction staff skills.

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Nicola
 
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Post » Wed Feb 19, 2014 12:56 am

This is the same person who insisted he was a Nightblade Sorcerer, with both skill lines at his disposal, in a previous thread. Nothing to see here, move along.

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Ria dell
 
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Post » Wed Feb 19, 2014 2:57 pm

Yeah, think you hit the nail on the head. He is confusing "roles" with "classes"

EDIT - I had originally skimmed it, but now that I actually read it, it is factually incorrect. You cannot mix classes, and pretty sure you never could.

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Cathrin Hummel
 
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Post » Wed Feb 19, 2014 3:08 pm

I've been trying to tell people around here for months that the class system is very open and not restricting at all. I've played every class as a caster (and my favorite is the DK caster), and seen all of the classes played well as tanks and healers (NB healer is pretty popular). You can be any archetype as any class and anything in between, its great.

And no, you cannot take class skills from one and put them on another, and you never could. Class skills are the only unique skill lines in the game.

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A Boy called Marilyn
 
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Post » Wed Feb 19, 2014 4:05 am

Good read, should stay on top for a while.

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Stephani Silva
 
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Post » Wed Feb 19, 2014 1:58 am

I think part of the appeal is that, properly built, light armor is just as effective as heavy armor. Naturally some builds lead themselves more towards a "tank" or a "dps" but there's a lot of flexibility therein. A heavy armor tank is likely easier to build and play but a light armor one is at least feasible and that's the sort of flexibility I'm looking forward to.

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Clea Jamerson
 
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