[RELz] Clep Home

Post » Thu Dec 03, 2009 2:41 pm

Gah, I've needed this so many times. Can't wait.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Thu Dec 03, 2009 3:36 pm

@ shadow98fl - Thank you so very much! I think the paintings are my favorite part so far (besides the amount of storage places as well as item display areas).

@ Rayek - Always nice to hear you are doing a good job at something, even if it is about an infinite amount of times. It really keeps you going and want to make improvements and try your hardest. Thank you!

@ Expresate - Thank you very much for the interest! I know what you mean, after this is done (and another mod from someone in here), I can finally sit down and really enjoy and take my time with the full game.

Well, here are 2 more picture paintings that were added:

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot114.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot116.jpg

Not sure how many more will be added, but I think it is safe to say at least 4-6 more. Once they are all done, I will change the pictures around if they need a better spot.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Thu Dec 03, 2009 4:06 am

Teleport is done.

I have been thinking of the type of teleportation I want, or the easiest and I fell back onto the very first way I wanted the teleportation to be. I used the glasses method. I didn't want to use an outfit cause what if you wanted to change your clothes while you were in Clep? I didn't want a device cause I didn't have a script for it and I already had a working script for an item you wear. Anyways, after looking and thinking, I wanted to stick with the glasses. I am going to try to re-texture them so that they look like a scientist took a pair of glasses and altered them to be teleportation glasses. If you put them on, you teleport to clep, if you take them off, you teleport right back to where you were. They are right outside the vault. Try to think of it as maybe Dad knew you would try to go after him and left them there for you :shrug:

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot118.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot119.jpg
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Thu Dec 03, 2009 6:47 am

Teleport is done.

I have been thinking of the type of teleportation I want, or the easiest and I fell back onto the very first way I wanted the teleportation to be. I used the glasses method. I didn't want to use an outfit cause what if you wanted to change your clothes while you were in Clep? I didn't want a device cause I didn't have a script for it and I already had a working script for an item you wear. Anyways, after looking and thinking, I wanted to stick with the glasses. I am going to try to re-texture them so that they look like a scientist took a pair of glasses and altered them to be teleportation glasses. If you put them on, you teleport to clep, if you take them off, you teleport right back to where you were. They are right outside the vault. Try to think of it as maybe Dad knew you would try to go after him and left them there for you :shrug:

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot118.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot119.jpg

I'd suggest a token item(no equip slots), because it's easier to do then retexturing something so it looks like it'll teleport you. You still need a ground mesh, and textures, and a icon, but it's easier then doing a outfit/glasses.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Thu Dec 03, 2009 8:30 am

I'd suggest a token item(no equip slots), because it's easier to do then retexturing something so it looks like it'll teleport you. You still need a ground mesh, and textures, and a icon, but it's easier then doing a outfit/glasses.


Thank you very much for your suggestion :) I have heard the token word a few times in the oblivion forums but never gave it a second thought. I just did a bit of searching to find out what "token" was :embarrass: Would you mind terribly to explain how this would work? I think you mean that instead of wearing the glasses, they have a token that gets added to you instead of the actual glasses? Would I only need a token, an object, 2 markers and a script?

How I have the teleport system working right now is, you have to click on the glasses (to put them on) in the inventory window and when you close the pipboy, you get teleported to clep. Then when you click the tab, click the glasses again to take them off, close pipboy, you are teleported right back where you were. There is 2 x markers that do the marking (one is the home marker, the other is the place marker). The script is attached to the glasses.

Here is the script:
Scn ClepTeleportScriptshort equippedshort unequippedbegin onEquip Player	set equipped to 1endbegin onUnEquip Player	set unequipped to 1endbegin gameMode	if ( equipped == 1 )		set equipped to 2			ClepMarkMarker.moveto player	elseif ( equipped == 2 )		set equipped to 0			player.moveTo ClepHomeMarker	elseif ( unequipped == 1 )		set unequipped to 0			player.moveTo ClepMarkMarker	endifend

User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Thu Dec 03, 2009 2:31 am

The script would remain the same, because a Token equip is still a equipable item, but it takes no slots on the body.
Tokens are used in other types of mods, as hidden items that are used in scripts to check things, but a token equip is what I meant for you to try out.
So, you could simply remove all equip slots from the glasses, and nothing would change other then you don't see the glasses(I think), and you don't take off any equipped items when you put it on.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Thu Dec 03, 2009 7:03 am

The script would remain the same, because a Token equip is still a equipable item, but it takes no slots on the body.
Tokens are used in other types of mods, as hidden items that are used in scripts to check things, but a token equip is what I meant for you to try out.
So, you could simply remove all equip slots from the glasses, and nothing would change other then you don't see the glasses(I think), and you don't take off any equipped items when you put it on.



Wow! That was super simple to do, all I had to do was to un-check the biped objects and it worked perfectly! You can even wear a helmet and it has no effect (meaning you still don't see the glasses and the helmet is still worn)! Thank you so very much for suggesting that :twirl:
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Thu Dec 03, 2009 3:20 pm

Wow! That was super simple to do, all I had to do was to un-check the biped objects and it worked perfectly! You can even wear a helmet and it has no effect (meaning you still don't see the glasses and the helmet is still worn)! Thank you so very much for suggesting that :twirl:


Teleporter working then? The glasses I thought were cool enough, but this works just as well and may not cramp anyone's style.

I'm guessing a release fairly soon? No pressure though, I know it takes time...but remember you can always go the insane route and constantly update like I do. :nuts: :lmao:
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Thu Dec 03, 2009 12:15 pm

Teleporter working then? The glasses I thought were cool enough, but this works just as well and may not cramp anyone's style.

I'm guessing a release fairly soon? No pressure though, I know it takes time...but remember you can always go the insane route and constantly update like I do. :nuts: :lmao:


Teleporter works perfect :) I think it is better that you don't have the glasses equip, that way people can just keep their outfit on and not have to remember to put a helmet back on and get into trouble when they go back into battle :violin:

Releasing it this week some time :whistle: I took today off from working on it so I can get back to it with a fresh perspective :) I will take more pictures tonight in the game so I can add more pictures. I need a picture with some red in it to match the pillows on the bed now. I couldn't re-texture those darn pillows cause of a vertex color thing :meh: The other option was a yellow pillow (not fond of yellow or gold colors) or no pillows, but I can't have a bed without pillows.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Thu Dec 03, 2009 7:41 am

Teleporter works perfect :) I think it is better that you don't have the glasses equip, that way people can just keep their outfit on and not have to remember to put a helmet back on and get into trouble when they go back into battle :violin:

Releasing it this week some time :whistle: I took today off from working on it so I can get back to it with a fresh perspective :) I will take more pictures tonight in the game so I can add more pictures. I need a picture with some red in it to match the pillows on the bed now. I couldn't re-texture those darn pillows cause of a vertex color thing :meh: The other option was a yellow pillow (not fond of yellow or gold colors) or no pillows, but I can't have a bed without pillows.


Very cool...looking forward to it. :goodjob:

As for pillows...Eulogy's pad has a red pillow, but I don't know if it matches your bed. Might be worth a look... :shrug:
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Thu Dec 03, 2009 3:13 am

Very cool...looking forward to it. :goodjob:

As for pillows...Eulogy's pad has a red pillow, but I don't know if it matches your bed. Might be worth a look... :shrug:


That is the one I am using :P Say I make the texture with no color (desaturate) the pillow turns green in the game. There is some sort of yellow filter or something. I did a search and came up with something to do with the vertex color, and it is best not to mess with it. So the pillow is staying red :yuck: It is pretty, just messes up my colors for that area lol
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Thu Dec 03, 2009 8:46 am

Well I did a few slight changes today. I am happy with the way most of it looks, but the bathroom just isn't right yet. I am almost thinking of giving the bedroom it's own room off the bathroom and making the bathroom the whole area where the bedroom/bathroom area is. I will think about it today. If I do that, then I can add more containers marked for hats, glasses, vault clothing, etc. If not, then I will make more movable containers and place them on the empty shelves in the storage room. It is only Monday, and I am still on track since I said some time this week Clep Home will be released :bigsmile:

Also, I have decided that this isn't going to contain any of the helper features such as the workbench and things. There are enough mods (Rayeks' Mini Hideout!) and game places that have these things already. I don't want to make the game too much of a cheat either. This mods main purpose is to store your items, display your items, and try to cut down on the need to teleport all over the map when you are trying to complete quests. I find it kind of annoying when I need something back at my home and I have to leave an area to go get it and then come back.

Here are updated pictures of how it all looks right now.
Pictures:
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot170.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot171.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot172.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot173.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot174.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot175.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot181.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot176.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot178.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot177.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot179.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot180.jpg
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Thu Dec 03, 2009 9:12 am

Well I did a few slight changes today. I am happy with the way most of it looks, but the bathroom just isn't right yet. I am almost thinking of giving the bedroom it's own room off the bathroom and making the bathroom the whole area where the bedroom/bathroom area is. I will think about it today. If I do that, then I can add more containers marked for hats, glasses, vault clothing, etc. If not, then I will make more movable containers and place them on the empty shelves in the storage room. It is only Monday, and I am still on track since I said some time this week Clep Home will be released :bigsmile:

Also, I have decided that this isn't going to contain any of the helper features such as the workbench and things. There are enough mods (Rayeks' Mini Hideout!) and game places that have these things already. I don't want to make the game too much of a cheat either. This mods main purpose is to store your items, display your items, and try to cut down on the need to teleport all over the map when you are trying to complete quests. I find it kind of annoying when I need something back at my home and I have to leave an area to go get it and then come back.

Here are updated pictures of how it all looks right now.
Pictures:
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot170.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot171.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot172.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot173.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot174.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot175.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot181.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot176.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot178.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot177.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot179.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot180.jpg


I'm downloading it right now...in my mind. :wave:

The bathroom picture with the leaves/lights is awesome...perfect size too. From the shot I'm seeing the bathroom looks good...but I can't read your mind so perhaps you have grander plans.

The lighting both off/on have turned out great and I don't know what it is but the med area is really well done. Last but not least...the pillows match the picture, that in itself is a small victory. :D

Keep up the good work...look forward to it's release...from what I've seen I'll definitely be using it. The teleportation convenience alone makes it worth it. :goodjob:
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Thu Dec 03, 2009 2:24 pm

Thank you so very much Rayek :D

Everyone that posts here keeps me going, so thank you everyone :hugs:

Ok, I have done more work and my eyes are starting to see double, lol! I made the bathroom as that whole area, made the bedroom and made 8 more movable containers. Still a lot more work that needs to be done, but I think it is for the best.

The new containers made are:
Vault Clothes
Raider Outfits
Power Armors
Accessories
Hats
Eyewears
Sports Items
Display Items

Ok, the work done so far to the bathroom and the bedroom:
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot183.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot184.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot182.jpg
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Thu Dec 03, 2009 9:18 am

:wub: I can see once I get both Clep Home & Rayek's in game, I probably won't be playing the game much.
(I'll be spending all my time running back & forth between homes! LOL!
Looking great. :tops:
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Thu Dec 03, 2009 3:47 am

:wub: I can see once I get both Clep Home & Rayek's in game, I probably won't be playing the game much.
(I'll be spending all my time running back & forth between homes! LOL!
Looking great. :tops:


Ha, you won't even have to run :D Once you get the teleport glasses outside vault 102 and walk (or run :P ) down to Rayeks' Mini Hideout to go inside, you can use the teleport glasses right inside to teleport to clep home, then take off the glasses and you are teleported right back to Rayeks' Mini Hideout :woot:

I totally recommend using Rayeks' http://www.fallout3nexus.com/downloads/file.php?id=6394 as the main home that you go to after a hard days battle to relax/unwind/prepare for the next day with all the neat features. Mine is more of the mod that is an over sized backpack that you can climb into and drop off/pick up and climb back out to continue with what you were doing.

Ok, looks like Friday for sure my mod will be ready to be released. I have to take about 100 more pictures and try to find 6 of them to make and place in clep home. I then have to add 4 more light switches (or more if I decide that I need more lights in an area or 2), double check that everything looks and feels ok, and create the "Clep home you better read me readme" :lmao:
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Thu Dec 03, 2009 4:03 pm

Ha, you won't even have to run :D Once you get the teleport glasses outside vault 102 and walk (or run :P ) down to Rayeks' Mini Hideout to go inside, you can use the teleport glasses right inside to teleport to clep home, then take off the glasses and you are teleported right back to Rayeks' Mini Hideout :woot:

I totally recommend using Rayeks' http://www.fallout3nexus.com/downloads/file.php?id=6394 as the main home that you go to after a hard days battle to relax/unwind/prepare for the next day with all the neat features. Mine is more of the mod that is an over sized backpack that you can climb into and drop off/pick up and climb back out to continue with what you were doing.

Ok, looks like Friday for sure my mod will be ready to be released. I have to take about 100 more pictures and try to find 6 of them to make and place in clep home. I then have to add 4 more light switches (or more if I decide that I need more lights in an area or 2), double check that everything looks and feels ok, and create the "Clep home you better read me readme" :lmao:


Thanks Miss Sparkle for the recommendation :embarrass: ...but this is your thread! Looking forward to Friday :twirl:

and create the "Clep home you better read me readme"
:rofl:
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Thu Dec 03, 2009 6:02 am

Hi Miss Sparkle! I, like others look forward to the release of your home on Friday! I just wanted to make a minor suggestion if I may? In the names you have listed above for your containers there are two small errors. The word "Eyewears" should be simply "Eyewear" as that is plural. Likewise, "Power Armors" should be simply "Power Armor" as armor is plural. Please feel free to tell me to mind my own bees wax if you wish, however you have really put a ton of effort into this home and I felt you would want to know if anyone spotted something a little wrong with it. I hope its OK that I mentioned this, as I am only trying to help you make this as great as it can! Thanks for all your hard work - I really admire you modders and wish I had someone to teach me how to do some of this stuff so I can have some fun too!
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Thu Dec 03, 2009 8:38 am

@ Rayek - You are welcome :D

@ Balok - Thank you so very much for pointing those out to me! Yes, please tell me if I worded something wrong or if anything just doesn't look right and a suggestion instead. I would prefer to know the things to fix/improve now so it is less work I have to do once this mod is released :) I will fix them tonight!

Also, I just may offer to teach you what I know lol, I mean I may be bored enough after clep is done that I want to start helping others with theirs :rofl:

[edit to add] As of now, both containers are fixed :D Thank you so much once again!
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Thu Dec 03, 2009 5:02 pm

Haven't gotten around to the rest of the in game pictures to add yet, but I worked on the bedroom more, think it is basically done (except the pictures). It is mostly a place to display your weapons or place some mannequins to display armor.

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot188.jpg <--- Mannequins are not included! I only placed them there in the game so you can get an idea of how it would look if you added your own.

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot189.jpg <--- Both sides are set up the same.

To tired to go into more detail. Still more tweaking to do :P
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Thu Dec 03, 2009 4:10 pm

Haven't gotten around to the rest of the in game pictures to add yet, but I worked on the bedroom more, think it is basically done (except the pictures). It is mostly a place to display your weapons or place some mannequins to display armor.

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot188.jpg <--- Mannequins are not included! I only placed them there in the game so you can get an idea of how it would look if you added your own.

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot189.jpg <--- Both sides are set up the same.

To tired to go into more detail. Still more tweaking to do :P


The red lighting works really really well...nice job as usual. :goodjob:
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Thu Dec 03, 2009 3:54 pm

The red lighting works really really well...nice job as usual. :goodjob:


Thank you Rayek :) The more I looked at the room, the more it seemed incomplete. I added a few more things and it makes a big difference. I added another light as well. I am not 100% happy with the rug, cause the bed and the rug sorta conflict each other in my eyes. I am not sure what I am going to do yet. Anyways, here are some updated pictures of the changes I did. You aren't able to turn the red lights off and on cause they were giving me a hard time. I don't see a reason to turn them off anyways, it is one of the things that make the room. Each of the above room lights you can turn off and on, so you can have only one of them on if you want.

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot194.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot196.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot195.jpg <--- Same on both sides.
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Thu Dec 03, 2009 5:50 pm

Thank you Rayek :) The more I looked at the room, the more it seemed incomplete. I added a few more things and it makes a big difference. I added another light as well. I am not 100% happy with the rug, cause the bed and the rug sorta conflict each other in my eyes. I am not sure what I am going to do yet. Anyways, here are some updated pictures of the changes I did. You aren't able to turn the red lights off and on cause they were giving me a hard time. I don't see a reason to turn them off anyways, it is one of the things that make the room. Each of the above room lights you can turn off and on, so you can have only one of them on if you want.

http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot194.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot196.jpg
http://i331.photobucket.com/albums/l441/Mysticgaminggal/Clep%20Home/ScreenShot195.jpg <--- Same on both sides.


Really cool..looking better and better...and I don't think the rug clashes at all.

No need to turn off the red lights as the room is dark enough and it's actually a cool effect with them still on...

Fair warning though...this looks like one of those rooms that you might find some screenshots of scantily clad females in the screenshot section :blink: But that is actually a compliment...it has an appealing draw to it and it's themed by itself...which is a good thing.

Appreciate the updates :)
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Thu Dec 03, 2009 3:09 pm

Really cool..looking better and better...and I don't think the rug clashes at all.

No need to turn off the red lights as the room is dark enough and it's actually a cool effect with them still on...

Fair warning though...this looks like one of those rooms that you might find some screenshots of scantily clad females in the screenshot section :blink: But that is actually a compliment...it has an appealing draw to it and it's themed by itself...which is a good thing.

Appreciate the updates :)


Thank you very much Rayek (my number one supporter)! I will keep the rug as is then (I may have darkened it a bit, can't remember now lol). I guess if people want to take those kind of pictures, I should be honored for the free advertisemant to download my mod and for the fact that they used my mod for any reason :bigsmile:

Ok, I finished off the navmesh last night. The stairs give me the biggest problems, everything else was a piece of cake. Does anyone know if it is ok if the navmesh dips below an edge of a stair? I mean will the NPCs stop right at the edge or will they ignore that part?

I spent a few hours last night taking some more game images. I probably spent about 80% of the time fighting so that I could have peace to find the right image to take though lol. I have already placed 3 new images and I have a few more textures already made up to make a few more pictures. I am right on schedule and tomorrow Clep Home will be released :dance:

[edit] First post is edited and updated with latest pictures and information.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Thu Dec 03, 2009 9:28 am

http://www.fallout3nexus.com/downloads/file.php?id=7465!

I figured I would release it 1 day early so that I have time to fix any issues that people find over the weekend. There shouldn't be any, but you know those little gremlins and how they change things around on you :bigsmile:

Please report any issues to this thread. I updated the first post as well with all the updated information and pictures. Enjoy!
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

PreviousNext

Return to Fallout 3